Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xbalanque
Xbalanque
Liccle Domi x
Xbalanque
Level 149
God Stats
5W - 0L
1,766 SR
Queue Stats
177W - 170L
1,555 Elo+
Solo
Arachne
Arachne
crazyasskid97
Arachne
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,417 Elo+
Solo
Bacchus
Bacchus
mRichwine
Bacchus
Level 92
God Stats
8W - 2L
1,707 SR
Queue Stats
199W - 185L
1,515 Elo+
Solo
Ra
Ra
whxre9870
Ra
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
297W - 278L
1,487 Elo+
Party 3
Team Averages
Level 128
1,595 SR
1,495 Elo+

VS

Team Averages
Level 115
1,491 SR
1,476 Elo+
Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Semagibi
Scylla
Level 123
God Stats
9W - 2L
1,730 SR
Queue Stats
559W - 541L
1,549 Elo+
Party 2
Bacchus
Bacchus
Steadfast Ally
Bacchus
Level 89
God Stats
2W - 3L
1,281 SR
Queue Stats
7W - 9L
1,473 Elo+
Party 1
Osiris
Osiris
Xxdarksasuke8xX
Osiris
Level 107
God Stats
13W - 8L
1,573 SR
Queue Stats
386W - 367L
1,495 Elo+
Party 2
Neith
Neith
nelkhaleel
Neith
Level 96
God Stats
4W - 8L
1,370 SR
Queue Stats
27W - 49L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 2 / 0
3,286
548
2,188
4,057
1,027
Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
Liccle Domi x
Xbalanque
7
2 / 1 / 1
4,021
670
1,620
2,402
582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
7
2 / 1 / 0
3,956
659
1,566
3,270
1,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
mRichwine
Bacchus
6
1 / 0 / 2
4,078
680
1,521
3,011
1,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 1 / 2
4,359
727
1,186
2,618
722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
2 / 2 / 1
4,333
722
1,032
3,315
813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
Semagibi
Scylla
6
1 / 2 / 0
3,637
606
1,050
2,115
628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

3
0 / 1 / 0
2,897
483
691
1,344
754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

7
2 / 0 / 0
4,491
749
2,506
3,686
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Neith
6
0 / 2 / 0
3,494
582
1,747
3,105
563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
7
Kills
5
5
Deaths
7
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
2
0
0
L
Mercury
 
Mercury
2
2
1
1.25
W
Xbalanque
Liccle Domi x
Xbalanque
2
1
1
2.5
L
Scylla
Semagibi
Scylla
1
2
0
0.5
L
0
1
0
0
L
2
0
0
2
W
Arachne
2
1
0
2
W
Bacchus
mRichwine
Bacchus
1
0
2
2
L
Neith
0
2
0
0
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,081
Damage
7,026
15,358
Taken
13,565
4,876
Mitigated
4,229
6,352
Healing
5,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,188
112
0
1,675
4,057
1,027
0
0
4,057
0
10,973
L
Mercury
 
Mercury
1,032
535
0
1,128
3,315
813
0
472
2,843
0
13,964
W
Xbalanque
Liccle Domi x
Xbalanque
1,620
651
0
685
2,402
582
0
431
1,971
0
17,197
L
Scylla
Semagibi
Scylla
1,050
258
0
375
2,115
628
0
855
1,260
14,716
0
L
691
34
0
329
1,344
754
0
467
877
2,448
0
L
2,506
1,257
0
2,025
3,686
1,471
0
0
3,686
0
20,110
W
Arachne
1,566
984
0
1,527
3,270
1,094
0
484
2,786
0
17,369
W
Bacchus
mRichwine
Bacchus
1,521
500
0
1,453
3,011
1,451
0
260
2,751
8,085
0
L
Neith
1,747
857
0
1,159
3,105
563
0
913
2,192
0
13,720
W
1,186
244
0
1,012
2,618
722
124
566
2,052
21,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,700
Gold Earned
18,852
151
Minions Killed
141
0
Camps Cleared
0
576,811
Distance Traveled
492,003
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,286
548
23
4
0
99,509
1
L
Mercury
4,333
722
42
7
0
136,237
0
W
Xbalanque
4,021
670
33
6
0
99,864
1
L
Scylla
3,637
606
25
4
0
94,819
2
L
Bacchus
2,897
483
2
0
0
42,161
0
L
Osiris
4,491
749
47
8
0
107,759
3
W
Arachne
3,956
659
36
6
0
137,487
1
W
Bacchus
4,078
680
22
4
0
115,865
0
L
Neith
3,494
582
25
4
0
111,027
3
W
Ra
4,359
727
37
6
0
124,086
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role