Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Persephone
Persephone
Anaftasiy
Persephone
Level 64
God Stats
45W - 63L
1,370 SR
Queue Stats
208W - 259L
1,380 Elo+
Party 1
Izanami
Izanami
Fenral
Izanami
Level 62
God Stats
1W - 1L
1,758 SR
Queue Stats
13W - 17L
1,416 Elo+
Solo
Ganesha
Ganesha
KettleAndCactus
Ganesha
Level 69
God Stats
25W - 24L
1,591 SR
Queue Stats
150W - 171L
1,410 Elo+
Party 1
Guan Yu
Guan Yu
aromaudo
Guan Yu
Level 27
God Stats
0W - 4L
1,152 SR
Queue Stats
6W - 25L
1,086 Elo+
Party 3
Team Averages
Level 53
1,474 SR
1,358 Elo+

VS

Team Averages
Level 35
1,398 SR
1,375 Elo+
Bastet
Bastet
 
Bastet
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Baxilchik
Hera
Level 29
God Stats
8W - 7L
1,126 SR
Queue Stats
68W - 93L
1,252 Elo+
Party 2
Vulcan
Vulcan
PREDATORuss
Vulcan
Level 29
God Stats
6W - 3L
1,408 SR
Queue Stats
74W - 81L
1,354 Elo+
Party 2
Atlas
Atlas
терран
Atlas
Level 44
God Stats
5W - 2L
1,457 SR
Queue Stats
47W - 52L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
2 / 3 / 1
7,242
483
3,009
11,435
3,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
Anaftasiy
Persephone
11
2 / 3 / 1
7,202
480
3,367
5,176
1,632
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
Fenral
Izanami
11
6 / 6 / 3
7,073
472
9,960
8,534
2,755
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 4 / 8
7,220
481
5,279
12,515
11,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
aromaudo
Guan Yu
10
2 / 5 / 1
6,732
449
4,109
15,283
8,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
6 / 3 / 3
8,049
537
7,078
8,678
2,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sol
 
Sol
12
5 / 2 / 3
7,939
529
5,292
7,626
2,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
14
4 / 2 / 7
8,228
549
8,599
6,778
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vulcan
14
5 / 1 / 2
8,942
596
12,335
5,161
1,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
1 / 4 / 7
7,041
469
5,590
12,405
10,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
43
12
Kills
21
21
Deaths
12
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
3
1
0.83
W
Bastet
 
Bastet
6
3
3
2.5
W
Sol
 
Sol
5
2
3
3.25
L
Persephone
Anaftasiy
Persephone
2
3
1
0.83
W
Hera
4
2
7
3.75
L
Izanami
Fenral
Izanami
6
6
3
1.25
L
0
4
8
1
W
Vulcan
5
1
2
6
L
Guan Yu
aromaudo
Guan Yu
2
5
1
0.5
W
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,724
Damage
38,894
52,943
Taken
40,648
28,502
Mitigated
18,635
13,372
Healing
10,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,009
723
0
2,836
11,435
3,760
0
5,967
5,294
0
29,933
W
Bastet
 
Bastet
7,078
1,854
0
3,406
8,678
2,641
10
1,842
6,836
0
35,174
W
Sol
 
Sol
5,292
2,752
0
2,708
7,626
2,008
2,502
1,510
6,116
34,638
0
L
Persephone
Anaftasiy
Persephone
3,367
117
234
460
5,176
1,632
191
3,266
1,803
40,696
0
W
Hera
8,599
2,280
0
3,013
6,778
1,958
1,130
1,534
5,244
37,462
0
L
Izanami
Fenral
Izanami
9,960
5,040
235
460
8,534
2,755
1,118
5,703
2,693
0
33,980
L
5,279
734
380
3,623
12,515
11,630
308
7,277
4,966
22,794
0
W
Vulcan
12,335
3,583
194
304
5,161
1,599
1,403
678
4,483
57,681
0
L
Guan Yu
aromaudo
Guan Yu
4,109
725
309
4,835
15,283
8,725
294
8,547
6,370
0
19,418
W
5,590
1,976
0
708
12,405
10,429
0
3,082
9,323
14,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,469
Gold Earned
40,199
276
Minions Killed
328
0
Camps Cleared
0
1,401,607
Distance Traveled
1,421,421
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,242
483
67
4
0
318,679
2
W
Bastet
8,049
537
58
4
0
321,400
0
W
Sol
7,939
529
68
5
0
231,021
0
L
Persephone
7,202
480
86
6
0
263,343
6
W
Hera
8,228
549
67
4
0
287,115
3
L
Izanami
7,073
472
75
5
0
246,335
0
L
Ganesha
7,220
481
10
1
0
276,715
15
W
Vulcan
8,942
596
119
8
0
306,189
4
L
Guan Yu
6,732
449
38
3
0
296,535
0
W
Atlas
7,041
469
16
1
0
275,696
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role