Player Matchup

He Bo
He Bo
Goteks
He Bo
Level 49
God Stats
0W - 2L
1,076 SR
Queue Stats
20W - 42L
1,340 Elo+
Party 3
Heimdallr
Heimdallr
Max5
Heimdallr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,505 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ragdolman
Tsukuyomi
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,538 Elo+
Party 3
Nemesis
Nemesis
Senju
Nemesis
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 62L
1,418 Elo+
Party 3
Charybdis
Charybdis
poisonxyv
Charybdis
Level 78
God Stats
0W - 1L
1,092 SR
Queue Stats
11W - 10L
1,529 Elo+
Party 1
Team Averages
Level 88
1,334 SR
1,466 Elo+

VS

Team Averages
Level 98
1,473 SR
1,460 Elo+
King Arthur
King Arthur
 
King Arthur
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
EnotStilyaga
Sol
Level 67
God Stats
5W - 2L
1,707 SR
Queue Stats
88W - 94L
1,458 Elo+
Party 4
Chernobog
Chernobog
lLIFEl
Chernobog
Level 140
God Stats
1W - 2L
1,158 SR
Queue Stats
112W - 124L
1,401 Elo+
Party 2
The Morrigan
The Morrigan
мафиозник21
The Morrigan
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 110L
1,441 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Goteks
He Bo
15
3 / 4 / 3
8,155
816
9,955
7,870
2,580
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
Max5
Heimdallr
13
1 / 7 / 7
7,510
751
6,444
9,122
3,001
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
Ragdolman
Tsukuyomi
14
1 / 5 / 4
7,422
742
10,184
11,330
4,384
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
Senju
Nemesis
15
3 / 4 / 3
8,550
855
6,224
10,888
9,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
poisonxyv
Charybdis
13
1 / 6 / 4
7,608
761
5,249
11,435
3,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
8 / 1 / 11
9,626
963
8,901
15,258
10,590
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
 
Bastet
15
3 / 2 / 17
8,666
867
11,185
10,329
4,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
5 / 1 / 13
9,174
917
11,521
7,864
2,815
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chernobog
lLIFEl
Chernobog
16
2 / 1 / 14
8,840
884
4,840
7,354
3,233
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

The Morrigan
14
8 / 4 / 9
8,872
887
9,202
5,361
2,361
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
90
9
Kills
26
26
Deaths
9
21
Assists
64
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
8
1
11
13.5
W
Bastet
 
Bastet
3
2
17
5.75
W
5
1
13
11.5
L
He Bo
Goteks
He Bo
3
4
3
1.13
L
Heimdallr
Max5
Heimdallr
1
7
7
0.64
L
Tsukuyomi
Ragdolman
Tsukuyomi
1
5
4
0.6
L
Nemesis
Senju
Nemesis
3
4
3
1.13
W
Chernobog
lLIFEl
Chernobog
2
1
14
9
L
Charybdis
poisonxyv
Charybdis
1
6
4
0.5
W
The Morrigan
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,056
Damage
45,649
50,645
Taken
46,166
22,841
Mitigated
23,219
14,800
Healing
23,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,901
419
1,068
5,132
15,258
10,590
290
3,588
11,670
0
13,053
W
Bastet
 
Bastet
11,185
879
1,001
3,731
10,329
4,220
372
2,164
8,165
0
15,860
W
11,521
2,352
4,384
3,812
7,864
2,815
2,691
1,345
6,519
27,187
0
L
He Bo
Goteks
He Bo
9,955
336
170
2,144
7,870
2,580
0
3,082
4,788
26,760
0
L
Heimdallr
Max5
Heimdallr
6,444
1,318
426
303
9,122
3,001
0
4,816
4,306
0
12,852
L
Tsukuyomi
Ragdolman
Tsukuyomi
10,184
2,222
99
2,796
11,330
4,384
0
3,123
8,207
0
22,840
L
Nemesis
Senju
Nemesis
6,224
1,376
974
3,954
10,888
9,417
0
4,414
6,474
227
9,384
W
Chernobog
lLIFEl
Chernobog
4,840
2,036
831
1,847
7,354
3,233
1,158
1,870
5,484
0
22,873
L
Charybdis
poisonxyv
Charybdis
5,249
2,736
829
3,105
11,435
3,459
0
5,288
6,147
0
15,677
W
The Morrigan
9,202
1,017
1,525
621
5,361
2,361
78
1,152
4,146
10,873
1,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,245
Gold Earned
45,178
111
Minions Killed
110
0
Camps Cleared
0
926,545
Distance Traveled
1,093,638
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,626
963
9
1
0
238,860
0
W
Bastet
8,666
867
13
1
0
224,696
0
W
Sol
9,174
917
34
3
0
211,863
5
L
He Bo
8,155
816
33
3
0
168,785
0
L
Heimdallr
7,510
751
14
1
0
176,659
0
L
Tsukuyomi
7,422
742
25
3
0
213,085
0
L
Nemesis
8,550
855
7
1
0
203,002
0
W
Chernobog
8,840
884
49
5
0
239,399
3
L
Charybdis
7,608
761
32
3
0
165,014
0
W
The Morrigan
8,872
887
5
1
0
178,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role