Player Matchup

Hercules
Hercules
 
Hercules
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
BelCouillZebuth
Pele
Level 158
God Stats
6W - 4L
1,822 SR
Queue Stats
269W - 261L
1,628 Elo+
Party 1
Cabrakan
Cabrakan
Brained_Dog
Cabrakan
Level 148
God Stats
2W - 1L
1,597 SR
Queue Stats
101W - 73L
1,586 Elo+
Party 1
Janus
Janus
MIKOWA
Janus
Level 49
God Stats
2W - 1L
1,527 SR
Queue Stats
271W - 247L
1,585 Elo+
Party 1
Geb
Geb
Nysoko
Geb
Level 67
God Stats
2W - 0L
1,657 SR
Queue Stats
72W - 57L
1,559 Elo+
Party 1
Team Averages
Level 98
1,621 SR
1,572 Elo+

VS

Team Averages
Level 79
1,592 SR
1,432 Elo+
Chiron
Chiron
ILFICOSACRO
Chiron
Level 104
God Stats
0W - 1L
1,542 SR
Queue Stats
103W - 85L
1,562 Elo+
Party 2
Raijin
Raijin
TronusTR
Raijin
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,329 Elo+
Solo
Bellona
Bellona
marvash6
Bellona
Level 112
God Stats
1W - 2L
1,593 SR
Queue Stats
109W - 92L
1,561 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
nidrahs
Ah Muzen Cab
Level 17
God Stats
0W - 1L
1,767 SR
Queue Stats
1W - 6L
1,175 Elo+
Solo
Cabrakan
Cabrakan
xXWAZONXx
Cabrakan
Level 134
God Stats
1W - 1L
1,560 SR
Queue Stats
87W - 89L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
9 / 3 / 15
12,265
767
15,589
23,515
23,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
14 / 6 / 13
13,806
863
32,402
21,402
16,289
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cabrakan
Brained_Dog
Cabrakan
20
4 / 3 / 19
12,948
809
15,320
25,457
39,855
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
MIKOWA
Janus
19
1 / 5 / 13
11,576
724
14,148
14,703
7,676
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
Nysoko
Geb
17
0 / 3 / 22
10,603
663
9,534
18,036
24,082
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
5 / 5 / 8
11,022
689
17,840
14,753
7,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
TronusTR
Raijin
17
6 / 6 / 11
11,849
741
17,571
16,378
9,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
marvash6
Bellona
17
2 / 6 / 15
11,186
699
11,536
24,558
29,695
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Muzen Cab
nidrahs
Ah Muzen Cab
19
7 / 4 / 10
12,037
752
22,302
16,339
8,076
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
xXWAZONXx
Cabrakan
16
0 / 7 / 18
10,684
668
12,874
25,529
42,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
82
28
Kills
20
20
Deaths
28
82
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
9
3
15
5.5
W
14
6
13
3.42
W
Cabrakan
Brained_Dog
Cabrakan
4
3
19
4.5
L
Chiron
5
5
8
1.8
W
Janus
MIKOWA
Janus
1
5
13
1.5
W
Geb
Nysoko
Geb
0
3
22
3.67
L
Raijin
TronusTR
Raijin
6
6
11
1.92
L
Bellona
marvash6
Bellona
2
6
15
1.58
L
Ah Muzen Cab
nidrahs
Ah Muzen Cab
7
4
10
3
L
Cabrakan
xXWAZONXx
Cabrakan
0
7
18
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,993
Damage
82,123
103,113
Taken
97,557
111,469
Mitigated
95,953
33,958
Healing
31,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
15,589
3,237
1,424
8,906
23,515
23,567
1,266
7,771
15,744
0
21,358
W
32,402
4,704
1,471
5,201
21,402
16,289
1,580
5,708
15,526
0
56,675
W
Cabrakan
Brained_Dog
Cabrakan
15,320
1,510
3,271
7,973
25,457
39,855
930
6,780
18,677
29,805
0
L
Chiron
17,840
5,853
3,499
3,496
14,753
7,038
1,927
5,266
9,285
0
30,388
W
Janus
MIKOWA
Janus
14,148
1,464
762
2,801
14,703
7,676
1,492
5,182
9,521
50,699
0
W
Geb
Nysoko
Geb
9,534
830
1,588
561
18,036
24,082
611
5,233
12,803
18,106
0
L
Raijin
TronusTR
Raijin
17,571
1,457
728
3,078
16,378
9,043
734
6,536
9,734
33,336
0
L
Bellona
marvash6
Bellona
11,536
4,098
4,987
6,574
24,558
29,695
760
8,450
15,725
229
25,593
L
Ah Muzen Cab
nidrahs
Ah Muzen Cab
22,302
7,313
787
2,992
16,339
8,076
1,345
6,799
9,508
0
48,864
L
Cabrakan
xXWAZONXx
Cabrakan
12,874
1,656
1,083
4,096
25,529
42,101
580
11,951
13,047
17,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,198
Gold Earned
56,778
194
Minions Killed
158
0
Camps Cleared
0
1,401,470
Distance Traveled
1,293,653
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,265
767
16
1
0
304,640
0
W
Pele
13,806
863
52
3
0
291,727
2
W
Cabrakan
12,948
809
28
2
0
259,105
0
L
Chiron
11,022
689
24
2
0
253,605
1
W
Janus
11,576
724
90
6
0
248,734
0
W
Geb
10,603
663
8
1
0
297,264
0
L
Raijin
11,849
741
48
3
0
259,488
0
L
Bellona
11,186
699
28
2
0
257,499
0
L
Ah Muzen Cab
12,037
752
51
3
0
282,870
0
L
Cabrakan
10,684
668
7
0
0
240,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role