Player Matchup

Medusa
Medusa
Bjerke
Medusa
Level 140
God Stats
1W - 2L
1,423 SR
Queue Stats
38W - 41L
1,520 Elo+
Party 1
Sol
Sol
KarezO
Sol
Level 156
God Stats
0W - 4L
1,517 SR
Queue Stats
54W - 54L
1,501 Elo+
Party 1
Merlin
Merlin
Saltzu
Merlin
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,507 Elo+
Party 1
Neith
Neith
SirGodteri
Neith
Level 25
God Stats
1W - 1L
1,489 SR
Queue Stats
5W - 6L
1,119 Elo+
Party 1
Horus
Horus
daffy42
Horus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,285 Elo+
Solo
Team Averages
Level 91
1,486 SR
1,386 Elo+

VS

Team Averages
Level 99
1,469 SR
1,493 Elo+
Izanami
Izanami
 
Izanami
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
Pandaking671
Terra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,403 Elo+
Solo
Chronos
Chronos
Shayman
Chronos
Level 157
God Stats
10W - 3L
1,253 SR
Queue Stats
495W - 500L
1,591 Elo+
Party 2
Xbalanque
Xbalanque
VVolfe
Xbalanque
Level 121
God Stats
3W - 2L
1,455 SR
Queue Stats
137W - 140L
1,513 Elo+
Party 2
Ne Zha
Ne Zha
Xsedi
Ne Zha
Level 82
God Stats
6W - 2L
1,635 SR
Queue Stats
80W - 87L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bjerke
Medusa
20
12 / 5 / 8
13,931
774
18,080
14,857
7,571
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
KarezO
Sol
20
6 / 8 / 16
13,266
737
29,478
27,327
11,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Merlin
Saltzu
Merlin
20
4 / 9 / 12
12,335
685
22,866
15,881
7,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Neith
20
6 / 7 / 13
14,167
787
9,538
15,188
7,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
daffy42
Horus
15
0 / 10 / 11
9,809
545
1,226
18,222
24,365
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
6 / 5 / 14
13,366
743
16,201
16,300
7,340
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
0 / 5 / 22
11,790
655
3,615
21,276
31,441
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
Shayman
Chronos
20
10 / 9 / 11
13,545
753
15,882
20,860
7,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xbalanque
VVolfe
Xbalanque
20
16 / 5 / 11
16,393
911
36,022
19,380
8,780
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ne Zha
Xsedi
Ne Zha
20
7 / 4 / 20
13,142
730
14,776
15,370
7,306
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
117
28
Kills
39
39
Deaths
28
60
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
5
14
2.6
L
Medusa
Bjerke
Medusa
12
5
8
3.2
L
Sol
KarezO
Sol
6
8
16
1.75
W
0
5
22
2.2
L
Merlin
Saltzu
Merlin
4
9
12
1.11
W
Chronos
Shayman
Chronos
10
9
11
1.72
L
Neith
6
7
13
1.79
W
Xbalanque
VVolfe
Xbalanque
16
5
11
4.3
W
Ne Zha
Xsedi
Ne Zha
7
4
20
4.25
L
Horus
daffy42
Horus
0
10
11
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,188
Damage
86,496
91,475
Taken
93,186
58,366
Mitigated
62,741
25,255
Healing
32,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,201
12,728
2,019
3,302
16,300
7,340
373
10,733
5,567
0
63,370
L
Medusa
Bjerke
Medusa
18,080
4,208
1,940
2,394
14,857
7,571
616
2,085
12,772
0
40,131
L
Sol
KarezO
Sol
29,478
11,016
2,296
11,557
27,327
11,012
969
3,840
23,487
47,517
0
W
3,615
722
9,818
4,813
21,276
31,441
467
11,251
10,025
7,093
0
L
Merlin
Saltzu
Merlin
22,866
911
1,157
525
15,881
7,476
0
3,744
12,137
46,553
0
W
Chronos
Shayman
Chronos
15,882
5,191
19
1,872
20,860
7,874
1,710
12,636
8,224
34,297
0
L
Neith
9,538
1,838
0
2,168
15,188
7,942
0
5,016
10,172
0
27,617
W
Xbalanque
VVolfe
Xbalanque
36,022
20,268
724
5,068
19,380
8,780
4,135
10,351
9,029
0
55,644
W
Ne Zha
Xsedi
Ne Zha
14,776
3,125
2,049
3,069
15,370
7,306
531
7,373
7,997
0
25,190
L
Horus
daffy42
Horus
1,226
682
1,525
1,693
18,222
24,365
63
4,812
13,410
0
4,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,508
Gold Earned
68,236
186
Minions Killed
208
0
Camps Cleared
0
1,242,232
Distance Traveled
1,602,195
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,366
743
84
5
0
309,101
0
L
Medusa
13,931
774
34
2
0
311,724
0
L
Sol
13,266
737
42
2
0
259,892
0
W
Terra
11,790
655
7
0
0
316,296
0
L
Merlin
12,335
685
53
3
0
244,700
0
W
Chronos
13,545
753
43
2
0
287,942
1
L
Neith
14,167
787
45
3
0
245,271
0
W
Xbalanque
16,393
911
58
3
0
314,525
0
W
Ne Zha
13,142
730
16
1
0
374,331
0
L
Horus
9,809
545
12
1
0
180,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role