Player Matchup

Hun Batz
Hun Batz
NaCl
Hun Batz
Level 109
God Stats
3W - 1L
1,800 SR
Queue Stats
12W - 4L
1,781 Elo+
Party 1
Khepri
Khepri
ZiMe ReFLeX
Khepri
Level 142
God Stats
4W - 1L
1,313 SR
Queue Stats
31W - 20L
1,685 Elo+
Party 1
Zeus
Zeus
nutty69nutty
Zeus
Level 96
God Stats
32W - 38L
1,364 SR
Queue Stats
244W - 281L
1,436 Elo+
Solo
Team Averages
Level 116
1,492 SR
1,634 Elo+

VS

Team Averages
Level 132
1,602 SR
1,521 Elo+
Atlas
Atlas
Dee_Larnixter
Atlas
Level 152
God Stats
24W - 26L
1,655 SR
Queue Stats
73W - 73L
1,535 Elo+
Solo
Apollo
Apollo
Lil_Fenrir
Apollo
Level 127
God Stats
1W - 1L
1,741 SR
Queue Stats
36W - 35L
1,542 Elo+
Party 2
Hercules
Hercules
Lil_Thani
Hercules
Level 118
God Stats
4W - 6L
1,409 SR
Queue Stats
69W - 71L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
NaCl
Hun Batz
11
5 / 1 / 1
6,416
917
6,244
4,248
1,687
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
10
1 / 0 / 5
6,385
912
3,761
4,061
3,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 1 / 5
5,490
784
3,764
2,912
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
5,140
734
1,724
2,615
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
Lil_Fenrir
Apollo
9
0 / 4 / 1
5,232
747
1,741
6,587
2,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Lil_Thani
Hercules
9
1 / 2 / 1
5,352
765
3,583
8,027
4,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
6
Kills
2
2
Deaths
6
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
L
Apollo
Lil_Fenrir
Apollo
0
4
1
0.13
L
Hercules
Lil_Thani
Hercules
1
2
1
0.75
W
Hun Batz
NaCl
Hun Batz
5
1
1
5.5
W
Khepri
1
0
5
3.5
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,769
Damage
7,048
11,221
Taken
17,229
6,385
Mitigated
8,866
2,433
Healing
3,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,724
510
0
750
2,615
1,420
0
910
1,635
6,325
0
L
Apollo
Lil_Fenrir
Apollo
1,741
869
0
420
6,587
2,666
0
3,035
3,510
0
12,120
L
Hercules
Lil_Thani
Hercules
3,583
1,231
0
2,119
8,027
4,780
0
3,386
4,327
0
14,211
W
Hun Batz
NaCl
Hun Batz
6,244
1,787
0
250
4,248
1,687
0
584
3,474
0
20,940
W
Khepri
3,761
573
0
732
4,061
3,737
26
502
3,232
11,093
0
W
3,764
797
127
1,324
2,912
961
68
280
2,526
15,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,291
Gold Earned
15,724
84
Minions Killed
67
5
Camps Cleared
2
441,122
Distance Traveled
338,807
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,140
734
9
1
0
100,725
0
L
Apollo
5,232
747
32
5
2
110,313
0
L
Hercules
5,352
765
26
4
0
127,769
2
W
Hun Batz
6,416
917
41
6
2
151,538
3
W
Khepri
6,385
912
12
2
0
153,269
2
W
Zeus
5,490
784
31
4
3
136,315
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role