Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Eazul
Nu Wa
Level 129
God Stats
3W - 1L
1,511 SR
Queue Stats
118W - 121L
1,491 Elo+
Solo
Khepri
Khepri
Eeyore_Vibes
Khepri
Level 81
God Stats
1W - 1L
1,283 SR
Queue Stats
144W - 136L
1,492 Elo+
Solo
Skadi
Skadi
FA7AL GHO5T
Skadi
Level 111
God Stats
11W - 5L
1,875 SR
Queue Stats
423W - 409L
1,501 Elo+
Solo
Fenrir
Fenrir
ZEEKDAFREAK8449
Fenrir
Level 102
God Stats
1W - 1L
1,206 SR
Queue Stats
127W - 132L
1,518 Elo+
Solo
Team Averages
Level 116
1,475 SR
1,501 Elo+

VS

Team Averages
Level 111
1,447 SR
1,477 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
NX7Incarnate
Chronos
Level 108
God Stats
0W - 5L
1,185 SR
Queue Stats
95W - 116L
1,455 Elo+
Solo
Nike
Nike
boss1maN2
Nike
Level 64
God Stats
0W - 2L
1,344 SR
Queue Stats
104W - 120L
1,463 Elo+
Party 1
Medusa
Medusa
grande457
Medusa
Level 103
God Stats
1W - 2L
1,708 SR
Queue Stats
311W - 348L
1,467 Elo+
Solo
Ganesha
Ganesha
iBolts
Ganesha
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
3 / 2 / 20
10,507
751
6,666
12,438
7,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
Eazul
Nu Wa
18
4 / 2 / 19
10,925
780
15,005
9,403
3,817
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
17
2 / 4 / 22
11,142
796
7,737
19,814
30,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
9 / 3 / 12
11,903
850
27,558
10,870
4,764
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
10 / 2 / 11
11,728
838
11,140
13,392
7,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
17
1 / 5 / 9
10,119
723
8,624
17,330
18,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos
NX7Incarnate
Chronos
17
7 / 4 / 3
10,645
760
13,275
12,392
4,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
13
3 / 8 / 7
8,741
624
8,596
13,761
4,406
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
grande457
Medusa
17
2 / 5 / 3
9,567
683
14,633
12,427
4,727
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
iBolts
Ganesha
15
0 / 6 / 10
9,423
673
8,601
19,135
11,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
45
28
Kills
13
13
Deaths
28
84
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
2
20
6.5
L
Kuzenbo
 
Kuzenbo
1
5
9
1.1
W
Nu Wa
Eazul
Nu Wa
4
2
19
6.75
W
Khepri
2
4
22
3.25
W
9
3
12
5
L
Chronos
NX7Incarnate
Chronos
7
4
3
2.13
W
10
2
11
7.75
L
Nike
3
8
7
0.81
L
Medusa
grande457
Medusa
2
5
3
0.7
L
Ganesha
iBolts
Ganesha
0
6
10
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,106
Damage
53,729
65,917
Taken
75,045
53,939
Mitigated
44,372
27,041
Healing
17,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,666
387
1,625
4,595
12,438
7,204
2,493
6,765
5,673
0
16,721
L
Kuzenbo
 
Kuzenbo
8,624
2,851
1,500
3,454
17,330
18,448
0
3,301
13,727
20,132
0
W
Nu Wa
Eazul
Nu Wa
15,005
3,159
1,131
3,445
9,403
3,817
996
4,809
4,594
42,859
0
W
Khepri
7,737
754
4,009
4,820
19,814
30,402
90
6,343
13,471
14,999
0
W
27,558
8,719
2,979
958
10,870
4,764
1,257
6,259
4,611
0
54,455
L
Chronos
NX7Incarnate
Chronos
13,275
2,695
1,699
1,900
12,392
4,814
0
6,534
5,712
28,178
0
W
11,140
2,686
913
2,566
13,392
7,752
754
6,324
7,068
0
18,712
L
Nike
8,596
2,389
193
186
13,761
4,406
0
4,129
9,274
0
17,364
L
Medusa
grande457
Medusa
14,633
5,953
1,019
2,864
12,427
4,727
863
4,417
7,784
0
38,847
L
Ganesha
iBolts
Ganesha
8,601
162
1,829
2,895
19,135
11,977
0
4,361
14,167
18,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,205
Gold Earned
48,495
175
Minions Killed
140
0
Camps Cleared
0
1,393,288
Distance Traveled
1,254,264
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,507
751
25
2
0
282,292
2
L
Kuzenbo
10,119
723
36
3
0
275,939
0
W
Nu Wa
10,925
780
43
3
0
286,768
1
W
Khepri
11,142
796
13
1
0
278,270
1
W
Skadi
11,903
850
76
5
0
257,544
0
L
Chronos
10,645
760
34
2
0
242,459
0
W
Fenrir
11,728
838
18
1
0
288,414
0
L
Nike
8,741
624
17
1
0
219,688
0
L
Medusa
9,567
683
53
4
0
250,720
3
L
Ganesha
9,423
673
0
0
0
265,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role