Player Matchup

Heimdallr
Heimdallr
BizarreShibe
Heimdallr
Level 89
God Stats
5W - 3L
1,565 SR
Queue Stats
99W - 97L
1,469 Elo+
Solo
Cthulhu
Cthulhu
Daiser
Cthulhu
Level 155
God Stats
1W - 0L
1,555 SR
Queue Stats
57W - 51L
1,577 Elo+
Solo
Ymir
Ymir
My Little Lando
Ymir
Level 126
God Stats
10W - 3L
1,866 SR
Queue Stats
706W - 735L
1,460 Elo+
Solo
Nu Wa
Nu Wa
SwissCheezy90
Nu Wa
Level 155
God Stats
5W - 1L
1,488 SR
Queue Stats
188W - 179L
1,518 Elo+
Solo
Baron Samedi
Baron Samedi
lNightwingI
Baron Samedi
Level 156
God Stats
5W - 0L
1,733 SR
Queue Stats
415W - 424L
1,528 Elo+
Solo
Team Averages
Level 136
1,642 SR
1,510 Elo+

VS

Team Averages
Level 91
1,426 SR
1,572 Elo+
Ares
Ares
BigArf
Ares
Level 33
God Stats
0W - 1L
1,731 SR
Queue Stats
9W - 6L
1,666 Elo+
Party 1
Tiamat
Tiamat
ChiefND
Tiamat
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
McYardstick
Zhong Kui
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,637 Elo+
Party 1
Erlang Shen
Erlang Shen
jeffreyrioux
Erlang Shen
Level 104
God Stats
0W - 2L
1,109 SR
Queue Stats
181W - 188L
1,531 Elo+
Solo
Olorun
Olorun
sejed
Olorun
Level 113
God Stats
0W - 2L
1,287 SR
Queue Stats
4W - 6L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BizarreShibe
Heimdallr
19
8 / 2 / 25
11,988
856
17,744
14,665
8,691
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
Daiser
Cthulhu
20
10 / 3 / 18
12,828
916
17,216
24,245
24,687
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 6 / 15
10,456
747
9,304
22,329
27,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
6 / 5 / 22
11,343
810
18,268
12,713
5,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
lNightwingI
Baron Samedi
18
9 / 5 / 17
11,459
819
13,550
14,542
8,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
BigArf
Ares
18
5 / 7 / 10
11,020
787
13,190
18,903
26,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
ChiefND
Tiamat
17
1 / 8 / 12
9,651
689
9,086
14,503
10,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
McYardstick
Zhong Kui
20
8 / 6 / 10
12,032
859
24,322
16,604
15,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
jeffreyrioux
Erlang Shen
16
3 / 7 / 8
9,426
673
8,747
19,235
15,002
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
sejed
Olorun
16
4 / 7 / 7
9,806
700
13,849
16,726
6,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
68
35
Kills
21
21
Deaths
35
97
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Ares
BigArf
Ares
5
7
10
1.43
W
Heimdallr
BizarreShibe
Heimdallr
8
2
25
10.25
L
Tiamat
ChiefND
Tiamat
1
8
12
0.88
W
Cthulhu
Daiser
Cthulhu
10
3
18
6.33
L
Zhong Kui
McYardstick
Zhong Kui
8
6
10
2.17
W
2
6
15
1.58
W
6
5
22
3.4
L
Erlang Shen
jeffreyrioux
Erlang Shen
3
7
8
1
W
Baron Samedi
lNightwingI
Baron Samedi
9
5
17
3.5
L
Olorun
sejed
Olorun
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,082
Damage
69,194
88,494
Taken
85,971
74,925
Mitigated
73,379
33,062
Healing
24,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
BigArf
Ares
13,190
350
166
1,414
18,903
26,345
0
10,345
8,558
19,224
0
W
Heimdallr
BizarreShibe
Heimdallr
17,744
4,435
2,384
3,322
14,665
8,691
1,188
8,685
5,980
0
33,236
L
Tiamat
ChiefND
Tiamat
9,086
1,280
483
1,480
14,503
10,544
399
12,072
2,431
19,507
0
W
Cthulhu
Daiser
Cthulhu
17,216
1,185
2,380
9,654
24,245
24,687
294
16,850
7,395
39,627
0
L
Zhong Kui
McYardstick
Zhong Kui
24,322
1,611
531
4,908
16,604
15,141
508
12,114
4,490
51,704
0
W
9,304
1,437
317
2,608
22,329
27,878
345
15,760
6,569
14,863
0
W
18,268
6,490
1,604
1,685
12,713
5,360
2,158
9,163
3,550
31,347
0
L
Erlang Shen
jeffreyrioux
Erlang Shen
8,747
3,760
1,414
5,241
19,235
15,002
569
10,715
8,519
0
22,712
W
Baron Samedi
lNightwingI
Baron Samedi
13,550
1,016
4,693
4,415
14,542
8,309
1,423
9,989
4,553
26,480
0
L
Olorun
sejed
Olorun
13,849
7,885
3,518
5,143
16,726
6,347
0
13,092
3,631
33,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,074
Gold Earned
51,935
151
Minions Killed
157
0
Camps Cleared
0
1,228,136
Distance Traveled
1,302,122
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,020
787
7
1
0
270,864
0
W
Heimdallr
11,988
856
30
2
0
290,151
1
L
Tiamat
9,651
689
12
1
0
212,019
2
W
Cthulhu
12,828
916
59
4
0
263,275
0
L
Zhong Kui
12,032
859
71
5
0
249,270
0
W
Ymir
10,456
747
10
1
0
206,455
1
W
Nu Wa
11,343
810
24
2
0
234,985
1
L
Erlang Shen
9,426
673
29
2
0
311,847
0
W
Baron Samedi
11,459
819
28
2
0
233,270
0
L
Olorun
9,806
700
38
3
0
258,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role