Player Matchup

Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
DarkMoonUmbreon
Fafnir
Level 106
God Stats
2W - 3L
1,826 SR
Queue Stats
137W - 145L
1,450 Elo+
Solo
Nu Wa
Nu Wa
KnuCklHeaD316
Nu Wa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,234 Elo+
Solo
Achilles
Achilles
cetology
Achilles
Level 45
God Stats
0W - 1L
1,408 SR
Queue Stats
1W - 8L
1,089 Elo+
Solo
Baron Samedi
Baron Samedi
umyniece
Baron Samedi
Level 106
God Stats
1W - 4L
1,559 SR
Queue Stats
121W - 139L
1,443 Elo+
Solo
Team Averages
Level 86
1,559 SR
1,343 Elo+

VS

Team Averages
Level 86
1,435 SR
1,466 Elo+
Osiris
Osiris
Dr delirious32
Osiris
Level 61
God Stats
2W - 2L
1,715 SR
Queue Stats
221W - 217L
1,495 Elo+
Solo
Zhong Kui
Zhong Kui
Hafadood
Zhong Kui
Level 124
God Stats
11W - 9L
1,216 SR
Queue Stats
372W - 387L
1,430 Elo+
Solo
Sol
Sol
KaioKapone
Sol
Level 122
God Stats
5W - 6L
1,542 SR
Queue Stats
141W - 143L
1,489 Elo+
Solo
Hercules
Hercules
MeX xRiiCH BoYx
Hercules
Level 105
God Stats
2W - 2L
1,186 SR
Queue Stats
204W - 192L
1,465 Elo+
Solo
Cupid
Cupid
Muhnerva
Cupid
Level 17
God Stats
2W - 1L
1,515 SR
Queue Stats
11W - 10L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 4 / 4
6,628
736
11,137
6,734
2,702
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
2 / 4 / 1
6,571
730
3,315
8,709
8,076
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
2 / 4 / 4
6,890
766
6,852
6,818
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
cetology
Achilles
15
3 / 3 / 6
8,383
931
10,391
8,951
7,795
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
umyniece
Baron Samedi
13
2 / 3 / 4
7,556
840
7,929
7,080
5,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 10
7,948
883
3,263
7,746
5,339
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
Hafadood
Zhong Kui
15
8 / 3 / 7
8,996
1,000
10,248
11,699
6,902
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 1 / 12
8,343
927
8,638
7,664
2,732
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hercules
12
0 / 3 / 12
7,674
853
3,903
16,087
9,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Muhnerva
Cupid
15
6 / 1 / 10
9,064
1,007
9,690
7,236
2,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
69
10
Kills
18
18
Deaths
10
19
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
4
0.75
L
2
4
1
0.63
W
3
2
10
4
W
Zhong Kui
Hafadood
Zhong Kui
8
3
7
3.83
W
1
1
12
7
L
2
4
4
1
W
Hercules
0
3
12
2
W
Cupid
Muhnerva
Cupid
6
1
10
11
L
Achilles
cetology
Achilles
3
3
6
2
L
Baron Samedi
umyniece
Baron Samedi
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,624
Damage
35,742
38,292
Taken
50,432
26,443
Mitigated
27,324
11,087
Healing
24,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,137
1,375
445
1,237
6,734
2,702
0
3,691
3,043
0
19,263
L
3,315
604
285
1,146
8,709
8,076
0
2,634
6,075
5,463
0
W
3,263
775
2,573
1,912
7,746
5,339
1,130
2,956
4,554
0
7,450
W
Zhong Kui
Hafadood
Zhong Kui
10,248
384
794
4,548
11,699
6,902
675
4,551
6,984
18,005
0
W
8,638
1,371
665
1,874
7,664
2,732
1,172
2,269
5,319
25,156
0
L
6,852
1,234
1,401
750
6,818
2,525
0
3,811
3,007
11,647
0
W
Hercules
3,903
614
139
5,982
16,087
9,487
422
5,089
10,703
0
7,826
W
Cupid
Muhnerva
Cupid
9,690
4,987
3,454
2,936
7,236
2,864
1,909
2,228
4,776
0
22,489
L
Achilles
cetology
Achilles
10,391
896
0
1,025
8,951
7,795
0
4,173
4,778
0
19,026
L
Baron Samedi
umyniece
Baron Samedi
7,929
374
2,574
2,224
7,080
5,345
0
4,577
2,503
14,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,028
Gold Earned
42,025
80
Minions Killed
101
0
Camps Cleared
0
765,458
Distance Traveled
906,505
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,628
736
21
2
0
150,248
0
L
Fafnir
6,571
730
2
0
0
128,451
0
W
Osiris
7,948
883
12
1
0
197,566
0
W
Zhong Kui
8,996
1,000
20
2
0
173,549
3
W
Sol
8,343
927
31
3
0
186,707
0
L
Nu Wa
6,890
766
21
2
0
148,320
0
W
Hercules
7,674
853
10
1
0
169,936
1
W
Cupid
9,064
1,007
28
3
0
178,747
0
L
Achilles
8,383
931
24
3
0
188,947
1
L
Baron Samedi
7,556
840
12
1
0
149,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role