Player Matchup

Anubis
Anubis
MirkoVozk
Anubis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,558 Elo+
Solo
Gilgamesh
Gilgamesh
PhenomSH
Gilgamesh
Level 68
God Stats
37W - 29L
1,609 SR
Queue Stats
171W - 175L
1,528 Elo+
Solo
Thanatos
Thanatos
built_ta_own
Thanatos
Level 108
God Stats
1W - 1L
1,546 SR
Queue Stats
80W - 100L
1,476 Elo+
Solo
Tiamat
Tiamat
nisfornano
Tiamat
Level 122
God Stats
2W - 3L
1,498 SR
Queue Stats
78W - 78L
1,479 Elo+
Solo
Mercury
Mercury
xkamu8x
Mercury
Level 63
God Stats
11W - 12L
1,537 SR
Queue Stats
129W - 120L
1,526 Elo+
Solo
Team Averages
Level 98
1,538 SR
1,513 Elo+

VS

Team Averages
Level 126
1,576 SR
1,539 Elo+
Hera
Hera
Camacho007
Hera
Level 105
God Stats
13W - 10L
1,438 SR
Queue Stats
80W - 92L
1,450 Elo+
Solo
Heimdallr
Heimdallr
Ch1mpo
Heimdallr
Level 63
God Stats
8W - 2L
1,445 SR
Queue Stats
211W - 182L
1,476 Elo+
Solo
Khepri
Khepri
JohnnyKlopaCow
Khepri
Level 160
God Stats
5W - 2L
1,786 SR
Queue Stats
96W - 95L
1,555 Elo+
Party 1
Horus
Horus
MrDrKibbles
Horus
Level 146
God Stats
5W - 5L
1,707 SR
Queue Stats
35W - 27L
1,714 Elo+
Party 1
Medusa
Medusa
ReaperOfHavok7
Medusa
Level 155
God Stats
357W - 346L
1,505 SR
Queue Stats
421W - 439L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
MirkoVozk
Anubis
16
1 / 4 / 4
10,297
1,030
10,132
9,113
3,458
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
PhenomSH
Gilgamesh
16
0 / 6 / 4
9,515
952
4,305
15,952
12,127
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
built_ta_own
Thanatos
16
3 / 8 / 2
10,471
1,047
11,142
14,856
5,048
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
nisfornano
Tiamat
16
1 / 2 / 3
10,262
1,026
10,538
7,616
3,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
xkamu8x
Mercury
16
0 / 5 / 4
9,754
975
11,092
12,209
4,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

132

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 11
11,410
1,141
12,921
5,557
2,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Ch1mpo
Heimdallr
18
5 / 0 / 17
12,094
1,209
18,475
6,674
2,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
2 / 2 / 20
11,828
1,183
7,673
16,189
18,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
4 / 1 / 17
11,353
1,135
5,513
9,894
9,401
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
7 / 2 / 12
11,999
1,200
10,313
12,945
6,152
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
102
5
Kills
25
25
Deaths
5
17
Assists
77
Player
Kills
Deaths
Assists
KDA
W
7
0
11
12.5
W
Heimdallr
Ch1mpo
Heimdallr
5
0
17
13.5
W
2
2
20
6
L
Anubis
MirkoVozk
Anubis
1
4
4
0.75
W
4
1
17
12.5
L
Gilgamesh
PhenomSH
Gilgamesh
0
6
4
0.33
W
7
2
12
6.5
L
Thanatos
built_ta_own
Thanatos
3
8
2
0.5
L
Tiamat
nisfornano
Tiamat
1
2
3
1.25
L
Mercury
xkamu8x
Mercury
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,209
Damage
54,895
59,746
Taken
51,259
29,263
Mitigated
38,794
10,390
Healing
14,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,921
3,007
134
434
5,557
2,057
0
3,126
2,431
24,805
0
W
Heimdallr
Ch1mpo
Heimdallr
18,475
8,701
0
1,754
6,674
2,995
0
2,499
4,175
0
54,034
W
7,673
1,449
0
1,672
16,189
18,189
0
6,365
9,824
15,287
0
L
Anubis
MirkoVozk
Anubis
10,132
420
0
2,376
9,113
3,458
0
3,434
5,679
37,851
0
W
5,513
2,227
4,182
4,385
9,894
9,401
0
4,292
5,602
0
7,492
L
Gilgamesh
PhenomSH
Gilgamesh
4,305
750
0
450
15,952
12,127
0
4,492
11,460
0
13,036
W
10,313
6,872
0
2,087
12,945
6,152
0
4,388
8,557
0
39,292
L
Thanatos
built_ta_own
Thanatos
11,142
3,767
0
4,756
14,856
5,048
0
6,066
8,790
0
19,668
L
Tiamat
nisfornano
Tiamat
10,538
617
0
2,590
7,616
3,864
0
3,325
4,291
42,332
0
L
Mercury
xkamu8x
Mercury
11,092
5,419
0
218
12,209
4,766
0
3,277
8,932
0
30,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,299
Gold Earned
58,684
217
Minions Killed
198
9
Camps Cleared
9
1,063,032
Distance Traveled
1,043,628
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,410
1,141
33
3
2
202,580
0
W
Heimdallr
12,094
1,209
85
9
5
195,881
1
W
Khepri
11,828
1,183
18
2
0
205,744
2
L
Anubis
10,297
1,030
71
7
0
192,341
0
W
Horus
11,353
1,135
10
1
0
211,851
0
L
Gilgamesh
9,515
952
22
2
1
226,160
1
W
Medusa
11,999
1,200
52
5
2
227,572
0
L
Thanatos
10,471
1,047
15
2
2
205,495
0
L
Tiamat
10,262
1,026
62
6
2
201,385
0
L
Mercury
9,754
975
47
5
4
237,651
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role