Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
AnoxicToxxic
Cerberus
Level 98
God Stats
2W - 3L
1,251 SR
Queue Stats
183W - 195L
1,431 Elo+
Solo
Gilgamesh
Gilgamesh
Ru Na Xing
Gilgamesh
Level 102
God Stats
8W - 9L
1,647 SR
Queue Stats
466W - 463L
1,518 Elo+
Solo
Izanami
Izanami
Synth3tic4
Izanami
Level 125
God Stats
2W - 3L
1,526 SR
Queue Stats
128W - 125L
1,445 Elo+
Solo
Janus
Janus
WEATHERMAN_GANN
Janus
Level 100
God Stats
3W - 7L
1,407 SR
Queue Stats
259W - 265L
1,414 Elo+
Solo
Team Averages
Level 106
1,466 SR
1,462 Elo+

VS

Team Averages
Level 106
1,551 SR
1,399 Elo+
Xing Tian
Xing Tian
BlueMoonWilds
Xing Tian
Level 149
God Stats
3W - 3L
1,540 SR
Queue Stats
202W - 190L
1,461 Elo+
Solo
King Arthur
King Arthur
FNK82899
King Arthur
Level 105
God Stats
6W - 8L
1,301 SR
Queue Stats
419W - 516L
1,341 Elo+
Solo
Mulan
Mulan
KidPrestigious
Mulan
Level 85
God Stats
16W - 11L
1,570 SR
Queue Stats
551W - 585L
1,436 Elo+
Solo
Heimdallr
Heimdallr
Ricco13
Heimdallr
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 20L
1,247 Elo+
Solo
Zeus
Zeus
THEmagicNOODLE
Zeus
Level 122
God Stats
4W - 3L
1,844 SR
Queue Stats
43W - 30L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
3 / 2 / 3
6,324
575
4,500
6,999
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
AnoxicToxxic
Cerberus
10
1 / 1 / 3
5,421
493
2,641
9,564
4,877
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Ru Na Xing
Gilgamesh
11
2 / 1 / 0
6,235
567
3,546
8,825
7,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Synth3tic4
Izanami
11
3 / 2 / 1
6,265
570
6,488
6,981
1,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 4
6,319
574
4,446
7,205
1,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BlueMoonWilds
Xing Tian
9
1 / 2 / 2
5,763
524
4,151
10,891
5,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
FNK82899
King Arthur
10
0 / 3 / 4
5,644
513
3,054
8,632
2,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 0
7,252
659
4,260
6,551
4,698
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
Ricco13
Heimdallr
10
2 / 4 / 0
6,008
546
7,077
9,218
2,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 1
6,654
605
5,646
4,302
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
12
Kills
8
8
Deaths
12
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
2
3
2.25
W
Cerberus
AnoxicToxxic
Cerberus
1
1
3
2.5
L
Xing Tian
BlueMoonWilds
Xing Tian
1
2
2
1
L
King Arthur
FNK82899
King Arthur
0
3
4
0.67
L
2
1
0
2
L
Heimdallr
Ricco13
Heimdallr
2
4
0
0.5
W
Gilgamesh
Ru Na Xing
Gilgamesh
2
1
0
2
W
Izanami
Synth3tic4
Izanami
3
2
1
1.75
L
3
2
1
1.75
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,621
Damage
24,188
39,574
Taken
39,594
17,771
Mitigated
17,135
13,609
Healing
12,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
4,500
786
645
2,838
6,999
2,220
0
3,109
3,534
26,741
0
W
Cerberus
AnoxicToxxic
Cerberus
2,641
375
572
3,128
9,564
4,877
0
3,597
5,877
15,733
0
L
Xing Tian
BlueMoonWilds
Xing Tian
4,151
563
0
2,229
10,891
5,573
0
4,449
6,442
15,264
0
L
King Arthur
FNK82899
King Arthur
3,054
523
0
2,576
8,632
2,944
0
3,434
5,198
0
29,580
L
4,260
746
0
3,266
6,551
4,698
0
376
5,763
0
37,242
L
Heimdallr
Ricco13
Heimdallr
7,077
3,833
0
3,932
9,218
2,656
444
1,352
7,866
0
34,086
W
Gilgamesh
Ru Na Xing
Gilgamesh
3,546
1,008
0
3,533
8,825
7,019
36
0
8,825
0
29,400
W
Izanami
Synth3tic4
Izanami
6,488
5,188
0
2,268
6,981
1,760
1,407
1,111
5,870
0
39,688
L
5,646
320
0
245
4,302
1,264
0
1,976
2,291
35,539
0
W
4,446
783
0
625
7,205
1,895
0
1,476
5,671
38,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,564
Gold Earned
31,321
327
Minions Killed
311
0
Camps Cleared
0
1,107,258
Distance Traveled
1,036,838
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,324
575
50
5
0
208,916
4
W
Cerberus
5,421
493
44
4
0
253,783
2
L
Xing Tian
5,763
524
28
3
0
197,960
5
L
King Arthur
5,644
513
44
4
0
238,836
0
L
Mulan
7,252
659
89
8
0
202,090
5
L
Heimdallr
6,008
546
60
5
0
196,849
1
W
Gilgamesh
6,235
567
71
6
0
224,800
4
W
Izanami
6,265
570
89
8
0
209,330
1
L
Zeus
6,654
605
90
8
0
201,103
4
W
Janus
6,319
574
73
7
0
210,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role