Player Matchup

Tiamat
Tiamat
FaiHK2020
Tiamat
Level 27
God Stats
2W - 10L
1,091 SR
Queue Stats
38W - 75L
1,249 Elo+
Party 1
Nemesis
Nemesis
Gordeino87
Nemesis
Level 46
God Stats
6W - 1L
1,902 SR
Queue Stats
65W - 77L
1,295 Elo+
Solo
Bellona
Bellona
Khaoticus
Bellona
Level 75
God Stats
60W - 51L
1,473 SR
Queue Stats
272W - 267L
1,379 Elo+
Solo
Chiron
Chiron
RebornSinner
Chiron
Level 79
God Stats
8W - 4L
1,634 SR
Queue Stats
25W - 23L
1,411 Elo+
Solo
Ares
Ares
hungshingo
Ares
Level 48
God Stats
6W - 6L
1,416 SR
Queue Stats
79W - 128L
1,300 Elo+
Party 1
Team Averages
Level 55
1,503 SR
1,327 Elo+

VS

Team Averages
Level 58
1,421 SR
1,392 Elo+
Freya
Freya
DreamBigKing
Freya
Level 62
God Stats
2W - 4L
1,485 SR
Queue Stats
3W - 6L
1,438 Elo+
Solo
Cernunnos
Cernunnos
ImmortalKing38
Cernunnos
Level 47
God Stats
4W - 5L
1,422 SR
Queue Stats
56W - 78L
1,371 Elo+
Solo
Neith
Neith
Knnutilloh
Neith
Level 65
God Stats
45W - 35L
1,443 SR
Queue Stats
64W - 58L
1,445 Elo+
Solo
Mercury
Mercury
TsuyuNatsuni
Mercury
Level 63
God Stats
0W - 3L
1,255 SR
Queue Stats
100W - 125L
1,355 Elo+
Solo
Agni
Agni
j0k3rcard
Agni
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 78L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FaiHK2020
Tiamat
17
6 / 2 / 5
10,523
554
10,811
12,614
11,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Gordeino87
Nemesis
17
9 / 0 / 7
11,005
579
13,148
14,132
8,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Khaoticus
Bellona
18
5 / 2 / 4
11,202
590
10,746
14,235
17,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
16
2 / 0 / 1
9,611
506
3,368
6,517
2,409
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 5
8,937
470
5,137
16,793
14,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
7,461
393
6,939
9,400
2,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
ImmortalKing38
Cernunnos
13
0 / 2 / 5
7,772
409
6,145
8,826
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
16
2 / 4 / 0
9,702
511
7,686
11,726
4,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
TsuyuNatsuni
Mercury
14
2 / 7 / 2
8,633
454
7,473
14,529
4,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Agni
13
0 / 5 / 0
7,651
403
8,819
12,233
3,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
23
Kills
6
6
Deaths
23
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
Tiamat
FaiHK2020
Tiamat
6
2
5
4.25
W
Nemesis
Gordeino87
Nemesis
9
0
7
12.5
L
Cernunnos
ImmortalKing38
Cernunnos
0
2
5
1.25
W
Bellona
Khaoticus
Bellona
5
2
4
3.5
L
Neith
2
4
0
0.5
W
Chiron
2
0
1
2.5
L
Mercury
TsuyuNatsuni
Mercury
2
7
2
0.43
W
1
2
5
1.75
L
Agni
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,210
Damage
37,062
64,291
Taken
56,714
53,567
Mitigated
18,398
17,914
Healing
10,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,939
3,202
0
909
9,400
2,934
0
3,513
5,887
22,922
0
W
Tiamat
FaiHK2020
Tiamat
10,811
847
73
5,178
12,614
11,154
636
4,451
8,163
57,856
0
W
Nemesis
Gordeino87
Nemesis
13,148
5,016
0
1,983
14,132
8,171
0
3,682
10,450
0
75,961
L
Cernunnos
ImmortalKing38
Cernunnos
6,145
2,915
0
1,965
8,826
2,662
0
4,660
4,166
0
37,828
W
Bellona
Khaoticus
Bellona
10,746
2,707
0
5,251
14,235
17,605
288
390
13,845
0
75,332
L
Neith
7,686
3,143
0
5,479
11,726
4,808
256
1,280
10,446
0
64,450
W
Chiron
3,368
471
596
1,631
6,517
2,409
2,730
462
6,055
0
67,433
L
Mercury
TsuyuNatsuni
Mercury
7,473
3,352
0
443
14,529
4,468
518
2,598
11,931
0
51,602
W
5,137
142
0
3,202
16,793
14,228
351
6,773
10,020
25,122
6,343
L
Agni
8,819
413
81
1,656
12,233
3,526
0
3,790
8,443
46,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,278
Gold Earned
41,219
543
Minions Killed
407
0
Camps Cleared
0
1,779,310
Distance Traveled
1,680,756
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,461
393
34
2
0
309,161
2
W
Tiamat
10,523
554
108
6
0
343,003
0
W
Nemesis
11,005
579
105
6
0
405,897
4
L
Cernunnos
7,772
409
71
4
0
314,455
0
W
Bellona
11,202
590
157
8
0
321,880
3
L
Neith
9,702
511
136
7
0
319,101
1
W
Chiron
9,611
506
119
6
0
353,332
7
L
Mercury
8,633
454
87
5
0
389,298
5
W
Ares
8,937
470
54
3
0
355,198
7
L
Agni
7,651
403
79
4
0
348,741
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role