Player Matchup

Thanatos
Thanatos
Ore470
Thanatos
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 197L
1,328 Elo+
Solo
Sun Wukong
Sun Wukong
jaymontae
Sun Wukong
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,308 Elo+
Party 2
Sol
Sol
ligma2
Sol
Level 125
God Stats
0W - 1L
1,424 SR
Queue Stats
211W - 172L
1,565 Elo+
Party 2
Team Averages
Level 88
1,475 SR
1,400 Elo+

VS

Team Averages
Level 69
1,611 SR
1,577 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Dagnabbit90
Nu Wa
Level 106
God Stats
4W - 0L
1,731 SR
Queue Stats
27W - 15L
1,612 Elo+
Solo
Cthulhu
Cthulhu
Fwappy
Cthulhu
Level 17
God Stats
48W - 30L
1,603 SR
Queue Stats
116W - 68L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ore470
Thanatos
11
4 / 9 / 2
8,271
752
5,927
12,260
3,631
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
jaymontae
Sun Wukong
11
0 / 5 / 4
7,075
643
3,443
12,761
9,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
ligma2
Sol
12
1 / 3 / 3
7,574
689
9,039
11,492
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
10 / 1 / 6
9,907
901
17,196
9,723
3,504
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
7 / 1 / 8
9,407
855
8,251
4,174
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Fwappy
Cthulhu
11
0 / 4 / 13
7,923
720
4,960
13,961
7,846
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
5
Kills
17
17
Deaths
6
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
10
1
6
13
W
7
1
8
11
W
Cthulhu
Fwappy
Cthulhu
0
4
13
1.63
L
Thanatos
Ore470
Thanatos
4
9
2
0.56
L
Sun Wukong
jaymontae
Sun Wukong
0
5
4
0.4
L
Sol
ligma2
Sol
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,409
Damage
30,407
36,513
Taken
27,858
15,570
Mitigated
12,792
7,135
Healing
11,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
17,196
10,096
0
4,838
9,723
3,504
1,738
4,059
5,512
0
58,444
W
8,251
2,163
58
1,838
4,174
1,442
739
1,302
2,744
22,886
0
W
Cthulhu
Fwappy
Cthulhu
4,960
186
0
4,326
13,961
7,846
161
3,702
10,119
11,941
0
L
Thanatos
Ore470
Thanatos
5,927
641
70
3,482
12,260
3,631
0
4,713
7,333
0
14,122
L
Sun Wukong
jaymontae
Sun Wukong
3,443
469
0
723
12,761
9,096
0
4,148
8,096
0
10,103
L
Sol
ligma2
Sol
9,039
1,945
0
2,860
11,492
2,843
0
4,032
7,282
37,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,920
Gold Earned
27,237
88
Minions Killed
126
3
Camps Cleared
4
551,199
Distance Traveled
629,554
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,907
901
78
7
3
210,661
1
W
Nu Wa
9,407
855
26
2
0
202,051
1
W
Cthulhu
7,923
720
22
2
1
216,842
0
L
Thanatos
8,271
752
22
2
1
163,267
0
L
Sun Wukong
7,075
643
8
1
0
204,232
0
L
Sol
7,574
689
58
5
2
183,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role