Player Matchup

Neith
Neith
BlowingPearl
Neith
Level 148
God Stats
8W - 4L
1,741 SR
Queue Stats
206W - 179L
1,524 Elo+
Party 2
Ah Puch
Ah Puch
Juanchender
Ah Puch
Level 144
God Stats
1W - 0L
1,742 SR
Queue Stats
7W - 15L
1,420 Elo+
Solo
Achilles
Achilles
Knight8875
Achilles
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 145L
1,537 Elo+
Party 2
Zeus
Zeus
Marokzy
Zeus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,475 Elo+
Party 3
Sobek
Sobek
l-Cage-I
Sobek
Level 129
God Stats
2W - 2L
1,746 SR
Queue Stats
139W - 133L
1,511 Elo+
Party 3
Team Averages
Level 135
1,646 SR
1,493 Elo+

VS

Team Averages
Level 136
1,552 SR
1,502 Elo+
Hercules
Hercules
Apotamkin
Hercules
Level 135
God Stats
1W - 3L
1,771 SR
Queue Stats
130W - 146L
1,448 Elo+
Solo
Athena
Athena
Legionz Hades
Athena
Level 105
God Stats
8W - 4L
1,580 SR
Queue Stats
236W - 204L
1,521 Elo+
Party 1
Zhong Kui
Zhong Kui
Prestiged
Zhong Kui
Level 150
God Stats
7W - 8L
1,394 SR
Queue Stats
344W - 350L
1,441 Elo+
Solo
Fafnir
Fafnir
Saуonara
Fafnir
Level 145
God Stats
3W - 1L
1,855 SR
Queue Stats
241W - 235L
1,570 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
iHunter SweetZ
Ah Muzen Cab
Level 147
God Stats
1W - 8L
1,159 SR
Queue Stats
312W - 308L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 22
12,394
826
14,394
13,171
7,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Juanchender
Ah Puch
19
5 / 5 / 25
12,290
819
22,554
15,929
8,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
Knight8875
Achilles
18
12 / 3 / 16
12,416
828
16,065
23,576
27,338
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
Marokzy
Zeus
19
8 / 4 / 21
12,319
821
21,113
9,541
4,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sobek
l-Cage-I
Sobek
17
3 / 5 / 25
11,559
771
7,174
19,694
30,467
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Apotamkin
Hercules
17
3 / 8 / 10
10,864
724
9,426
18,574
18,723
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

16
2 / 8 / 10
10,277
685
4,751
19,969
22,356
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Prestiged
Zhong Kui
16
3 / 8 / 7
9,722
648
18,257
15,025
13,176
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fafnir
Saуonara
Fafnir
17
4 / 7 / 9
11,045
736
7,666
19,955
24,064
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
iHunter SweetZ
Ah Muzen Cab
19
6 / 6 / 8
11,468
765
25,072
18,207
8,518
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
62
37
Kills
18
19
Deaths
37
109
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Hercules
Apotamkin
Hercules
3
8
10
1
W
9
2
22
10
W
Ah Puch
Juanchender
Ah Puch
5
5
25
3.5
W
Achilles
Knight8875
Achilles
12
3
16
6.67
L
2
8
10
0.88
W
Zeus
Marokzy
Zeus
8
4
21
4.63
L
Zhong Kui
Prestiged
Zhong Kui
3
8
7
0.81
L
Fafnir
Saуonara
Fafnir
4
7
9
1.21
L
Ah Muzen Cab
iHunter SweetZ
Ah Muzen Cab
6
6
8
1.67
W
Sobek
l-Cage-I
Sobek
3
5
25
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,300
Damage
65,172
81,911
Taken
91,730
78,142
Mitigated
86,837
26,687
Healing
18,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Apotamkin
Hercules
9,426
2,473
764
3,563
18,574
18,723
0
7,969
10,373
377
16,647
W
14,394
4,560
432
4,345
13,171
7,809
3,128
7,340
5,831
0
31,794
W
Ah Puch
Juanchender
Ah Puch
22,554
1,320
1,035
4,676
15,929
8,134
312
5,818
10,111
45,311
0
W
Achilles
Knight8875
Achilles
16,065
4,521
1,917
6,148
23,576
27,338
1,020
6,094
17,482
0
24,158
L
4,751
1,001
510
2,189
19,969
22,356
0
11,740
8,052
10,789
0
W
Zeus
Marokzy
Zeus
21,113
2,020
1,704
1,197
9,541
4,394
1,430
6,671
2,870
45,934
0
L
Zhong Kui
Prestiged
Zhong Kui
18,257
816
241
1,490
15,025
13,176
0
8,885
5,968
33,383
0
L
Fafnir
Saуonara
Fafnir
7,666
1,889
703
2,648
19,955
24,064
34
12,290
7,266
15,962
0
L
Ah Muzen Cab
iHunter SweetZ
Ah Muzen Cab
25,072
12,945
719
5,910
18,207
8,518
230
9,957
8,123
0
56,212
W
Sobek
l-Cage-I
Sobek
7,174
372
1,081
4,152
19,694
30,467
479
5,112
14,195
12,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,978
Gold Earned
53,376
186
Minions Killed
152
0
Camps Cleared
0
1,366,738
Distance Traveled
1,209,530
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,864
724
14
1
0
211,019
0
W
Neith
12,394
826
55
4
0
269,869
0
W
Ah Puch
12,290
819
45
3
0
253,007
3
W
Achilles
12,416
828
15
1
0
308,764
0
L
Athena
10,277
685
12
1
0
257,829
0
W
Zeus
12,319
821
54
4
0
262,559
3
L
Zhong Kui
9,722
648
34
2
0
240,281
0
L
Fafnir
11,045
736
14
1
0
249,308
5
L
Ah Muzen Cab
11,468
765
78
5
0
251,093
0
W
Sobek
11,559
771
17
1
0
272,539
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role