Player Matchup

Charybdis
Charybdis
DarkShaggyxYT
Charybdis
Level 126
God Stats
1W - 0L
1,549 SR
Queue Stats
178W - 117L
1,629 Elo+
Party 1
Ra
Ra
Shunshumaru
Ra
Level 122
God Stats
1W - 0L
1,746 SR
Queue Stats
31W - 45L
1,401 Elo+
Solo
Gilgamesh
Gilgamesh
SimpDeSuce
Gilgamesh
Level 17
God Stats
2W - 0L
1,873 SR
Queue Stats
47W - 21L
1,586 Elo+
Party 1
Team Averages
Level 88
1,723 SR
1,539 Elo+

VS

Team Averages
Level 88
1,664 SR
1,604 Elo+
Mulan
Mulan
TitanBabaganosh
Mulan
Level 107
God Stats
40W - 28L
1,638 SR
Queue Stats
85W - 68L
1,651 Elo+
Party 2
Jing Wei
Jing Wei
VectorRay
Jing Wei
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Vulcan
Vulcan
uberware
Vulcan
Level 152
God Stats
34W - 13L
1,855 SR
Queue Stats
536W - 255L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DarkShaggyxYT
Charybdis
13
6 / 1 / 4
8,290
921
3,790
4,810
1,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 1 / 6
7,984
887
6,642
5,227
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
SimpDeSuce
Gilgamesh
12
1 / 1 / 9
7,952
884
4,002
10,175
7,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,440
716
2,432
6,261
4,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
VectorRay
Jing Wei
10
1 / 4 / 2
6,457
717
4,169
4,991
1,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
uberware
Vulcan
11
2 / 3 / 1
6,799
755
7,918
5,579
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
3
3
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DarkShaggyxYT
Charybdis
6
1
4
8
W
4
1
6
7
W
Gilgamesh
SimpDeSuce
Gilgamesh
1
1
9
5.5
L
0
4
2
0.25
L
Jing Wei
VectorRay
Jing Wei
1
4
2
0.5
L
Vulcan
uberware
Vulcan
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,434
Damage
14,519
20,212
Taken
16,831
10,674
Mitigated
8,432
6,602
Healing
1,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DarkShaggyxYT
Charybdis
3,790
2,029
0
1,495
4,810
1,371
1,288
2,129
2,681
0
31,433
W
6,642
225
746
2,020
5,227
1,641
934
2,274
2,953
30,923
0
W
Gilgamesh
SimpDeSuce
Gilgamesh
4,002
962
0
2,341
10,175
7,662
365
3,696
6,095
0
14,199
L
2,432
317
0
901
6,261
4,596
0
2,361
3,726
0
8,645
L
Jing Wei
VectorRay
Jing Wei
4,169
2,902
0
160
4,991
1,879
0
1,710
3,150
0
10,099
L
Vulcan
uberware
Vulcan
7,918
3,651
0
936
5,579
1,957
0
2,226
3,215
33,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,226
Gold Earned
19,696
124
Minions Killed
99
5
Camps Cleared
4
609,053
Distance Traveled
496,545
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,290
921
63
7
2
181,822
0
W
Ra
7,984
887
52
6
3
221,136
5
W
Gilgamesh
7,952
884
9
1
0
206,095
3
L
Mulan
6,440
716
20
2
1
148,100
3
L
Jing Wei
6,457
717
25
3
1
167,377
0
L
Vulcan
6,799
755
54
6
2
181,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role