Player Matchup

Sobek
Sobek
Barnaby96
Sobek
Level 113
God Stats
2W - 0L
1,723 SR
Queue Stats
110W - 101L
1,493 Elo+
Party 1
Medusa
Medusa
GHOST-RIDER-81
Medusa
Level 107
God Stats
3W - 4L
1,568 SR
Queue Stats
206W - 170L
1,577 Elo+
Party 1
Tiamat
Tiamat
ItsMacheteJoe
Tiamat
Level 124
God Stats
6W - 6L
1,614 SR
Queue Stats
207W - 181L
1,487 Elo+
Party 1
Mulan
Mulan
iLoveLikez
Mulan
Level 123
God Stats
21W - 22L
1,578 SR
Queue Stats
238W - 226L
1,574 Elo+
Party 3
Sun Wukong
Sun Wukong
xxCEOxx
Sun Wukong
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Team Averages
Level 110
1,596 SR
1,526 Elo+

VS

Team Averages
Level 113
1,557 SR
1,516 Elo+
Chronos
Chronos
 
Chronos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Boheveten
Tiamat
Level 105
God Stats
4W - 1L
1,614 SR
Queue Stats
62W - 56L
1,545 Elo+
Solo
Artemis
Artemis
Dom1Eaton
Artemis
Level 87
God Stats
21W - 11L
1,673 SR
Queue Stats
323W - 346L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Barnaby96
Sobek
11
0 / 0 / 4
6,633
474
3,677
7,967
4,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
1 / 4 / 2
7,314
522
3,998
9,019
2,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 0 / 8
8,221
587
6,930
4,669
1,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
14
10 / 1 / 3
8,664
619
11,129
9,144
3,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
xxCEOxx
Sun Wukong
12
0 / 0 / 1
6,816
487
5,036
11,288
5,586
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
0 / 0 / 0
7,843
560
8,427
8,682
3,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
 
Fenrir
12
2 / 7 / 0
7,402
529
3,807
13,014
3,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Horus
 
Horus
10
1 / 1 / 2
6,698
478
4,100
8,829
4,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Boheveten
Tiamat
9
0 / 5 / 1
6,255
447
2,536
6,487
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Dom1Eaton
Artemis
12
2 / 2 / 2
7,233
517
7,988
9,944
2,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
15
Kills
5
5
Deaths
15
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
0
0
0
L
Fenrir
 
Fenrir
2
7
0
0.29
L
Horus
 
Horus
1
1
2
2
W
Sobek
Barnaby96
Sobek
0
0
4
2
L
Tiamat
Boheveten
Tiamat
0
5
1
0.1
L
Artemis
Dom1Eaton
Artemis
2
2
2
1.5
W
1
4
2
0.5
W
4
0
8
8
W
Mulan
10
1
3
11.5
W
Sun Wukong
xxCEOxx
Sun Wukong
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,770
Damage
26,858
42,087
Taken
46,956
18,443
Mitigated
17,410
19,423
Healing
19,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
8,427
3,503
0
5,301
8,682
3,830
133
0
8,682
47,265
6,554
L
Fenrir
 
Fenrir
3,807
1,169
0
4,912
13,014
3,910
0
3,353
9,661
0
42,772
L
Horus
 
Horus
4,100
1,671
1,198
2,090
8,829
4,047
0
2,158
6,671
0
18,785
W
Sobek
Barnaby96
Sobek
3,677
581
0
3,703
7,967
4,908
336
589
7,378
16,823
0
L
Tiamat
Boheveten
Tiamat
2,536
354
0
1,552
6,487
2,913
8
2,854
3,633
27,741
0
L
Artemis
Dom1Eaton
Artemis
7,988
2,128
0
4,190
9,944
2,710
0
2,242
7,702
0
45,164
W
3,998
1,853
0
3,081
9,019
2,293
836
254
8,765
0
46,096
W
6,930
737
0
1,998
4,669
1,872
330
1,079
3,590
43,906
0
W
Mulan
11,129
2,616
0
4,272
9,144
3,784
0
1,168
7,976
0
50,378
W
Sun Wukong
xxCEOxx
Sun Wukong
5,036
1,007
33
6,336
11,288
5,586
0
6,595
4,693
0
41,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,648
Gold Earned
35,431
380
Minions Killed
351
0
Camps Cleared
0
1,408,178
Distance Traveled
1,178,361
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,843
560
103
7
0
224,153
2
L
Fenrir
7,402
529
82
6
0
262,122
0
L
Horus
6,698
478
32
2
0
266,718
2
W
Sobek
6,633
474
31
2
0
285,336
3
L
Tiamat
6,255
447
59
4
0
169,486
3
L
Artemis
7,233
517
75
5
0
255,882
6
W
Medusa
7,314
522
84
6
0
236,694
3
W
Tiamat
8,221
587
93
7
0
289,244
4
W
Mulan
8,664
619
85
6
0
320,299
4
W
Sun Wukong
6,816
487
87
6
0
276,605
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role