Player Matchup

Jing Wei
Jing Wei
Masters
 
Jing Wei
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Platinum III
AiglePerçant
Atlas
Platinum III
Level 155
God Stats
6W - 6L
1,564 SR
Queue Stats
56W - 45L
1,959 MMR
Party 3
Morgan Le Fay
Morgan Le Fay
Diamond IV
S0laire0fAstora
Morgan Le Fay
Diamond IV
Level 160
God Stats
18W - 6L
1,778 SR
Queue Stats
72W - 63L
2,102 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold I
ikerjtm
Ah Muzen Cab
Gold I
Level 87
God Stats
11W - 7L
1,717 SR
Queue Stats
24W - 14L
1,896 MMR
Party 3
Thanatos
Thanatos
Platinum I
xFllekzZ
Thanatos
Platinum I
Level 160
God Stats
10W - 8L
1,573 SR
Queue Stats
78W - 74L
1,905 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,626 SR
1,872 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,548 SR
2,079 MMR
Geb
Geb
Diamond V
 
Geb
Diamond V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold II
HatedUnicorn
Chaac
Gold II
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 122L
1,890 MMR
Party 2
Thoth
Thoth
Platinum V
Luciphate
Thoth
Platinum V
Level 155
God Stats
12W - 16L
1,728 SR
Queue Stats
86W - 85L
1,936 MMR
Party 2
Tsukuyomi
Tsukuyomi
Masters
MaterialsScience
Tsukuyomi
Masters
Level 153
God Stats
0W - 1L
1,308 SR
Queue Stats
138W - 138L
2,473 MMR
Solo
Hachiman
Hachiman
Diamond I
TomPicken
Hachiman
Diamond I
Level 160
God Stats
5W - 4L
1,705 SR
Queue Stats
140W - 119L
2,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
4 / 2 / 5
11,143
696
13,827
12,854
4,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 1 / 14
9,350
584
8,035
11,880
11,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
S0laire0fAstora
Morgan Le Fay
16
10 / 2 / 12
11,015
688
15,006
14,872
6,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
ikerjtm
Ah Muzen Cab
17
2 / 0 / 4
10,686
668
21,218
9,768
4,305
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Thanatos
xFllekzZ
Thanatos
16
14 / 1 / 7
10,885
680
15,249
12,373
5,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
HeimdallrBellonaCliodhna

VS

Bans
ShivaPersephoneGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 8 / 1
6,031
377
3,771
20,110
12,201
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
1 / 4 / 0
7,883
493
8,541
20,384
15,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
Luciphate
Thoth
10
0 / 9 / 1
6,538
409
7,770
15,129
3,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
11
0 / 5 / 1
6,854
428
3,352
16,617
4,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
TomPicken
Hachiman
13
4 / 6 / 0
8,534
533
7,489
15,657
4,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
8
32
Kills
5
6
Deaths
32
42
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
4
2
5
3.25
L
Geb
 
Geb
0
8
1
0.06
W
2
1
14
9
L
1
4
0
0.25
L
Thoth
Luciphate
Thoth
0
9
1
0.06
L
Tsukuyomi
0
5
1
0.1
W
Morgan Le Fay
S0laire0fAstora
Morgan Le Fay
10
2
12
8
L
Hachiman
TomPicken
Hachiman
4
6
0
0.67
W
Ah Muzen Cab
ikerjtm
Ah Muzen Cab
2
0
4
4
W
Thanatos
xFllekzZ
Thanatos
14
1
7
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,335
Damage
30,923
61,747
Taken
87,897
33,453
Mitigated
40,546
32,370
Healing
17,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
13,827
11,592
0
6,301
12,854
4,778
3,824
560
12,294
0
91,054
L
Geb
 
Geb
3,771
671
609
3,195
20,110
12,201
0
6,246
13,864
18,281
0
W
8,035
3,114
0
1,807
11,880
11,979
300
3,140
8,740
23,494
0
L
8,541
3,024
0
4,640
20,384
15,424
0
6,211
14,173
0
46,438
L
Thoth
Luciphate
Thoth
7,770
97
0
1,086
15,129
3,293
0
5,361
9,768
39,490
0
L
Tsukuyomi
3,352
767
0
3,640
16,617
4,853
0
3,182
13,435
0
40,029
W
Morgan Le Fay
S0laire0fAstora
Morgan Le Fay
15,006
1,971
109
6,007
14,872
6,771
1,093
3,914
10,958
66,535
0
L
Hachiman
TomPicken
Hachiman
7,489
3,433
0
3,854
15,657
4,775
0
2,041
13,616
0
53,773
W
Ah Muzen Cab
ikerjtm
Ah Muzen Cab
21,218
7,822
0
5,628
9,768
4,305
4,228
1,092
8,676
0
94,280
W
Thanatos
xFllekzZ
Thanatos
15,249
5,760
0
12,518
12,373
5,620
643
2,835
9,538
0
63,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,079
Gold Earned
35,840
509
Minions Killed
396
0
Camps Cleared
0
1,764,028
Distance Traveled
1,500,585
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,143
696
144
9
0
312,329
5
L
Geb
6,031
377
16
1
0
295,279
3
W
Atlas
9,350
584
25
2
0
369,637
4
L
Chaac
7,883
493
112
7
0
312,362
2
L
Thoth
6,538
409
68
4
0
308,707
3
L
Tsukuyomi
6,854
428
86
5
0
310,561
5
W
Morgan Le Fay
11,015
688
91
6
0
339,636
6
L
Hachiman
8,534
533
114
7
0
273,676
4
W
Ah Muzen Cab
10,686
668
161
10
0
362,465
6
W
Thanatos
10,885
680
88
6
0
379,961
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role