Player Matchup

Bastet
Bastet
Dutertesupot
Bastet
Level 88
God Stats
2W - 3L
1,612 SR
Queue Stats
134W - 128L
1,547 Elo+
Party 3
Neith
Neith
Grallz
Neith
Level 60
God Stats
15W - 11L
1,598 SR
Queue Stats
19W - 18L
1,520 Elo+
Party 3
Vulcan
Vulcan
SneakyRabbit
Vulcan
Level 89
God Stats
9W - 12L
1,550 SR
Queue Stats
103W - 106L
1,437 Elo+
Party 2
Ymir
Ymir
TonnyAK81
Ymir
Level 23
God Stats
38W - 17L
1,752 SR
Queue Stats
53W - 32L
1,618 Elo+
Party 3
Guan Yu
Guan Yu
WamWog
Guan Yu
Level 10
God Stats
1W - 3L
1,500 SR
Queue Stats
14W - 17L
1,384 Elo+
Party 2
Team Averages
Level 54
1,602 SR
1,501 Elo+

VS

Team Averages
Level 75
1,579 SR
1,561 Elo+
Bakasura
Bakasura
DarkGrimm
Bakasura
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
235W - 171L
1,565 Elo+
Party 1
Tiamat
Tiamat
Emmqe
Tiamat
Level 88
God Stats
4W - 2L
1,510 SR
Queue Stats
134W - 95L
1,498 Elo+
Party 1
Anhur
Anhur
Ghannam458
Anhur
Level 26
God Stats
15W - 9L
1,591 SR
Queue Stats
106W - 65L
1,569 Elo+
Party 1
Fenrir
Fenrir
XBlackDiamondX
Fenrir
Level 108
God Stats
8W - 4L
1,506 SR
Queue Stats
174W - 106L
1,605 Elo+
Party 1
Horus
Horus
jendermenNL
Horus
Level 44
God Stats
6W - 1L
1,788 SR
Queue Stats
81W - 60L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
2 / 5 / 2
9,625
481
7,496
16,371
5,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Neith
Grallz
Neith
14
1 / 8 / 4
8,625
431
5,937
13,644
3,198
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
15
2 / 7 / 2
9,732
487
11,021
11,025
4,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
9
1 / 1 / 0
6,918
346
747
5,276
2,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
WamWog
Guan Yu
13
0 / 7 / 0
7,790
390
2,738
14,560
12,629
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DarkGrimm
Bakasura
20
11 / 2 / 5
13,222
661
11,167
17,860
7,979
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tiamat
Emmqe
Tiamat
19
2 / 1 / 5
12,155
608
4,082
7,867
4,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
18
8 / 1 / 6
12,081
604
11,476
11,199
4,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 3 / 13
10,252
513
5,810
17,856
18,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
6 / 0 / 4
13,124
656
13,231
17,753
15,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
61
6
Kills
28
28
Deaths
7
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bakasura
DarkGrimm
Bakasura
11
2
5
6.75
L
Bastet
2
5
2
0.6
W
Tiamat
Emmqe
Tiamat
2
1
5
4.5
W
Anhur
8
1
6
11
L
Neith
Grallz
Neith
1
8
4
0.38
L
Vulcan
2
7
2
0.43
L
Ymir
1
1
0
1
L
Guan Yu
WamWog
Guan Yu
0
7
0
0
W
1
3
13
2.5
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,939
Damage
45,766
60,876
Taken
72,535
28,006
Mitigated
51,402
12,908
Healing
26,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
DarkGrimm
Bakasura
11,167
7,639
0
5,609
17,860
7,979
2,881
3,897
13,905
0
104,625
L
Bastet
7,496
2,184
0
6,412
16,371
5,718
0
1,555
14,020
0
73,832
W
Tiamat
Emmqe
Tiamat
4,082
133
0
3,299
7,867
4,360
1,030
2,637
5,230
73,574
0
W
Anhur
11,476
6,477
0
5,882
11,199
4,638
4,588
2,572
8,627
0
70,633
L
Neith
Grallz
Neith
5,937
2,515
0
1,860
13,644
3,198
826
1,121
12,122
0
61,027
L
Vulcan
11,021
1,711
0
843
11,025
4,104
0
1,459
8,448
72,182
0
L
Ymir
747
280
0
1,053
5,276
2,357
0
88
5,112
9,778
0
L
Guan Yu
WamWog
Guan Yu
2,738
217
41
2,699
14,560
12,629
0
1,152
12,059
0
34,131
W
5,810
1,054
0
3,737
17,856
18,693
320
4,993
12,863
511
20,017
W
13,231
4,866
1,486
6,597
17,753
15,732
1,061
1,747
15,591
10,841
69,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,690
Gold Earned
60,834
489
Minions Killed
613
0
Camps Cleared
0
1,657,357
Distance Traveled
1,976,902
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,222
661
155
8
0
462,561
5
L
Bastet
9,625
481
124
6
0
431,559
3
W
Tiamat
12,155
608
175
9
0
394,175
2
W
Anhur
12,081
604
119
6
0
350,431
4
L
Neith
8,625
431
114
6
0
310,588
2
L
Vulcan
9,732
487
168
8
0
356,584
4
L
Ymir
6,918
346
17
1
0
201,345
0
L
Guan Yu
7,790
390
66
3
0
357,281
0
W
Fenrir
10,252
513
27
1
0
390,701
2
W
Horus
13,124
656
137
7
0
379,034
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role