Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Meengusdew
Ah Muzen Cab
Level 144
God Stats
30W - 21L
1,818 SR
Queue Stats
1,066W - 1,075L
1,593 Elo+
Party 1
Sol
Sol
Nhylius
Sol
Level 160
God Stats
3W - 2L
1,563 SR
Queue Stats
229W - 211L
1,515 Elo+
Solo
Kali
Kali
WreckdemRuiner
Kali
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
746W - 749L
1,582 Elo+
Party 1
Team Averages
Level 144
1,576 SR
1,538 Elo+

VS

Team Averages
Level 83
1,597 SR
1,462 Elo+
Sol
Sol
Drevenants
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 53L
1,576 Elo+
Solo
Khepri
Khepri
MoldyBananas
Khepri
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,253 Elo+
Party 2
Da Ji
Da Ji
TXxOVERKILLxXT
Da Ji
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 41L
1,571 Elo+
Solo
Janus
Janus
ooCom3too
Janus
Level 155
God Stats
2W - 2L
1,768 SR
Queue Stats
164W - 185L
1,537 Elo+
Solo
Izanami
Izanami
spark1127
Izanami
Level 103
God Stats
1W - 4L
1,715 SR
Queue Stats
40W - 55L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
3 / 2 / 11
9,667
879
7,989
6,930
2,584
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
 
Artemis
13
0 / 5 / 17
8,190
745
13,798
8,879
4,071
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
Meengusdew
Ah Muzen Cab
18
11 / 0 / 7
10,710
974
11,210
6,275
2,675
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
16
7 / 3 / 12
9,701
882
8,648
12,229
14,437
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
4 / 2 / 13
9,379
853
5,912
12,908
6,152
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 6
8,293
754
15,108
11,283
4,306
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
14
0 / 5 / 9
8,081
735
2,382
12,387
11,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
3 / 6 / 6
8,002
727
5,813
9,946
4,375
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
ooCom3too
Janus
16
3 / 4 / 3
8,521
775
8,008
6,845
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
spark1127
Izanami
16
2 / 4 / 4
8,489
772
6,868
9,012
4,023
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
40
25
Kills
12
12
Deaths
25
60
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
2
11
4.25
W
Artemis
 
Artemis
0
5
17
1.7
L
4
6
6
1.17
W
Ah Muzen Cab
Meengusdew
Ah Muzen Cab
11
0
7
14.5
L
Khepri
0
5
9
0.9
W
Sol
7
3
12
4.33
L
3
6
6
1
W
4
2
13
5.25
L
Janus
ooCom3too
Janus
3
4
3
1.13
L
Izanami
spark1127
Izanami
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,557
Damage
38,179
47,221
Taken
49,473
29,919
Mitigated
27,532
21,715
Healing
11,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,989
311
2,176
2,267
6,930
2,584
657
4,166
2,764
29,268
0
W
Artemis
 
Artemis
13,798
4,185
368
738
8,879
4,071
322
5,556
3,323
0
16,530
L
15,108
2,738
779
3,444
11,283
4,306
0
3,527
7,756
21,666
0
W
Ah Muzen Cab
Meengusdew
Ah Muzen Cab
11,210
3,230
1,615
3,267
6,275
2,675
1,292
2,654
3,621
0
31,326
L
Khepri
2,382
188
0
1,109
12,387
11,906
0
1,952
10,435
5,502
0
W
Sol
8,648
2,539
0
2,761
12,229
14,437
873
4,574
7,655
15,531
0
L
5,813
633
890
1,255
9,946
4,375
0
4,026
5,920
0
7,362
W
5,912
2,191
1,824
6,699
12,908
6,152
705
8,548
4,360
0
9,055
L
Janus
ooCom3too
Janus
8,008
333
625
685
6,845
2,922
0
3,025
3,820
24,941
0
L
Izanami
spark1127
Izanami
6,868
2,913
318
2,145
9,012
4,023
0
4,107
4,905
0
28,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,647
Gold Earned
41,386
128
Minions Killed
149
0
Camps Cleared
0
1,073,930
Distance Traveled
982,783
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,667
879
58
5
0
221,560
0
W
Artemis
8,190
745
4
0
0
176,143
2
L
Sol
8,293
754
37
3
0
203,323
1
W
Ah Muzen Cab
10,710
974
52
5
0
250,021
0
L
Khepri
8,081
735
6
1
0
190,647
0
W
Sol
9,701
882
7
1
0
192,161
0
L
Da Ji
8,002
727
7
1
0
203,066
0
W
Kali
9,379
853
7
1
0
234,045
0
L
Janus
8,521
775
49
4
0
190,934
0
L
Izanami
8,489
772
50
5
0
194,813
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role