Player Matchup

Osiris
Osiris
C4ifador222
Osiris
Level 89
God Stats
7W - 7L
1,711 SR
Queue Stats
399W - 417L
1,471 Elo+
Solo
Terra
Terra
CrispyD0FImo
Terra
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
345W - 339L
1,522 Elo+
Solo
Thanatos
Thanatos
GUPP1
Thanatos
Level 66
God Stats
4W - 4L
1,617 SR
Queue Stats
221W - 240L
1,525 Elo+
Solo
Thoth
Thoth
JXJVitor
Thoth
Level 116
God Stats
1W - 1L
1,769 SR
Queue Stats
358W - 382L
1,444 Elo+
Solo
Sol
Sol
teusam7l
Sol
Level 84
God Stats
1W - 4L
1,514 SR
Queue Stats
51W - 65L
1,463 Elo+
Solo
Team Averages
Level 93
1,622 SR
1,485 Elo+

VS

Team Averages
Level 114
1,483 SR
1,471 Elo+
Chiron
Chiron
 
Chiron
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Dakueriasu
Jormungandr
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 62L
1,426 Elo+
Solo
Da Ji
Da Ji
Daniel543215110
Da Ji
Level 128
God Stats
261W - 173L
1,581 SR
Queue Stats
424W - 413L
1,484 Elo+
Party 1
Poseidon
Poseidon
Efraax
Poseidon
Level 89
God Stats
4W - 6L
1,371 SR
Queue Stats
69W - 72L
1,484 Elo+
Solo
Sun Wukong
Sun Wukong
ezeqiell
Sun Wukong
Level 149
God Stats
4W - 3L
1,463 SR
Queue Stats
86W - 97L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
9
0 / 4 / 2
5,506
551
3,888
8,652
4,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 2 / 2
5,002
500
2,117
7,398
3,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
GUPP1
Thanatos
9
6 / 6 / 0
5,874
587
6,379
8,938
2,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
JXJVitor
Thoth
9
0 / 4 / 0
5,028
503
1,454
5,326
1,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 1
5,074
507
4,736
5,121
1,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
2 / 1 / 2
5,368
537
2,620
5,390
1,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Dakueriasu
Jormungandr
9
1 / 1 / 4
5,125
513
3,437
6,913
3,154
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
6 / 1 / 2
6,602
660
6,010
6,659
2,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
Efraax
Poseidon
9
2 / 2 / 3
5,789
579
4,471
4,119
1,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
ezeqiell
Sun Wukong
12
6 / 1 / 2
7,033
703
8,323
9,294
4,087
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
17
18
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
1
2
3
L
Osiris
0
4
2
0.25
L
0
2
2
0.5
W
Jormungandr
Dakueriasu
Jormungandr
1
1
4
3
W
6
1
2
7
W
Poseidon
Efraax
Poseidon
2
2
3
1.75
L
Thanatos
GUPP1
Thanatos
6
6
0
1
L
Thoth
JXJVitor
Thoth
0
4
0
0
W
Sun Wukong
ezeqiell
Sun Wukong
6
1
2
7
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,574
Damage
24,861
35,435
Taken
32,375
13,783
Mitigated
11,900
13,871
Healing
9,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
2,620
722
559
2,572
5,390
1,406
399
2,510
2,880
0
20,203
L
Osiris
3,888
2,084
0
3,983
8,652
4,826
0
0
8,652
0
28,105
L
2,117
134
396
2,047
7,398
3,926
0
3,290
4,108
10,952
0
W
Jormungandr
Dakueriasu
Jormungandr
3,437
1,587
0
650
6,913
3,154
40
2,362
4,551
19,633
0
W
6,010
1,659
0
3,492
6,659
2,194
0
1,552
5,107
0
33,759
W
Poseidon
Efraax
Poseidon
4,471
601
0
500
4,119
1,059
0
1,323
2,796
27,173
0
L
Thanatos
GUPP1
Thanatos
6,379
2,307
0
4,482
8,938
2,460
0
1,999
6,939
0
13,046
L
Thoth
JXJVitor
Thoth
1,454
242
0
652
5,326
1,476
0
1,995
3,331
23,571
0
W
Sun Wukong
ezeqiell
Sun Wukong
8,323
3,584
0
1,990
9,294
4,087
0
560
8,734
0
43,941
L
4,736
1,717
0
2,311
5,121
1,095
0
624
4,497
32,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,484
Gold Earned
29,917
217
Minions Killed
271
0
Camps Cleared
0
951,820
Distance Traveled
987,355
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,368
537
45
5
0
188,404
1
L
Osiris
5,506
551
71
7
0
177,996
0
L
Terra
5,002
500
18
2
0
206,748
1
W
Jormungandr
5,125
513
25
3
0
197,665
3
W
Da Ji
6,602
660
72
7
0
210,819
0
W
Poseidon
5,789
579
48
5
0
181,678
2
L
Thanatos
5,874
587
16
2
0
215,720
0
L
Thoth
5,028
503
56
6
0
168,316
2
W
Sun Wukong
7,033
703
81
8
0
208,789
1
L
Sol
5,074
507
56
6
0
183,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role