Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
ALargeBlindMan
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,476 Elo+
Party 2
Discordia
Discordia
Funnieguy123
Discordia
Level 122
God Stats
0W - 1L
1,732 SR
Queue Stats
93W - 81L
1,566 Elo+
Solo
Ne Zha
Ne Zha
LordChape
Ne Zha
Level 122
God Stats
19W - 9L
1,896 SR
Queue Stats
136W - 105L
1,608 Elo+
Solo
Serqet
Serqet
SamGHost13
Serqet
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Team Averages
Level 107
1,626 SR
1,530 Elo+

VS

Team Averages
Level 94
1,443 SR
1,486 Elo+
Nu Wa
Nu Wa
MentaMenta
Nu Wa
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 87L
1,375 Elo+
Solo
Sol
Sol
Moonlîght
Sol
Level 156
God Stats
8W - 3L
1,456 SR
Queue Stats
366W - 301L
1,566 Elo+
Party 1
Ymir
Ymir
SonoftheBeavers
Ymir
Level 45
God Stats
14W - 15L
1,586 SR
Queue Stats
325W - 341L
1,410 Elo+
Solo
Chaac
Chaac
Yurikigai
Chaac
Level 139
God Stats
3W - 0L
1,510 SR
Queue Stats
182W - 155L
1,505 Elo+
Party 1
Serqet
Serqet
deadlykitten121
Serqet
Level 66
God Stats
2W - 7L
1,162 SR
Queue Stats
221W - 219L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
4 / 5 / 3
6,164
514
7,615
7,020
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 3
5,230
436
2,613
6,753
4,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Discordia
Funnieguy123
Discordia
14
8 / 2 / 2
8,445
704
6,638
3,455
934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
LordChape
Ne Zha
9
1 / 4 / 10
6,288
524
5,128
10,044
5,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serqet
SamGHost13
Serqet
10
2 / 2 / 4
6,305
525
1,878
8,284
2,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
6
1 / 4 / 0
4,974
415
1,057
4,270
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 3 / 3
6,743
562
8,065
6,421
1,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 5 / 3
6,523
544
2,397
10,750
4,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Chaac
Yurikigai
Chaac
12
7 / 1 / 0
7,580
632
5,973
6,167
3,794
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

11
1 / 2 / 4
6,549
546
3,644
6,626
2,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
15
Kills
14
16
Deaths
15
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
5
3
1.1
L
0
3
3
0.5
L
Discordia
Funnieguy123
Discordia
8
2
2
4.5
L
Ne Zha
LordChape
Ne Zha
1
4
10
1.5
W
Nu Wa
1
4
0
0.25
W
4
3
3
1.83
L
Serqet
SamGHost13
Serqet
2
2
4
2
W
1
5
3
0.5
W
Chaac
Yurikigai
Chaac
7
1
0
7
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,872
Damage
21,136
35,556
Taken
34,234
15,084
Mitigated
13,875
9,717
Healing
9,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,615
2,216
0
1,742
7,020
1,671
0
3,441
3,559
34,144
0
L
2,613
1,071
0
1,618
6,753
4,356
0
531
5,960
0
15,403
L
Discordia
Funnieguy123
Discordia
6,638
434
0
500
3,455
934
0
533
2,794
48,075
0
L
Ne Zha
LordChape
Ne Zha
5,128
1,732
0
2,450
10,044
5,729
0
4,529
5,382
0
19,047
W
Nu Wa
1,057
296
0
640
4,270
1,273
0
2,643
1,627
11,055
0
W
8,065
2,877
0
1,634
6,421
1,957
41
3,827
2,111
32,468
6,665
L
Serqet
SamGHost13
Serqet
1,878
374
0
3,407
8,284
2,394
0
1,306
6,898
0
29,343
W
2,397
660
345
1,599
10,750
4,637
0
4,545
5,362
11,101
0
W
Chaac
Yurikigai
Chaac
5,973
1,300
0
2,425
6,167
3,794
48
1,128
4,831
0
35,617
W
3,644
556
0
3,350
6,626
2,214
0
1,326
5,269
0
33,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,432
Gold Earned
32,369
288
Minions Killed
280
0
Camps Cleared
0
1,083,120
Distance Traveled
1,046,598
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,164
514
58
5
0
197,635
0
L
Bellona
5,230
436
42
4
0
203,683
1
L
Discordia
8,445
704
100
8
0
230,303
5
L
Ne Zha
6,288
524
24
2
0
211,373
8
W
Nu Wa
4,974
415
25
2
0
106,589
3
W
Sol
6,743
562
67
6
0
231,158
6
L
Serqet
6,305
525
64
5
0
240,126
5
W
Ymir
6,523
544
23
2
0
216,613
1
W
Chaac
7,580
632
88
7
0
236,496
3
W
Serqet
6,549
546
77
6
0
255,742
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role