Player Matchup

Neith
Neith
DB6445
Neith
Level 59
God Stats
140W - 121L
1,528 SR
Queue Stats
144W - 125L
1,499 Elo+
Party 1
Baron Samedi
Baron Samedi
Franky0806
Baron Samedi
Level 138
God Stats
4W - 1L
1,552 SR
Queue Stats
117W - 77L
1,634 Elo+
Party 1
Ravana
Ravana
zigp
Ravana
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 110L
1,539 Elo+
Party 1
Team Averages
Level 118
1,527 SR
1,558 Elo+

VS

Team Averages
Level 87
1,573 SR
1,492 Elo+
Hel
Hel
Xx-_-DARKNESS
Hel
Level 69
God Stats
38W - 45L
1,487 SR
Queue Stats
204W - 236L
1,429 Elo+
Solo
Kuzenbo
Kuzenbo
leighbo82
Kuzenbo
Level 66
God Stats
31W - 29L
1,604 SR
Queue Stats
47W - 40L
1,490 Elo+
Party 2
Da Ji
Da Ji
waltzy1969
Da Ji
Level 126
God Stats
5W - 1L
1,628 SR
Queue Stats
233W - 128L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DB6445
Neith
19
1 / 6 / 14
13,810
691
8,771
15,980
5,763
Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Franky0806
Baron Samedi
20
12 / 4 / 4
15,967
798
36,841
26,251
11,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
zigp
Ravana
16
3 / 7 / 8
12,585
629
20,758
31,723
27,814
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 6 / 10
14,198
710
20,192
22,254
7,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
leighbo82
Kuzenbo
17
0 / 4 / 10
13,170
659
15,650
31,911
45,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
20
11 / 6 / 4
15,162
758
22,773
26,953
13,853
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
41
16
Kills
17
17
Deaths
16
26
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Neith
DB6445
Neith
1
6
14
1.33
W
Baron Samedi
Franky0806
Baron Samedi
12
4
4
3.5
L
6
6
10
1.83
L
Kuzenbo
leighbo82
Kuzenbo
0
4
10
1.25
L
Da Ji
11
6
4
2.17
W
Ravana
zigp
Ravana
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,370
Damage
58,615
73,954
Taken
81,118
45,411
Mitigated
67,107
29,483
Healing
26,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
DB6445
Neith
8,771
3,334
0
3,786
15,980
5,763
1,362
7,048
8,932
0
43,502
W
Baron Samedi
Franky0806
Baron Samedi
36,841
3,374
5,640
12,758
26,251
11,834
1,272
16,413
9,838
96,461
0
L
20,192
389
7,621
9,988
22,254
7,813
600
11,184
11,070
71,389
0
L
Kuzenbo
leighbo82
Kuzenbo
15,650
5,487
743
6,228
31,911
45,441
138
17,275
14,636
35,346
0
L
Da Ji
22,773
5,690
0
2,088
26,953
13,853
2,065
9,963
16,990
0
60,538
W
Ravana
zigp
Ravana
20,758
6,583
0
7,299
31,723
27,814
414
12,656
19,067
703
47,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,362
Gold Earned
42,530
224
Minions Killed
198
3
Camps Cleared
12
968,950
Distance Traveled
1,094,563
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,810
691
59
3
0
296,950
2
W
Baron Samedi
15,967
798
123
6
2
332,590
2
L
Hel
14,198
710
102
5
3
357,440
4
L
Kuzenbo
13,170
659
20
1
0
390,289
1
L
Da Ji
15,162
758
76
4
9
346,834
3
W
Ravana
12,585
629
42
2
1
339,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role