Player Matchup

Medusa
Medusa
 
Medusa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AL-HaGeSs-9
Fenrir
Level 85
God Stats
7W - 9L
1,586 SR
Queue Stats
147W - 161L
1,393 Elo+
Party 1
Freya
Freya
Justmahdi
Freya
Level 65
God Stats
7W - 7L
1,644 SR
Queue Stats
93W - 119L
1,336 Elo+
Party 1
Team Averages
Level 67
1,546 SR
1,446 Elo+

VS

Team Averages
Level 62
1,347 SR
1,318 Elo+
Amaterasu
Amaterasu
AxelRoiter
Amaterasu
Level 56
God Stats
19W - 22L
1,376 SR
Queue Stats
380W - 401L
1,368 Elo+
Solo
Danzaburou
Danzaburou
MadKiller77
Danzaburou
Level 42
God Stats
34W - 56L
1,542 SR
Queue Stats
139W - 180L
1,371 Elo+
Solo
Thoth
Thoth
Steelrayoleg
Thoth
Level 44
God Stats
3W - 7L
1,116 SR
Queue Stats
57W - 68L
1,322 Elo+
Solo
Janus
Janus
TheHolkseyLoL
Janus
Level 80
God Stats
2W - 3L
1,570 SR
Queue Stats
53W - 53L
1,311 Elo+
Solo
Set
Set
szkristof2k
Set
Level 88
God Stats
3W - 6L
1,132 SR
Queue Stats
24W - 35L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
7 / 7 / 0
10,467
582
8,968
14,615
5,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

King Arthur
 
King Arthur
16
0 / 4 / 6
9,438
524
10,694
15,103
10,652
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
 
Ares
14
0 / 6 / 5
7,589
422
3,660
12,040
10,958
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
18
8 / 2 / 4
10,569
587
10,661
12,776
5,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
Justmahdi
Freya
17
6 / 2 / 2
10,270
571
5,845
11,104
4,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AxelRoiter
Amaterasu
15
3 / 5 / 1
8,835
491
4,137
17,560
11,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
MadKiller77
Danzaburou
15
8 / 7 / 4
9,568
532
13,422
16,801
6,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

4
3 / 0 / 1
5,994
333
1,208
855
153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 4 / 1
8,878
493
6,676
10,029
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 5 / 3
8,869
493
6,681
13,020
5,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
30
21
Kills
20
21
Deaths
21
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
7
0
1
W
King Arthur
 
King Arthur
0
4
6
0.75
W
Ares
 
Ares
0
6
5
0.42
W
Fenrir
8
2
4
5
L
Amaterasu
AxelRoiter
Amaterasu
3
5
1
0.7
W
Freya
Justmahdi
Freya
6
2
2
3.5
L
Danzaburou
MadKiller77
Danzaburou
8
7
4
1.43
L
3
0
1
3.5
L
3
4
1
0.88
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,828
Damage
32,124
65,638
Taken
58,265
36,649
Mitigated
26,824
14,120
Healing
15,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,968
3,548
0
3,003
14,615
5,009
1,503
869
13,746
0
58,966
W
King Arthur
 
King Arthur
10,694
1,750
0
580
15,103
10,652
48
1,169
13,934
0
62,683
W
Ares
 
Ares
3,660
374
0
2,927
12,040
10,958
28
1,248
10,792
17,271
0
W
Fenrir
10,661
2,124
0
2,220
12,776
5,790
2,806
1,538
11,238
0
78,409
L
Amaterasu
AxelRoiter
Amaterasu
4,137
1,767
0
3,982
17,560
11,811
790
406
17,154
0
48,404
W
Freya
Justmahdi
Freya
5,845
2,351
0
5,390
11,104
4,240
1,020
3,060
8,044
55,155
0
L
Danzaburou
MadKiller77
Danzaburou
13,422
6,948
78
6,147
16,801
6,081
1,360
4,324
12,477
0
52,312
L
1,208
225
88
88
855
153
99
126
729
5,753
0
L
6,676
350
0
592
10,029
3,146
336
3,724
6,305
54,111
0
L
6,681
2,646
0
4,099
13,020
5,633
711
925
12,095
0
50,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,333
Gold Earned
42,144
448
Minions Killed
405
0
Camps Cleared
0
1,688,557
Distance Traveled
1,270,141
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,467
582
94
5
0
275,873
5
W
King Arthur
9,438
524
105
6
0
366,750
2
W
Ares
7,589
422
20
1
0
345,758
7
W
Fenrir
10,569
587
110
6
0
379,782
3
L
Amaterasu
8,835
491
101
6
0
340,014
2
W
Freya
10,270
571
119
7
0
320,394
0
L
Danzaburou
9,568
532
85
5
0
269,331
1
L
Thoth
5,994
333
6
0
0
53,259
1
L
Janus
8,878
493
119
7
0
311,172
4
L
Set
8,869
493
94
5
0
296,365
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role