Player Matchup

Merlin
Merlin
CG_Ashuramaru
Merlin
Level 118
God Stats
10W - 11L
1,633 SR
Queue Stats
245W - 249L
1,594 Elo+
Solo
Thor
Thor
XL_RAULpro_xX
Thor
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 57L
1,422 Elo+
Solo
Tyr
Tyr
XxYozoraBOSS
Tyr
Level 45
God Stats
5W - 1L
1,944 SR
Queue Stats
277W - 79L
1,684 Elo+
Solo
Team Averages
Level 83
1,692 SR
1,566 Elo+

VS

Team Averages
Level 117
1,589 SR
1,497 Elo+
Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
leighbo82
Kuzenbo
Level 66
God Stats
31W - 29L
1,590 SR
Queue Stats
47W - 40L
1,459 Elo+
Party 1
King Arthur
King Arthur
waltzy1969
King Arthur
Level 126
God Stats
10W - 4L
1,677 SR
Queue Stats
233W - 128L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 5
10,277
685
14,981
9,841
2,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 6 / 5
9,191
613
7,780
13,888
3,484
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
5 / 2 / 4
10,423
695
11,833
12,605
10,126
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
4 / 1 / 3
10,727
715
13,081
9,545
2,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
leighbo82
Kuzenbo
14
2 / 3 / 6
10,459
697
8,961
18,175
25,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
waltzy1969
King Arthur
15
3 / 5 / 6
10,373
692
7,790
14,885
6,644
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
24
9
Kills
9
9
Deaths
9
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
1
3
5.5
L
3
1
5
5.5
L
1
6
5
0.58
L
5
2
4
3.5
W
Kuzenbo
leighbo82
Kuzenbo
2
3
6
1.67
W
King Arthur
waltzy1969
King Arthur
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,594
Damage
29,832
36,334
Taken
42,605
16,234
Mitigated
34,806
5,234
Healing
8,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
13,081
521
0
2,086
9,545
2,926
0
3,018
6,527
43,317
0
L
14,981
963
0
2,619
9,841
2,624
450
6,819
3,022
59,277
0
L
7,780
1,851
0
1,083
13,888
3,484
0
9,610
4,278
0
36,352
L
11,833
1,038
0
1,532
12,605
10,126
0
6,342
6,263
0
23,608
W
Kuzenbo
leighbo82
Kuzenbo
8,961
3,529
523
5,015
18,175
25,236
13
6,065
12,110
19,492
0
W
King Arthur
waltzy1969
King Arthur
7,790
1,599
0
1,300
14,885
6,644
0
6,213
8,672
0
37,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,891
Gold Earned
31,559
202
Minions Killed
166
7
Camps Cleared
7
813,019
Distance Traveled
905,277
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,727
715
81
5
7
299,827
5
L
Merlin
10,277
685
106
7
2
295,735
2
L
Thor
9,191
613
58
4
3
257,343
2
L
Tyr
10,423
695
38
3
2
259,941
2
W
Kuzenbo
10,459
697
22
1
0
316,815
2
W
King Arthur
10,373
692
63
4
0
288,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role