Player Matchup

Gilgamesh
Gilgamesh
Platinum II
CopeStradamus
Gilgamesh
Platinum II
Level 123
God Stats
30W - 19L
1,684 SR
Queue Stats
371W - 422L
1,816 MMR
Solo
Horus
Horus
Gold V
Josmut
Horus
Gold V
Level 109
God Stats
2W - 0L
1,873 SR
Queue Stats
167W - 163L
1,319 MMR
Party 1
Eset
Eset
Gold IV
russianvpn
Eset
Gold IV
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 45L
1,664 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,686 SR
1,600 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,666 SR
1,716 MMR
Guan Yu
Guan Yu
Gold V
 
Guan Yu
Gold V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze V
Acid_Samurai7
Bacchus
Bronze V
Level 122
God Stats
0W - 4L
1,703 SR
Queue Stats
5W - 12L
1,500 MMR
Solo
The Morrigan
The Morrigan
Platinum IV
The_Memeorizer
The Morrigan
Platinum IV
Level 127
God Stats
1W - 1L
1,796 SR
Queue Stats
49W - 42L
2,149 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CopeStradamus
Gilgamesh
12
2 / 0 / 6
7,349
735
4,534
9,715
5,773
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Horus
Josmut
Horus
11
2 / 1 / 6
7,593
759
2,417
10,031
8,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
4 / 0 / 4
7,449
745
9,022
5,153
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BastetThothFenrirPersephoneAh Muzen Cab

VS

Bans
GebAchillesAtlasShivaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
1 / 4 / 0
6,022
602
3,039
8,553
3,920
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
10
0 / 2 / 1
6,299
630
3,699
8,207
7,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
The_Memeorizer
The Morrigan
11
0 / 2 / 1
6,307
631
8,843
4,084
1,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
8
Kills
1
1
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
4
0
0.25
L
Bacchus
0
2
1
0.25
W
Gilgamesh
CopeStradamus
Gilgamesh
2
0
6
5
W
Horus
Josmut
Horus
2
1
6
5
L
The Morrigan
The_Memeorizer
The Morrigan
0
2
1
0.25
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,973
Damage
15,581
24,899
Taken
20,844
16,186
Mitigated
13,037
10,914
Healing
3,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,039
414
340
1,257
8,553
3,920
0
3,487
5,066
0
8,898
L
Bacchus
3,699
320
189
979
8,207
7,735
0
3,735
4,472
9,747
0
W
Gilgamesh
CopeStradamus
Gilgamesh
4,534
1,531
957
3,474
9,715
5,773
437
4,809
4,625
0
20,094
W
Horus
Josmut
Horus
2,417
904
1,318
3,953
10,031
8,431
147
3,639
6,092
0
6,905
L
The Morrigan
The_Memeorizer
The Morrigan
8,843
1,497
0
613
4,084
1,382
0
2,285
1,799
26,446
3,433
W
9,022
413
262
950
5,153
1,982
304
1,609
3,458
41,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,391
Gold Earned
18,628
118
Minions Killed
81
6
Camps Cleared
3
594,499
Distance Traveled
519,853
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,022
602
9
1
2
150,638
1
L
Bacchus
6,299
630
5
1
0
186,813
2
W
Gilgamesh
7,349
735
34
3
4
202,235
1
W
Horus
7,593
759
9
1
2
191,788
0
L
The Morrigan
6,307
631
67
7
1
182,402
2
W
Eset
7,449
745
75
8
0
200,476
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role