Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
AbsorbedTunic2
Erlang Shen
Level 157
God Stats
29W - 38L
1,455 SR
Queue Stats
388W - 422L
1,444 Elo+
Solo
Ymir
Ymir
DarkBunny696_
Ymir
Level 60
God Stats
12W - 6L
1,729 SR
Queue Stats
72W - 89L
1,432 Elo+
Party 1
Medusa
Medusa
Fossil_Xcore8
Medusa
Level 105
God Stats
28W - 21L
1,347 SR
Queue Stats
213W - 228L
1,445 Elo+
Solo
Scylla
Scylla
Zera-Senpai-
Scylla
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 110L
1,522 Elo+
Party 1
Team Averages
Level 120
1,506 SR
1,468 Elo+

VS

Team Averages
Level 92
1,449 SR
1,447 Elo+
Hera
Hera
FizzytheOne
Hera
Level 82
God Stats
5W - 9L
1,239 SR
Queue Stats
423W - 470L
1,451 Elo+
Solo
Terra
Terra
Lolli_Police
Terra
Level 87
God Stats
3W - 3L
1,504 SR
Queue Stats
69W - 66L
1,439 Elo+
Solo
Cu Chulainn
Cu Chulainn
OG Sus Lord
Cu Chulainn
Level 84
God Stats
38W - 26L
1,561 SR
Queue Stats
565W - 538L
1,453 Elo+
Solo
Apollo
Apollo
SrMawiiiiii
Apollo
Level 70
God Stats
5W - 7L
1,603 SR
Queue Stats
166W - 178L
1,411 Elo+
Solo
Sol
Sol
The_Counsalor
Sol
Level 135
God Stats
1W - 0L
1,338 SR
Queue Stats
197W - 204L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
2 / 4 / 5
7,653
547
5,953
10,585
3,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
AbsorbedTunic2
Erlang Shen
12
0 / 2 / 0
6,876
491
6,139
14,120
7,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 3 / 4
6,323
452
2,362
12,563
7,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 3 / 3
6,198
443
7,309
10,048
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
13
6 / 1 / 2
7,606
543
8,074
8,474
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 3
8,369
598
10,560
7,211
2,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 0 / 1
7,680
549
8,562
10,578
9,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
OG Sus Lord
Cu Chulainn
13
3 / 1 / 5
7,908
565
8,195
10,648
7,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
13
4 / 3 / 2
7,735
553
6,924
11,259
3,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 3
6,205
443
4,571
7,202
2,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
27
11
Kills
13
13
Deaths
11
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
4
5
1.13
L
Erlang Shen
AbsorbedTunic2
Erlang Shen
0
2
0
0
L
2
3
4
1.33
W
5
4
3
1.63
L
1
3
3
0.83
W
1
0
1
1.5
W
Cu Chulainn
OG Sus Lord
Cu Chulainn
3
1
5
5.5
W
Apollo
4
3
2
1.67
W
0
3
3
0.5
L
Scylla
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,837
Damage
38,812
55,790
Taken
46,898
24,603
Mitigated
25,798
18,831
Healing
16,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,953
2,493
0
3,633
10,585
3,728
0
2,250
8,335
0
43,232
L
Erlang Shen
AbsorbedTunic2
Erlang Shen
6,139
3,687
0
7,137
14,120
7,846
0
8,520
5,600
0
46,794
L
2,362
260
0
2,582
12,563
7,817
0
5,407
7,156
14,567
0
W
10,560
2,915
0
2,134
7,211
2,359
118
2,252
4,653
60,013
0
L
7,309
2,884
0
4,229
10,048
2,828
0
3,463
6,585
0
35,789
W
8,562
2,235
28
6,442
10,578
9,468
72
0
10,578
47,648
0
W
Cu Chulainn
OG Sus Lord
Cu Chulainn
8,195
1,977
220
4,117
10,648
7,982
106
2,924
7,610
0
36,300
W
Apollo
6,924
3,250
0
1,214
11,259
3,353
1,421
4,026
7,075
0
50,310
W
4,571
1,934
2
2,531
7,202
2,636
164
808
6,356
29,954
7,445
L
Scylla
8,074
1,892
0
1,250
8,474
2,384
0
3,441
5,033
36,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,656
Gold Earned
37,897
361
Minions Killed
403
0
Camps Cleared
0
1,290,784
Distance Traveled
1,303,220
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,653
547
82
6
0
320,015
3
L
Erlang Shen
6,876
491
107
8
0
241,499
2
L
Ymir
6,323
452
28
2
0
242,929
0
W
Hera
8,369
598
109
8
0
251,433
3
L
Medusa
6,198
443
57
4
0
231,470
2
W
Terra
7,680
549
100
7
0
257,024
3
W
Cu Chulainn
7,908
565
46
3
0
286,509
1
W
Apollo
7,735
553
85
6
0
300,523
1
W
Sol
6,205
443
63
5
0
207,731
0
L
Scylla
7,606
543
87
6
0
254,871
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role