Player Matchup

Chaac
Chaac
 
Chaac
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Flickmybeanpod7
Chronos
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 132L
1,462 Elo+
Solo
Bacchus
Bacchus
Millanel
Bacchus
Level 159
God Stats
24W - 21L
1,637 SR
Queue Stats
87W - 118L
1,464 Elo+
Party 2
Anhur
Anhur
Zυtra
Anhur
Level 160
God Stats
1W - 3L
1,499 SR
Queue Stats
196W - 209L
1,539 Elo+
Solo
Bakasura
Bakasura
nubliasness
Bakasura
Level 159
God Stats
1W - 2L
1,327 SR
Queue Stats
148W - 201L
1,454 Elo+
Party 2
Team Averages
Level 123
1,493 SR
1,484 Elo+

VS

Team Averages
Level 110
1,623 SR
1,553 Elo+
Kukulkan
Kukulkan
CandymanJuzz
Kukulkan
Level 68
God Stats
2W - 1L
1,555 SR
Queue Stats
12W - 31L
1,360 Elo+
Party 1
Bastet
Bastet
Jundies
Bastet
Level 99
God Stats
8W - 5L
1,574 SR
Queue Stats
18W - 42L
1,321 Elo+
Solo
Sol
Sol
PrettyHectic
Sol
Level 156
God Stats
5W - 0L
1,929 SR
Queue Stats
279W - 74L
1,895 Elo+
Party 3
Hercules
Hercules
Rex4ever
Hercules
Level 159
God Stats
12W - 4L
1,768 SR
Queue Stats
447W - 178L
1,805 Elo+
Party 3
Tyr
Tyr
bobliest
Tyr
Level 69
God Stats
1W - 1L
1,288 SR
Queue Stats
14W - 35L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
3 / 2 / 7
13,666
526
20,197
19,696
15,532
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 3
9,300
358
3,153
7,509
2,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Millanel
Bacchus
17
6 / 5 / 8
12,389
477
11,520
22,206
31,339
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Zυtra
Anhur
19
1 / 5 / 5
12,007
462
10,230
20,554
6,684
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
nubliasness
Bakasura
20
9 / 3 / 6
14,549
560
22,443
24,206
14,324
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CandymanJuzz
Kukulkan
19
0 / 5 / 5
12,954
498
9,935
14,031
6,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Jundies
Bastet
18
2 / 6 / 4
12,249
471
8,556
19,225
7,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
6 / 4 / 7
17,445
671
27,209
22,864
8,190
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Rex4ever
Hercules
20
10 / 2 / 4
15,471
595
18,969
31,813
33,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
1 / 3 / 3
14,946
575
7,788
23,441
26,290
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
42
20
Kills
19
19
Deaths
20
29
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
2
7
3.25
W
Kukulkan
CandymanJuzz
Kukulkan
0
5
5
0.5
L
1
4
3
0.63
W
Bastet
Jundies
Bastet
2
6
4
0.67
L
Bacchus
Millanel
Bacchus
6
5
8
2
W
6
4
7
2.38
W
Hercules
Rex4ever
Hercules
10
2
4
6
L
Anhur
Zυtra
Anhur
1
5
5
0.7
W
1
3
3
0.83
L
Bakasura
nubliasness
Bakasura
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,543
Damage
72,457
94,171
Taken
111,374
70,532
Mitigated
81,634
30,519
Healing
42,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
20,197
1,988
0
7,734
19,696
15,532
894
10,596
9,100
0
111,278
W
Kukulkan
CandymanJuzz
Kukulkan
9,935
467
0
3,246
14,031
6,022
776
3,570
9,649
98,895
0
L
3,153
807
0
1,391
7,509
2,653
0
2,033
5,476
40,844
2,000
W
Bastet
Jundies
Bastet
8,556
1,707
0
6,861
19,225
7,677
0
4,672
13,923
0
77,793
L
Bacchus
Millanel
Bacchus
11,520
1,304
3,709
4,021
22,206
31,339
0
9,008
13,198
23,267
0
W
27,209
14,784
0
15,026
22,864
8,190
8,532
3,209
18,705
190,296
0
W
Hercules
Rex4ever
Hercules
18,969
7,396
0
10,869
31,813
33,455
0
4,045
24,812
571
63,595
L
Anhur
Zυtra
Anhur
10,230
5,239
0
6,412
20,554
6,684
1,344
8,905
11,649
0
93,766
W
7,788
419
0
6,339
23,441
26,290
50
1,540
20,391
0
106,590
L
Bakasura
nubliasness
Bakasura
22,443
13,072
0
7,252
24,206
14,324
0
7,391
16,815
0
115,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,911
Gold Earned
73,065
735
Minions Killed
850
0
Camps Cleared
0
2,471,465
Distance Traveled
2,560,557
45
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,666
526
226
9
0
550,622
12
W
Kukulkan
12,954
498
180
7
0
478,705
3
L
Chronos
9,300
358
84
3
0
280,481
1
W
Bastet
12,249
471
102
4
0
538,972
4
L
Bacchus
12,389
477
31
1
0
546,525
5
W
Sol
17,445
671
265
10
0
471,747
4
W
Hercules
15,471
595
68
3
0
531,899
8
L
Anhur
12,007
462
174
7
0
477,614
7
W
Tyr
14,946
575
235
9
0
539,234
3
L
Bakasura
14,549
560
220
8
0
616,223
20

Distance Traveled

Minion Kills by Role

Gold Earned by Role