Player Matchup

Chaac
Chaac
Silver I
Josmut
Chaac
Silver I
Level 109
God Stats
4W - 9L
1,703 SR
Queue Stats
167W - 163L
1,195 MMR
Party 1
Horus
Horus
Gold II
Smegoal-
Horus
Gold II
Level 128
God Stats
41W - 56L
1,572 SR
Queue Stats
464W - 571L
1,807 MMR
Solo
Hel
Hel
Bronze III
russianvpn
Hel
Bronze III
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 45L
1,540 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,592 SR
1,514 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,694 SR
1,303 MMR
Zeus
Zeus
Silver IV
Akira316316
Zeus
Silver IV
Level 102
God Stats
15W - 8L
1,704 SR
Queue Stats
113W - 142L
889 MMR
Solo
Izanami
Izanami
Gold IV
IKINGDRIBBLE
Izanami
Gold IV
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
203W - 219L
1,158 MMR
Solo
Nox
Nox
Gold II
scorpionvenom17
Nox
Gold II
Level 155
God Stats
6W - 4L
1,877 SR
Queue Stats
27W - 30L
1,862 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Josmut
Chaac
19
4 / 9 / 11
14,630
610
10,214
35,116
40,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
Smegoal-
Horus
19
6 / 7 / 8
15,596
650
12,075
38,432
37,087
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
9 / 4 / 9
16,677
695
26,573
30,564
18,391
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ShivaBastetFenrirAh Muzen CabGeb

VS

Bans
AtlasMulanOdinAthenaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 10 / 6
16,250
677
23,298
17,911
7,790
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
IKINGDRIBBLE
Izanami
20
5 / 5 / 12
16,920
705
29,226
21,342
8,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
7 / 4 / 10
17,477
728
18,127
18,053
16,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
48
19
Kills
20
20
Deaths
19
28
Assists
28
Player
Kills
Deaths
Assists
KDA
W
8
10
6
1.1
W
Izanami
IKINGDRIBBLE
Izanami
5
5
12
2.2
L
Chaac
Josmut
Chaac
4
9
11
1.06
L
Horus
Smegoal-
Horus
6
7
8
1.43
L
9
4
9
3.38
W
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,862
Damage
70,651
104,112
Taken
57,306
96,403
Mitigated
33,576
50,206
Healing
16,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,298
2,056
0
1,979
17,911
7,790
704
8,248
9,396
50,545
0
W
Izanami
IKINGDRIBBLE
Izanami
29,226
22,589
0
9,587
21,342
8,838
1,682
11,209
9,885
0
105,030
L
Chaac
Josmut
Chaac
10,214
1,557
0
6,861
35,116
40,925
570
14,293
20,823
314
29,638
L
Horus
Smegoal-
Horus
12,075
5,638
4,955
7,067
38,432
37,087
578
16,567
21,865
0
56,050
L
26,573
906
15,696
15,627
30,564
18,391
336
10,887
19,677
99,944
0
W
18,127
1,629
0
4,890
18,053
16,948
1,153
7,964
9,678
63,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,903
Gold Earned
50,647
253
Minions Killed
254
12
Camps Cleared
9
1,286,788
Distance Traveled
1,116,754
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
16,250
677
55
2
2
318,439
4
W
Izanami
16,920
705
110
5
4
387,897
9
L
Chaac
14,630
610
34
1
1
411,625
5
L
Horus
15,596
650
72
3
6
415,950
3
L
Hel
16,677
695
147
6
5
459,213
3
W
Nox
17,477
728
89
4
3
410,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role