Player Matchup

Sun Wukong
Sun Wukong
MargSplash5
Sun Wukong
Level 88
God Stats
34W - 24L
1,597 SR
Queue Stats
352W - 456L
1,350 Elo+
Party 2
Scylla
Scylla
MegaDende
Scylla
Level 23
God Stats
1W - 8L
1,500 SR
Queue Stats
218W - 256L
1,414 Elo+
Party 2
He Bo
He Bo
Taizu44
He Bo
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 23L
1,259 Elo+
Solo
Sobek
Sobek
VolatileSmasher
Sobek
Level 104
God Stats
2W - 7L
1,301 SR
Queue Stats
273W - 357L
1,346 Elo+
Party 2
Neith
Neith
xPJCx 187Karma
Neith
Level 46
God Stats
14W - 25L
1,413 SR
Queue Stats
93W - 109L
1,456 Elo+
Solo
Team Averages
Level 59
1,462 SR
1,365 Elo+

VS

Team Averages
Level 53
1,470 SR
1,370 Elo+
Nu Wa
Nu Wa
G4M3RZ3RO
Nu Wa
Level 79
God Stats
38W - 33L
1,469 SR
Queue Stats
112W - 121L
1,298 Elo+
Solo
Cupid
Cupid
Jamaarii
Cupid
Level 22
God Stats
4W - 5L
1,209 SR
Queue Stats
69W - 68L
1,235 Elo+
Party 1
Awilix
Awilix
Johanndersson
Awilix
Level 48
God Stats
25W - 19L
1,578 SR
Queue Stats
132W - 157L
1,450 Elo+
Party 1
Nemesis
Nemesis
KinkyLogic
Nemesis
Level 89
God Stats
16W - 10L
1,594 SR
Queue Stats
338W - 294L
1,493 Elo+
Solo
Thor
Thor
xxDeposit
Thor
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 36L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MargSplash5
Sun Wukong
13
3 / 3 / 0
8,250
485
10,567
15,898
15,610
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Scylla
MegaDende
Scylla
13
3 / 4 / 2
8,086
476
6,770
8,819
2,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
Taizu44
He Bo
11
0 / 7 / 0
6,793
400
2,249
9,058
1,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 4 / 2
6,821
401
4,679
13,567
10,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
1 / 5 / 1
7,678
452
3,449
9,747
3,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
G4M3RZ3RO
Nu Wa
14
4 / 3 / 7
8,828
519
11,282
6,708
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
Jamaarii
Cupid
16
13 / 0 / 2
10,117
595
9,391
8,381
3,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 0 / 14
8,708
512
9,504
12,348
11,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
KinkyLogic
Nemesis
16
3 / 3 / 4
9,080
534
8,812
13,130
6,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
12
0 / 1 / 6
7,659
451
2,197
10,550
3,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
7
Kills
23
23
Deaths
7
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
G4M3RZ3RO
Nu Wa
4
3
7
2.5
W
Cupid
Jamaarii
Cupid
13
0
2
14
W
3
0
14
10
W
Nemesis
KinkyLogic
Nemesis
3
3
4
1.67
L
Sun Wukong
MargSplash5
Sun Wukong
3
3
0
1
L
Scylla
MegaDende
Scylla
3
4
2
1
L
He Bo
Taizu44
He Bo
0
7
0
0
L
0
4
2
0.25
L
1
5
1
0.3
W
Thor
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,714
Damage
41,186
57,089
Taken
51,117
34,043
Mitigated
27,468
13,545
Healing
17,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
G4M3RZ3RO
Nu Wa
11,282
3,242
0
580
6,708
2,405
439
3,630
2,812
59,815
0
W
Cupid
Jamaarii
Cupid
9,391
6,256
0
5,084
8,381
3,100
0
1,095
7,246
0
61,127
W
9,504
2,787
0
3,436
12,348
11,695
110
4,554
7,480
0
31,207
W
Nemesis
KinkyLogic
Nemesis
8,812
2,809
0
5,280
13,130
6,752
392
1,618
11,455
0
58,859
L
Sun Wukong
MargSplash5
Sun Wukong
10,567
3,021
0
5,788
15,898
15,610
396
2,546
13,352
0
44,552
L
Scylla
MegaDende
Scylla
6,770
133
0
897
8,819
2,582
0
2,436
6,383
42,239
0
L
He Bo
Taizu44
He Bo
2,249
367
0
1,026
9,058
1,869
0
1,663
7,395
36,818
0
L
4,679
549
0
3,597
13,567
10,087
0
3,146
10,421
18,528
0
L
3,449
1,088
316
1,921
9,747
3,895
980
1,491
8,256
0
46,154
W
Thor
2,197
745
0
3,594
10,550
3,516
0
2,268
7,981
0
34,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,628
Gold Earned
44,392
336
Minions Killed
416
0
Camps Cleared
0
1,490,474
Distance Traveled
1,627,152
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,828
519
90
5
0
282,580
6
W
Cupid
10,117
595
94
6
0
322,890
0
W
Awilix
8,708
512
41
2
0
353,367
0
W
Nemesis
9,080
534
111
7
0
342,977
2
L
Sun Wukong
8,250
485
75
4
0
284,316
0
L
Scylla
8,086
476
95
6
0
304,193
5
L
He Bo
6,793
400
54
3
0
293,411
2
L
Sobek
6,821
401
28
2
0
345,802
6
L
Neith
7,678
452
84
5
0
262,752
2
W
Thor
7,659
451
80
5
0
325,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role