Player Matchup

Skadi
Skadi
 
Skadi
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Lemonthigh
Gilgamesh
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,461 Elo+
Solo
Discordia
Discordia
ScoobyDoYoAz
Discordia
Level 100
God Stats
3W - 0L
1,715 SR
Queue Stats
162W - 151L
1,527 Elo+
Party 1
Merlin
Merlin
agriffin21
Merlin
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,555 Elo+
Party 1
Yemoja
Yemoja
firezombieclown
Yemoja
Level 123
God Stats
4W - 3L
1,779 SR
Queue Stats
224W - 211L
1,516 Elo+
Party 1
Team Averages
Level 100
1,599 SR
1,512 Elo+

VS

Team Averages
Level 98
1,464 SR
1,479 Elo+
Raijin
Raijin
DoodRambis
Raijin
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 36L
1,474 Elo+
Solo
Thoth
Thoth
MonkeyDump
Thoth
Level 160
God Stats
3W - 3L
1,312 SR
Queue Stats
247W - 231L
1,497 Elo+
Party 2
Yemoja
Yemoja
SweetCheeks5742
Yemoja
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 88L
1,533 Elo+
Party 2
Ravana
Ravana
ibeon32
Ravana
Level 26
God Stats
0W - 3L
1,178 SR
Queue Stats
120W - 194L
1,390 Elo+
Solo
Zeus
Zeus
sonofaserpant
Zeus
Level 127
God Stats
0W - 1L
1,830 SR
Queue Stats
72W - 75L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
18
10 / 3 / 14
11,324
871
13,663
9,682
5,099
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Lemonthigh
Gilgamesh
15
2 / 4 / 14
9,808
754
9,146
15,628
16,592
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Discordia
ScoobyDoYoAz
Discordia
18
4 / 2 / 21
10,624
817
14,266
8,283
3,805
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
agriffin21
Merlin
17
8 / 3 / 14
10,519
809
17,751
9,638
4,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
6 / 2 / 13
10,912
839
3,377
12,458
12,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DoodRambis
Raijin
13
1 / 7 / 6
7,626
587
4,093
10,895
3,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thoth
17
5 / 6 / 5
9,844
757
12,079
11,975
3,751
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 4 / 8
8,537
657
2,549
13,648
11,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
ibeon32
Ravana
16
3 / 7 / 7
8,967
690
5,920
14,884
9,088
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

17
3 / 6 / 6
10,378
798
13,110
11,684
5,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
45
30
Kills
13
14
Deaths
30
76
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
10
3
14
5.67
L
Raijin
DoodRambis
Raijin
1
7
6
0.57
W
Gilgamesh
Lemonthigh
Gilgamesh
2
4
14
2.25
L
Thoth
5
6
5
1.25
W
Discordia
ScoobyDoYoAz
Discordia
4
2
21
7.25
L
1
4
8
1.25
W
Merlin
agriffin21
Merlin
8
3
14
5
W
6
2
13
6.25
L
Ravana
ibeon32
Ravana
3
7
7
0.93
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,203
Damage
37,751
55,689
Taken
63,086
42,315
Mitigated
33,695
22,002
Healing
18,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
13,663
4,765
2,099
1,576
9,682
5,099
3,453
5,546
4,010
0
34,395
L
Raijin
DoodRambis
Raijin
4,093
437
773
933
10,895
3,930
0
5,658
5,237
10,323
0
W
Gilgamesh
Lemonthigh
Gilgamesh
9,146
2,229
1,211
3,004
15,628
16,592
318
7,206
7,806
0
17,776
L
Thoth
12,079
526
0
1,209
11,975
3,751
0
7,507
4,468
23,707
0
W
Discordia
ScoobyDoYoAz
Discordia
14,266
264
160
1,028
8,283
3,805
802
5,213
2,945
29,000
0
L
2,549
537
8,172
3,349
13,648
11,501
0
7,686
5,962
9,624
0
W
Merlin
agriffin21
Merlin
17,751
139
647
1,547
9,638
4,083
1,417
6,108
3,302
33,694
0
W
3,377
561
7,959
2,771
12,458
12,736
580
7,027
5,055
9,316
0
L
Ravana
ibeon32
Ravana
5,920
807
938
1,869
14,884
9,088
0
8,453
6,431
2,073
10,192
L
13,110
761
481
722
11,684
5,425
0
6,090
5,594
30,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,187
Gold Earned
45,352
127
Minions Killed
92
0
Camps Cleared
0
1,202,060
Distance Traveled
975,097
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,324
871
43
3
0
248,999
3
L
Raijin
7,626
587
14
1
0
190,950
0
W
Gilgamesh
9,808
754
21
2
0
257,143
2
L
Thoth
9,844
757
14
1
0
201,003
1
W
Discordia
10,624
817
29
2
0
259,014
4
L
Yemoja
8,537
657
13
1
0
177,812
0
W
Merlin
10,519
809
24
2
0
232,557
0
W
Yemoja
10,912
839
10
1
0
204,347
0
L
Ravana
8,967
690
14
1
0
218,785
0
L
Zeus
10,378
798
37
3
0
186,547
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role