Player Matchup

Sobek
Sobek
Appicts
Sobek
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 4L
1,845 Elo+
Party 2
Anhur
Anhur
RxKills
Anhur
Level 51
God Stats
1W - 1L
1,678 SR
Queue Stats
33W - 18L
1,618 Elo+
Party 2
Merlin
Merlin
Āśțā
Merlin
Level 159
God Stats
1W - 0L
1,620 SR
Queue Stats
8W - 1L
1,837 Elo+
Party 2
Team Averages
Level 75
1,599 SR
1,767 Elo+

VS

Team Averages
Level 124
1,488 SR
1,425 Elo+
Loki
Loki
BAC0NBARM
Loki
Level 54
God Stats
1W - 3L
1,377 SR
Queue Stats
2W - 4L
1,180 Elo+
Solo
Ra
Ra
MagicVolpon3
Ra
Level 160
God Stats
4W - 2L
1,560 SR
Queue Stats
157W - 150L
1,571 Elo+
Party 1
Ullr
Ullr
Meat Moppin
Ullr
Level 158
God Stats
4W - 3L
1,529 SR
Queue Stats
129W - 109L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Appicts
Sobek
15
9 / 1 / 13
10,349
862
10,121
13,950
13,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
RxKills
Anhur
15
7 / 4 / 14
10,376
865
10,354
11,473
4,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Āśțā
Merlin
16
9 / 2 / 14
10,812
901
11,121
7,264
2,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
1 / 7 / 2
7,815
651
5,881
9,987
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 10 / 2
8,465
705
9,662
12,470
3,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 8 / 3
8,583
715
3,760
13,148
3,685
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
14
25
Kills
7
7
Deaths
25
41
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
Appicts
Sobek
9
1
13
15.5
L
Loki
1
7
2
0.29
L
3
10
2
0.4
L
3
8
3
0.56
W
Anhur
RxKills
Anhur
7
4
14
3.5
W
Merlin
Āśțā
Merlin
9
2
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,596
Damage
19,303
32,687
Taken
35,605
20,951
Mitigated
9,906
10,162
Healing
3,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Appicts
Sobek
10,121
536
758
3,854
13,950
13,535
299
4,233
9,717
25,141
0
L
Loki
5,881
1,563
0
516
9,987
2,847
0
5,829
3,998
0
21,674
L
9,662
604
454
1,605
12,470
3,374
0
6,718
5,587
24,675
0
L
3,760
1,544
0
529
13,148
3,685
0
8,272
4,447
0
15,148
W
Anhur
RxKills
Anhur
10,354
4,169
0
3,333
11,473
4,932
598
3,271
8,202
0
29,269
W
Merlin
Āśțā
Merlin
11,121
687
0
2,217
7,264
2,484
893
2,733
4,531
52,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,537
Gold Earned
24,863
138
Minions Killed
107
8
Camps Cleared
4
637,329
Distance Traveled
519,649
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,349
862
22
2
2
227,161
6
L
Loki
7,815
651
36
3
3
176,087
1
L
Ra
8,465
705
45
4
1
181,493
3
L
Ullr
8,583
715
26
2
0
162,069
1
W
Anhur
10,376
865
46
4
3
202,985
4
W
Merlin
10,812
901
70
6
3
207,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role