Player Matchup

Mercury
Mercury
TheFreeMexican
Mercury
Level 129
God Stats
12W - 10L
2,015 SR
Queue Stats
236W - 221L
1,592 Elo+
Party 1
Baron Samedi
Baron Samedi
UnadvisedBeast
Baron Samedi
Level 98
God Stats
230W - 204L
1,651 SR
Queue Stats
240W - 221L
1,594 Elo+
Party 1
Zhong Kui
Zhong Kui
andpla563
Zhong Kui
Level 125
God Stats
4W - 0L
1,725 SR
Queue Stats
213W - 205L
1,617 Elo+
Party 1
Nike
Nike
cosbysdealer
Nike
Level 68
God Stats
17W - 14L
1,759 SR
Queue Stats
113W - 133L
1,560 Elo+
Party 1
Izanami
Izanami
koiasg
Izanami
Level 66
God Stats
21W - 14L
1,499 SR
Queue Stats
113W - 102L
1,647 Elo+
Party 1
Team Averages
Level 97
1,730 SR
1,602 Elo+

VS

Team Averages
Level 139
1,594 SR
1,541 Elo+
Fenrir
Fenrir
HarryGeo
Fenrir
Level 160
God Stats
15W - 18L
1,591 SR
Queue Stats
795W - 772L
1,580 Elo+
Party 2
Loki
Loki
Miaowcx
Loki
Level 157
God Stats
3W - 3L
1,694 SR
Queue Stats
24W - 29L
1,564 Elo+
Solo
Sobek
Sobek
OutragedComb
Sobek
Level 160
God Stats
17W - 18L
1,535 SR
Queue Stats
525W - 488L
1,569 Elo+
Party 2
Tiamat
Tiamat
spongejesse7
Tiamat
Level 160
God Stats
6W - 11L
1,537 SR
Queue Stats
207W - 218L
1,566 Elo+
Party 2
Skadi
Skadi
weaver150
Skadi
Level 57
God Stats
5W - 10L
1,614 SR
Queue Stats
160W - 212L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 7
14,976
681
14,114
21,043
9,811
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
UnadvisedBeast
Baron Samedi
20
5 / 2 / 1
13,147
598
6,805
5,644
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
andpla563
Zhong Kui
19
3 / 3 / 9
13,209
600
14,382
16,576
16,716
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
4 / 2 / 10
11,643
529
5,739
14,293
8,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Izanami
koiasg
Izanami
20
11 / 2 / 2
14,951
680
17,514
14,449
5,709
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HarryGeo
Fenrir
18
6 / 5 / 1
11,414
519
11,005
16,872
8,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mace

Mace

+10
Physical Power

Loki
Miaowcx
Loki
18
3 / 7 / 4
11,739
534
11,889
18,211
11,480
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
1 / 7 / 2
8,852
402
4,576
16,643
17,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
17
2 / 3 / 2
10,473
476
7,541
11,317
7,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
weaver150
Skadi
13
0 / 8 / 1
8,925
406
4,708
14,715
3,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
30
Kills
12
12
Deaths
30
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
HarryGeo
Fenrir
6
5
1
1.3
L
Loki
Miaowcx
Loki
3
7
4
0.71
L
1
7
2
0.29
W
7
3
7
3.5
W
Baron Samedi
UnadvisedBeast
Baron Samedi
5
2
1
2.75
W
Zhong Kui
andpla563
Zhong Kui
3
3
9
2.5
W
4
2
10
4.5
W
Izanami
koiasg
Izanami
11
2
2
6
L
Tiamat
2
3
2
1
L
Skadi
weaver150
Skadi
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,554
Damage
39,719
72,005
Taken
77,758
42,625
Mitigated
47,869
22,335
Healing
17,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
HarryGeo
Fenrir
11,005
3,080
0
5,816
16,872
8,766
0
4,963
11,801
0
79,110
L
Loki
Miaowcx
Loki
11,889
3,265
419
4,474
18,211
11,480
0
8,154
10,057
0
84,715
L
4,576
699
0
2,414
16,643
17,111
0
3,721
12,716
40,579
0
W
14,114
7,708
0
4,503
21,043
9,811
2,323
3,297
17,746
0
163,144
W
Baron Samedi
UnadvisedBeast
Baron Samedi
6,805
370
343
1,822
5,644
2,183
597
1,136
4,508
83,735
0
W
Zhong Kui
andpla563
Zhong Kui
14,382
2,999
186
7,158
16,576
16,716
2,889
2,041
14,535
69,853
0
W
5,739
405
0
1,543
14,293
8,206
212
4,643
9,650
3,325
33,943
W
Izanami
koiasg
Izanami
17,514
12,132
0
6,780
14,449
5,709
5,303
1,000
13,449
0
135,023
L
Tiamat
7,541
880
0
1,629
11,317
7,194
0
3,788
7,402
63,652
0
L
Skadi
weaver150
Skadi
4,708
1,645
0
2,497
14,715
3,318
0
910
13,795
0
54,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,926
Gold Earned
51,403
776
Minions Killed
585
0
Camps Cleared
0
2,171,810
Distance Traveled
1,958,374
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,414
519
138
6
0
418,959
3
L
Loki
11,739
534
146
7
0
420,009
2
L
Sobek
8,852
402
70
3
0
419,866
4
W
Mercury
14,976
681
210
10
0
517,370
2
W
Baron Samedi
13,147
598
169
8
0
425,968
10
W
Zhong Kui
13,209
600
148
7
0
378,168
4
W
Nike
11,643
529
47
2
0
426,304
3
W
Izanami
14,951
680
202
9
0
424,000
5
L
Tiamat
10,473
476
137
6
0
397,578
3
L
Skadi
8,925
406
94
4
0
301,962
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role