Player Matchup

Guan Yu
Guan Yu
Jaykashi
Guan Yu
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,489 Elo+
Party 2
Baron Samedi
Baron Samedi
Trekashi
Baron Samedi
Level 127
God Stats
3W - 1L
1,643 SR
Queue Stats
32W - 25L
1,575 Elo+
Party 2
Tsukuyomi
Tsukuyomi
lightskywalker23
Tsukuyomi
Level 65
God Stats
3W - 2L
1,695 SR
Queue Stats
34W - 23L
1,534 Elo+
Party 2
Team Averages
Level 98
1,613 SR
1,533 Elo+

VS

Team Averages
Level 131
1,719 SR
1,434 Elo+
Cthulhu
Cthulhu
AkameTsumi
Cthulhu
Level 137
God Stats
1W - 1L
1,839 SR
Queue Stats
12W - 10L
1,493 Elo+
Party 1
Danzaburou
Danzaburou
Corvell
Danzaburou
Level 98
God Stats
3W - 4L
1,827 SR
Queue Stats
38W - 47L
1,392 Elo+
Party 1
Yu Huang
Yu Huang
Lucien Mezhati
Yu Huang
Level 159
God Stats
6W - 6L
1,492 SR
Queue Stats
28W - 25L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Jaykashi
Guan Yu
10
1 / 3 / 7
6,818
682
1,713
7,252
5,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Trekashi
Baron Samedi
13
5 / 1 / 7
8,123
812
9,630
5,325
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
13
6 / 1 / 6
8,109
811
6,399
9,495
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AkameTsumi
Cthulhu
9
1 / 7 / 3
6,279
628
6,754
9,598
6,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Corvell
Danzaburou
11
2 / 4 / 2
7,095
710
3,804
6,111
1,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yu Huang
11
2 / 1 / 1
6,612
661
4,947
4,614
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
12
Kills
5
5
Deaths
12
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AkameTsumi
Cthulhu
1
7
3
0.36
L
Danzaburou
Corvell
Danzaburou
2
4
2
0.75
W
Guan Yu
Jaykashi
Guan Yu
1
3
7
1.5
L
Yu Huang
2
1
1
2.5
W
Baron Samedi
Trekashi
Baron Samedi
5
1
7
8.5
W
Tsukuyomi
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,742
Damage
15,505
22,072
Taken
20,323
11,533
Mitigated
10,313
10,877
Healing
1,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AkameTsumi
Cthulhu
6,754
164
179
842
9,598
6,841
0
4,871
4,168
12,079
0
L
Danzaburou
Corvell
Danzaburou
3,804
427
0
394
6,111
1,991
0
2,105
3,846
0
17,086
W
Guan Yu
Jaykashi
Guan Yu
1,713
167
934
2,111
7,252
5,651
0
4,255
2,770
0
8,284
L
Yu Huang
4,947
186
0
500
4,614
1,481
0
2,416
2,060
17,689
0
W
Baron Samedi
Trekashi
Baron Samedi
9,630
269
1,122
2,069
5,325
2,558
426
2,401
2,822
29,816
0
W
Tsukuyomi
6,399
999
0
4,641
9,495
3,324
557
4,839
4,391
0
24,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,050
Gold Earned
19,986
112
Minions Killed
82
8
Camps Cleared
1
539,118
Distance Traveled
490,879
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,279
628
18
2
0
164,756
2
L
Danzaburou
7,095
710
34
3
1
152,672
2
W
Guan Yu
6,818
682
18
2
1
181,276
2
L
Yu Huang
6,612
661
30
3
0
173,451
1
W
Baron Samedi
8,123
812
54
5
0
168,217
1
W
Tsukuyomi
8,109
811
40
4
7
189,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role