Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
JUANJOLATA
Da Ji
Level 46
God Stats
0W - 2L
1,375 SR
Queue Stats
33W - 35L
1,370 Elo+
Solo
Sylvanus
Sylvanus
Snappyutz
Sylvanus
Level 53
God Stats
6W - 9L
1,451 SR
Queue Stats
136W - 169L
1,278 Elo+
Solo
Vamana
Vamana
Solarlinx
Vamana
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 65L
1,469 Elo+
Solo
Team Averages
Level 74
1,465 SR
1,424 Elo+

VS

Team Averages
Level 73
1,512 SR
1,315 Elo+
Thoth
Thoth
JSamRod
Thoth
Level 63
God Stats
2W - 1L
1,687 SR
Queue Stats
49W - 52L
1,519 Elo+
Solo
Heimdallr
Heimdallr
Lilmaracas
Heimdallr
Level 12
God Stats
1W - 3L
1,064 SR
Queue Stats
6W - 24L
1,065 Elo+
Party 1
Hades
Hades
NexusOfInfinity
Hades
Level 107
God Stats
2W - 0L
1,758 SR
Queue Stats
108W - 88L
1,442 Elo+
Solo
Fafnir
Fafnir
Starscreamer22
Fafnir
Level 106
God Stats
2W - 0L
1,344 SR
Queue Stats
262W - 246L
1,456 Elo+
Solo
Awilix
Awilix
like_a_boss_1974
Awilix
Level 78
God Stats
2W - 1L
1,708 SR
Queue Stats
7W - 27L
1,095 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
3 / 6 / 2
10,769
468
13,473
9,877
3,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Neith
 
Neith
15
4 / 7 / 2
9,937
432
12,714
14,288
5,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
3
0 / 0 / 0
6,306
274
556
1,235
318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
Snappyutz
Sylvanus
13
0 / 6 / 5
9,136
397
8,033
22,570
23,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vamana
Solarlinx
Vamana
18
7 / 4 / 1
12,042
524
17,675
30,420
26,912
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
JSamRod
Thoth
17
4 / 4 / 9
10,880
473
11,731
13,153
5,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Heimdallr
Lilmaracas
Heimdallr
15
4 / 6 / 4
9,903
431
12,729
19,450
7,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
3 / 5 / 6
11,370
494
11,119
16,246
14,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 0 / 9
11,193
487
7,434
18,084
19,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 0 / 6
12,714
553
15,122
16,563
7,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
14
Kills
23
23
Deaths
15
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
3
6
2
0.67
L
Neith
 
Neith
4
7
2
0.71
W
Thoth
JSamRod
Thoth
4
4
9
2.13
L
Da Ji
0
0
0
0
W
Heimdallr
Lilmaracas
Heimdallr
4
6
4
1
W
3
5
6
1.2
L
Sylvanus
Snappyutz
Sylvanus
0
6
5
0.42
L
Vamana
Solarlinx
Vamana
7
4
1
1.88
W
3
0
9
7.5
W
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,451
Damage
58,135
78,390
Taken
83,496
59,715
Mitigated
55,150
16,603
Healing
20,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
13,473
4,109
0
460
9,877
3,462
152
4,096
5,781
76,021
0
L
Neith
 
Neith
12,714
3,068
350
3,036
14,288
5,172
121
5,708
8,580
0
58,704
W
Thoth
JSamRod
Thoth
11,731
1,012
0
500
13,153
5,114
195
3,878
9,275
67,471
0
L
Da Ji
556
104
0
448
1,235
318
0
381
854
0
2,907
W
Heimdallr
Lilmaracas
Heimdallr
12,729
7,026
0
5,259
19,450
7,840
300
8,825
10,625
0
49,428
W
11,119
2,637
617
6,219
16,246
14,840
820
3,840
12,406
64,644
0
L
Sylvanus
Snappyutz
Sylvanus
8,033
1,963
1,142
4,421
22,570
23,851
394
7,086
15,484
29,131
0
L
Vamana
Solarlinx
Vamana
17,675
8,836
48
6,698
30,420
26,912
719
12,574
17,676
0
86,682
W
7,434
1,355
722
6,485
18,084
19,773
229
6,303
11,079
37,251
4,388
W
15,122
5,567
0
929
16,563
7,583
0
3,986
12,577
0
122,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,190
Gold Earned
56,060
444
Minions Killed
532
0
Camps Cleared
0
1,787,553
Distance Traveled
2,181,758
27
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,769
468
146
6
0
414,348
14
L
Neith
9,937
432
112
5
0
371,626
4
W
Thoth
10,880
473
104
5
0
400,321
4
L
Da Ji
6,306
274
9
0
0
66,962
1
W
Heimdallr
9,903
431
78
3
0
410,093
1
W
Hades
11,370
494
138
6
0
403,214
2
L
Sylvanus
9,136
397
31
1
0
451,751
4
L
Vamana
12,042
524
146
6
0
482,866
4
W
Fafnir
11,193
487
57
2
0
406,013
8
W
Awilix
12,714
553
155
7
0
562,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role