Player Matchup

He Bo
He Bo
 
He Bo
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Forsaken_King21
Cupid
Level 49
God Stats
3W - 0L
1,500 SR
Queue Stats
325W - 270L
1,509 Elo+
Party 1
Baron Samedi
Baron Samedi
Kenpachi_ZARa11
Baron Samedi
Level 84
God Stats
84W - 44L
1,646 SR
Queue Stats
330W - 263L
1,518 Elo+
Party 1
Hercules
Hercules
iClappMadCheeks
Hercules
Level 88
God Stats
1W - 4L
1,277 SR
Queue Stats
66W - 56L
1,518 Elo+
Party 1
Athena
Athena
wyt3r3my
Athena
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 6L
1,476 Elo+
Solo
Team Averages
Level 79
1,485 SR
1,504 Elo+

VS

Team Averages
Level 103
1,570 SR
1,577 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
 
Hun Batz
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
BigWillie_Dangle
Chronos
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,673 Elo+
Solo
Sylvanus
Sylvanus
FBKNINJA
Sylvanus
Level 129
God Stats
7W - 3L
1,752 SR
Queue Stats
24W - 15L
1,640 Elo+
Party 2
Ra
Ra
ghmasta9227
Ra
Level 63
God Stats
10W - 4L
1,599 SR
Queue Stats
44W - 33L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
6 / 1 / 0
6,503
650
7,978
5,755
1,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 1 / 3
5,903
590
1,991
4,699
1,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Kenpachi_ZARa11
Baron Samedi
10
2 / 1 / 0
5,923
592
4,612
4,368
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
11
5 / 0 / 0
6,736
674
4,277
7,644
4,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Athena
wyt3r3my
Athena
9
0 / 2 / 4
5,415
542
2,493
7,039
2,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
2 / 2 / 1
5,842
584
3,922
5,539
1,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
 
Hun Batz
8
1 / 1 / 1
5,026
503
1,917
7,344
2,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 7 / 0
4,934
493
4,459
7,594
2,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sylvanus
FBKNINJA
Sylvanus
8
1 / 1 / 4
5,277
528
3,459
5,738
3,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
1 / 2 / 0
4,619
462
1,786
3,998
1,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
13
Kills
5
5
Deaths
13
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
1
0
6
L
Cernunnos
 
Cernunnos
2
2
1
1.25
L
Hun Batz
 
Hun Batz
1
1
1
1.5
L
0
7
0
0
L
Sylvanus
FBKNINJA
Sylvanus
1
1
4
3
W
0
1
3
1.5
W
Baron Samedi
Kenpachi_ZARa11
Baron Samedi
2
1
0
2
L
1
2
0
0.5
W
Hercules
5
0
0
5
W
Athena
wyt3r3my
Athena
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,351
Damage
15,543
29,505
Taken
30,213
12,090
Mitigated
10,721
13,499
Healing
8,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,978
860
0
3,078
5,755
1,486
0
2,874
2,881
34,693
0
L
Cernunnos
 
Cernunnos
3,922
1,948
0
2,289
5,539
1,529
0
2,175
3,364
0
36,059
L
Hun Batz
 
Hun Batz
1,917
238
0
1,451
7,344
2,010
0
4,167
3,133
0
20,813
L
4,459
1,730
0
320
7,594
2,578
0
1,762
5,569
16,770
3,563
L
Sylvanus
FBKNINJA
Sylvanus
3,459
860
541
1,869
5,738
3,364
0
3,802
1,801
13,441
0
W
1,991
1,207
23
2,442
4,699
1,184
0
592
4,107
0
30,924
W
Baron Samedi
Kenpachi_ZARa11
Baron Samedi
4,612
209
456
2,366
4,368
1,728
412
945
3,423
32,536
0
L
1,786
166
530
1,131
3,998
1,240
0
2,752
967
19,279
0
W
Hercules
4,277
1,889
0
2,478
7,644
4,726
475
3,064
4,580
0
29,851
W
Athena
wyt3r3my
Athena
2,493
835
141
2,515
7,039
2,966
0
1,473
5,566
14,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,480
Gold Earned
25,698
288
Minions Killed
213
0
Camps Cleared
0
990,884
Distance Traveled
988,208
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,503
650
62
6
0
217,390
1
L
Cernunnos
5,842
584
71
7
0
178,006
0
L
Hun Batz
5,026
503
51
5
0
234,798
1
L
Chronos
4,934
493
43
4
0
173,168
0
L
Sylvanus
5,277
528
23
2
0
191,117
3
W
Cupid
5,903
590
74
7
0
195,909
4
W
Baron Samedi
5,923
592
59
6
0
186,527
0
L
Ra
4,619
462
25
3
0
211,119
2
W
Hercules
6,736
674
66
7
0
187,293
0
W
Athena
5,415
542
27
3
0
203,765
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role