Player Matchup

Aphrodite
Aphrodite
GatorHotFire
Aphrodite
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 16L
1,678 Elo+
Party 1
Danzaburou
Danzaburou
HypoGG
Danzaburou
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 31L
1,612 Elo+
Party 1
Da Ji
Da Ji
YaMomzz
Da Ji
Level 98
God Stats
8W - 3L
1,658 SR
Queue Stats
44W - 29L
1,670 Elo+
Party 1
Baron Samedi
Baron Samedi
YaMomzzTwo
Baron Samedi
Level 139
God Stats
7W - 3L
1,719 SR
Queue Stats
72W - 51L
1,635 Elo+
Party 1
Guan Yu
Guan Yu
ƒyzik
Guan Yu
Level 49
God Stats
6W - 3L
1,672 SR
Queue Stats
127W - 64L
1,755 Elo+
Solo
Team Averages
Level 93
1,610 SR
1,670 Elo+

VS

Team Averages
Level 33
1,779 SR
1,634 Elo+
Hachiman
Hachiman
JSIN64
Hachiman
Level 38
God Stats
3W - 2L
1,818 SR
Queue Stats
54W - 52L
1,577 Elo+
Party 3
Horus
Horus
LazarusAvenger
Horus
Level 29
God Stats
3W - 2L
1,727 SR
Queue Stats
44W - 25L
1,670 Elo+
Party 3
Olorun
Olorun
ModerateGirth2
Olorun
Level 26
God Stats
2W - 1L
1,835 SR
Queue Stats
15W - 9L
1,699 Elo+
Party 2
King Arthur
King Arthur
NotDuckee
King Arthur
Level 41
God Stats
18W - 10L
1,742 SR
Queue Stats
31W - 20L
1,621 Elo+
Party 2
Bakasura
Bakasura
TwizzlerFan
Bakasura
Level 29
God Stats
2W - 2L
1,771 SR
Queue Stats
44W - 39L
1,602 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
GatorHotFire
Aphrodite
18
3 / 4 / 10
11,211
510
9,512
13,711
6,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
HypoGG
Danzaburou
18
1 / 5 / 5
11,558
525
8,936
11,871
4,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
YaMomzz
Da Ji
19
7 / 3 / 11
12,205
555
17,316
18,393
9,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
YaMomzzTwo
Baron Samedi
17
3 / 1 / 14
11,732
533
6,782
14,870
19,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
ƒyzik
Guan Yu
20
10 / 0 / 8
13,544
616
20,131
30,354
46,744
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JSIN64
Hachiman
19
8 / 2 / 0
13,117
596
16,400
17,201
5,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 2 / 8
10,502
477
7,793
14,934
16,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 8 / 2
9,924
451
11,167
15,722
5,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
NotDuckee
King Arthur
17
0 / 6 / 0
10,619
483
14,877
22,451
21,913
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
TwizzlerFan
Bakasura
17
2 / 6 / 3
10,266
467
9,010
18,364
7,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
26
24
Kills
13
13
Deaths
24
48
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
GatorHotFire
Aphrodite
3
4
10
2
W
Danzaburou
HypoGG
Danzaburou
1
5
5
0.7
L
Hachiman
JSIN64
Hachiman
8
2
0
4
L
1
2
8
2.5
L
2
8
2
0.38
L
King Arthur
NotDuckee
King Arthur
0
6
0
0
L
Bakasura
TwizzlerFan
Bakasura
2
6
3
0.58
W
Da Ji
YaMomzz
Da Ji
7
3
11
4.17
W
Baron Samedi
YaMomzzTwo
Baron Samedi
3
1
14
10
W
Guan Yu
ƒyzik
Guan Yu
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,677
Damage
59,247
89,199
Taken
88,672
87,317
Mitigated
57,922
46,992
Healing
29,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
GatorHotFire
Aphrodite
9,512
1,769
6,281
6,294
13,711
6,786
1,171
3,175
9,970
89,440
0
W
Danzaburou
HypoGG
Danzaburou
8,936
4,307
0
3,734
11,871
4,954
4,344
458
11,413
0
77,574
L
Hachiman
JSIN64
Hachiman
16,400
10,157
0
7,576
17,201
5,960
432
2,338
14,787
0
108,195
L
7,793
3,740
694
3,907
14,934
16,640
192
4,586
10,170
0
26,484
L
11,167
6,329
217
3,785
15,722
5,792
1,814
3,199
12,473
72,031
0
L
King Arthur
NotDuckee
King Arthur
14,877
2,260
0
10,234
22,451
21,913
0
1,516
20,880
0
89,170
L
Bakasura
TwizzlerFan
Bakasura
9,010
5,909
0
3,341
18,364
7,617
0
4,132
14,068
0
61,458
W
Da Ji
YaMomzz
Da Ji
17,316
4,944
0
5,743
18,393
9,429
0
1,667
16,271
0
87,895
W
Baron Samedi
YaMomzzTwo
Baron Samedi
6,782
1,159
2,641
4,185
14,870
19,404
663
3,121
11,346
39,296
0
W
Guan Yu
ƒyzik
Guan Yu
20,131
2,126
5,446
12,668
30,354
46,744
948
3,079
25,750
0
104,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,250
Gold Earned
54,428
680
Minions Killed
655
0
Camps Cleared
0
2,207,125
Distance Traveled
2,147,995
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,211
510
177
8
0
418,505
7
W
Danzaburou
11,558
525
153
7
0
419,018
2
L
Hachiman
13,117
596
181
8
0
407,434
4
L
Horus
10,502
477
32
1
0
470,702
7
L
Olorun
9,924
451
124
6
0
375,482
4
L
King Arthur
10,619
483
185
8
0
394,845
2
L
Bakasura
10,266
467
133
6
0
499,532
8
W
Da Ji
12,205
555
115
5
0
486,266
7
W
Baron Samedi
11,732
533
37
2
0
431,929
5
W
Guan Yu
13,544
616
198
9
0
451,407
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role