Player Matchup

Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Geb Jungle1781
Geb
Level 57
God Stats
1W - 5L
1,547 SR
Queue Stats
189W - 163L
1,553 Elo+
Party 1
Awilix
Awilix
MedeuceOnUrFace
Awilix
Level 28
God Stats
5W - 0L
1,499 SR
Queue Stats
44W - 29L
1,536 Elo+
Party 1
King Arthur
King Arthur
T0H3way
King Arthur
Level 133
God Stats
7W - 8L
1,252 SR
Queue Stats
593W - 575L
1,497 Elo+
Party 1
Poseidon
Poseidon
The Donvar
Poseidon
Level 116
God Stats
7W - 8L
1,526 SR
Queue Stats
165W - 150L
1,577 Elo+
Party 1
Team Averages
Level 98
1,465 SR
1,533 Elo+

VS

Team Averages
Level 66
1,487 SR
1,426 Elo+
Chernobog
Chernobog
Chargras
Chernobog
Level 77
God Stats
2W - 3L
1,474 SR
Queue Stats
19W - 29L
1,325 Elo+
Solo
Atlas
Atlas
DARKJESTER56789
Atlas
Level 27
God Stats
3W - 9L
1,297 SR
Queue Stats
113W - 140L
1,591 Elo+
Party 3
Cerberus
Cerberus
Shinburg96
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,283 Elo+
Party 2
Merlin
Merlin
cF Duck 11
Merlin
Level 132
God Stats
7W - 4L
1,646 SR
Queue Stats
186W - 171L
1,534 Elo+
Party 3
Arachne
Arachne
silverserpent09
Arachne
Level 87
God Stats
6W - 7L
1,519 SR
Queue Stats
39W - 32L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
8 / 2 / 13
10,048
591
12,515
9,694
5,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 2 / 16
8,971
528
8,245
12,728
9,461
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
10 / 0 / 11
11,317
666
15,646
12,350
5,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
T0H3way
King Arthur
15
5 / 2 / 15
9,575
563
8,970
14,238
11,154
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
The Donvar
Poseidon
15
7 / 6 / 12
9,627
566
8,982
9,188
2,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Chargras
Chernobog
12
3 / 6 / 4
7,659
451
2,896
12,125
3,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 7 / 0
7,471
439
5,617
17,542
13,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
Shinburg96
Cerberus
9
0 / 6 / 4
6,599
388
2,897
15,638
12,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
cF Duck 11
Merlin
12
1 / 6 / 1
7,328
431
7,797
9,884
3,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
4 / 10 / 1
7,162
421
6,321
16,676
5,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
20
35
Kills
10
12
Deaths
35
67
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
2
13
7.25
L
Chernobog
Chargras
Chernobog
3
6
4
0.83
L
2
7
0
0.29
W
5
2
16
6.5
W
10
0
11
15.5
L
Cerberus
Shinburg96
Cerberus
0
6
4
0.33
W
King Arthur
T0H3way
King Arthur
5
2
15
6.25
W
Poseidon
The Donvar
Poseidon
7
6
12
2.17
L
Merlin
cF Duck 11
Merlin
1
6
1
0.25
L
4
10
1
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,358
Damage
25,528
58,198
Taken
71,865
33,699
Mitigated
39,975
14,059
Healing
8,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,515
4,200
0
3,983
9,694
5,186
2,302
3,618
6,044
0
60,991
L
Chernobog
Chargras
Chernobog
2,896
829
0
2,095
12,125
3,887
396
3,440
8,685
0
31,390
L
5,617
1,152
0
991
17,542
13,938
280
3,861
13,681
27,893
0
W
8,245
1,329
0
3,780
12,728
9,461
40
3,150
9,578
32,082
0
W
15,646
6,090
0
3,554
12,350
5,208
1,296
3,118
9,124
0
91,320
L
Cerberus
Shinburg96
Cerberus
2,897
303
21
1,906
15,638
12,994
186
4,975
10,663
17,774
0
W
King Arthur
T0H3way
King Arthur
8,970
968
0
1,737
14,238
11,154
216
3,309
10,534
0
41,750
W
Poseidon
The Donvar
Poseidon
8,982
1,511
0
1,005
9,188
2,690
1,367
2,672
6,444
41,326
1,534
L
Merlin
cF Duck 11
Merlin
7,797
489
0
1,224
9,884
3,445
0
1,896
7,988
48,140
0
L
6,321
4,204
0
2,071
16,676
5,711
0
2,912
13,764
0
25,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,538
Gold Earned
36,219
452
Minions Killed
228
0
Camps Cleared
0
1,763,479
Distance Traveled
1,471,965
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,048
591
108
6
0
327,819
5
L
Chernobog
7,659
451
50
3
0
308,231
3
L
Atlas
7,471
439
46
3
0
262,000
1
W
Geb
8,971
528
39
2
0
372,098
3
W
Awilix
11,317
666
134
8
0
399,396
3
L
Cerberus
6,599
388
23
1
0
289,487
2
W
King Arthur
9,575
563
74
4
0
343,232
1
W
Poseidon
9,627
566
97
6
0
320,934
3
L
Merlin
7,328
431
72
4
0
300,523
10
L
Arachne
7,162
421
37
2
0
311,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role