Player Matchup

Bastet
Bastet
 
Bastet
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Keroes2000
Erlang Shen
Level 74
God Stats
7W - 1L
1,648 SR
Queue Stats
309W - 327L
1,537 Elo+
Party 2
Geb
Geb
Smite god3453
Geb
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,524 Elo+
Party 3
Tiamat
Tiamat
Ziir0TapZ
Tiamat
Level 28
God Stats
16W - 21L
1,415 SR
Queue Stats
34W - 43L
1,403 Elo+
Party 2
Izanami
Izanami
littledoug19
Izanami
Level 146
God Stats
4W - 2L
1,794 SR
Queue Stats
108W - 102L
1,529 Elo+
Party 3
Team Averages
Level 67
1,571 SR
1,499 Elo+

VS

Team Averages
Level 96
1,492 SR
1,398 Elo+
Fenrir
Fenrir
Celci
Fenrir
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 23L
1,456 Elo+
Party 1
Achilles
Achilles
Klyva
Achilles
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 31L
1,465 Elo+
Party 1
Merlin
Merlin
LCutright
Merlin
Level 102
God Stats
3W - 4L
1,500 SR
Queue Stats
54W - 52L
1,290 Elo+
Party 1
Ymir
Ymir
Lost9800
Ymir
Level 159
God Stats
18W - 13L
1,500 SR
Queue Stats
333W - 315L
1,369 Elo+
Party 1
Sol
Sol
blackychan8797
Sol
Level 68
God Stats
40W - 47L
1,458 SR
Queue Stats
42W - 52L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
6 / 0 / 0
6,266
627
3,552
3,974
1,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
Keroes2000
Erlang Shen
12
0 / 0 / 1
6,503
650
2,602
6,035
2,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 0 / 5
5,888
589
1,701
4,931
3,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Ziir0TapZ
Tiamat
11
2 / 0 / 4
6,189
619
3,440
4,680
2,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
littledoug19
Izanami
11
4 / 0 / 1
6,883
688
3,081
4,862
1,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Celci
Fenrir
8
0 / 3 / 0
4,618
462
2,740
6,408
1,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
Klyva
Achilles
9
0 / 1 / 0
5,118
512
2,470
5,332
3,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
LCutright
Merlin
8
0 / 3 / 0
4,716
472
3,055
5,651
1,626
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
9
0 / 0 / 0
4,770
477
2,051
4,299
2,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 5 / 0
3,812
381
1,707
4,125
620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
12
Kills
0
0
Deaths
12
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
0
0
6
L
Fenrir
Celci
Fenrir
0
3
0
0
W
Erlang Shen
Keroes2000
Erlang Shen
0
0
1
0.5
L
Achilles
Klyva
Achilles
0
1
0
0
L
Merlin
LCutright
Merlin
0
3
0
0
L
Ymir
0
0
0
0
W
0
0
5
2.5
W
Tiamat
Ziir0TapZ
Tiamat
2
0
4
4
L
0
5
0
0
W
Izanami
littledoug19
Izanami
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,376
Damage
12,023
24,482
Taken
25,815
11,002
Mitigated
9,623
13,384
Healing
6,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
3,552
1,029
0
3,128
3,974
1,145
0
271
3,703
0
28,708
L
Fenrir
Celci
Fenrir
2,740
786
0
813
6,408
1,913
0
932
5,406
0
20,383
W
Erlang Shen
Keroes2000
Erlang Shen
2,602
1,225
0
3,811
6,035
2,894
0
0
5,712
0
37,866
L
Achilles
Klyva
Achilles
2,470
746
0
2,303
5,332
3,144
0
0
5,332
0
26,284
L
Merlin
LCutright
Merlin
3,055
335
0
1,907
5,651
1,626
0
1,687
3,831
28,036
0
L
Ymir
2,051
454
0
1,218
4,299
2,320
0
1,070
3,126
18,255
0
W
1,701
124
0
1,668
4,931
3,331
0
2,561
2,370
12,977
0
W
Tiamat
Ziir0TapZ
Tiamat
3,440
122
0
2,444
4,680
2,137
0
2,354
2,326
30,340
0
L
1,707
1,039
0
540
4,125
620
0
1,122
2,979
7,986
0
W
Izanami
littledoug19
Izanami
3,081
2,097
0
2,333
4,862
1,495
2,916
1,627
3,235
0
45,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,729
Gold Earned
23,034
351
Minions Killed
210
0
Camps Cleared
0
1,008,502
Distance Traveled
867,094
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,266
627
60
6
0
240,528
4
L
Fenrir
4,618
462
52
5
0
207,344
0
W
Erlang Shen
6,503
650
101
10
0
199,436
3
L
Achilles
5,118
512
62
6
0
170,013
0
L
Merlin
4,716
472
54
5
0
184,298
2
L
Ymir
4,770
477
24
2
0
185,566
1
W
Geb
5,888
589
21
2
0
178,216
2
W
Tiamat
6,189
619
74
7
0
203,561
0
L
Sol
3,812
381
18
2
0
119,873
0
W
Izanami
6,883
688
95
10
0
186,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role