Player Matchup

Atlas
Atlas
Hibris
Atlas
Level 154
God Stats
70W - 4L
1,995 SR
Queue Stats
1,416W - 96L
2,220 Elo+
Party 1
Anhur
Anhur
ItsCaptainBasch
Anhur
Level 143
God Stats
6W - 1L
1,787 SR
Queue Stats
764W - 23L
2,347 Elo+
Party 1
Baron Samedi
Baron Samedi
SlugKing
Baron Samedi
Level 149
God Stats
25W - 1L
2,006 SR
Queue Stats
1,405W - 111L
2,202 Elo+
Party 1
Team Averages
Level 149
1,930 SR
2,256 Elo+

VS

Team Averages
Level 151
1,673 SR
1,761 Elo+
Rama
Rama
 
Rama
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Martten
Geb
Level 160
God Stats
2W - 1L
1,816 SR
Queue Stats
238W - 82L
1,966 Elo+
Party 2
Fafnir
Fafnir
MrGatoPanzon
Fafnir
Level 136
God Stats
11W - 8L
1,703 SR
Queue Stats
215W - 95L
1,817 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Hibris
Atlas
13
2 / 0 / 12
8,269
827
7,509
11,880
12,188
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
6 / 0 / 8
7,948
795
7,957
5,732
2,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
SlugKing
Baron Samedi
13
6 / 0 / 8
8,280
828
13,466
7,368
3,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
0 / 8 / 0
5,656
566
3,796
8,673
2,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
10
0 / 3 / 0
5,751
575
4,012
12,656
9,951
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fafnir
10
0 / 3 / 0
6,421
642
3,857
12,821
12,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
0
14
Kills
0
0
Deaths
14
28
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
8
0
0
W
Atlas
Hibris
Atlas
2
0
12
8
W
6
0
8
10
L
Geb
0
3
0
0
L
Fafnir
0
3
0
0
W
Baron Samedi
SlugKing
Baron Samedi
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,932
Damage
11,665
24,980
Taken
34,150
18,350
Mitigated
25,482
13,259
Healing
3,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,796
2,235
0
656
8,673
2,716
0
6,115
2,558
0
19,096
W
Atlas
Hibris
Atlas
7,509
3,132
0
4,352
11,880
12,188
221
2,844
8,610
18,559
0
W
7,957
3,678
0
1,457
5,732
2,550
1,266
2,174
3,558
0
31,443
L
Geb
4,012
260
0
750
12,656
9,951
0
7,224
5,432
13,960
0
L
Fafnir
3,857
511
0
2,383
12,821
12,815
0
7,825
4,996
11,786
0
W
Baron Samedi
SlugKing
Baron Samedi
13,466
1,500
3,430
4,020
7,368
3,612
1,138
3,066
4,302
40,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,497
Gold Earned
17,828
131
Minions Killed
72
8
Camps Cleared
1
532,663
Distance Traveled
488,282
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,656
566
48
5
1
138,267
3
W
Atlas
8,269
827
16
2
1
190,650
2
W
Anhur
7,948
795
45
5
5
172,912
2
L
Geb
5,751
575
14
1
0
176,406
4
L
Fafnir
6,421
642
10
1
0
173,609
4
W
Baron Samedi
8,280
828
70
7
2
169,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role