Player Matchup

Chaac
Chaac
Affro Ninjaz
Chaac
Level 91
God Stats
7W - 2L
1,491 SR
Queue Stats
7W - 3L
1,495 Elo+
Party 1
Ganesha
Ganesha
KaptainTurk
Ganesha
Level 109
God Stats
1W - 0L
1,297 SR
Queue Stats
77W - 47L
1,559 Elo+
Party 1
Awilix
Awilix
L1dwin
Awilix
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 7L
1,598 Elo+
Party 1
Chiron
Chiron
VR Kingsman
Chiron
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 33L
1,604 Elo+
Party 1
Zhong Kui
Zhong Kui
VR Whitney
Zhong Kui
Level 16
God Stats
2W - 1L
1,824 SR
Queue Stats
45W - 26L
1,491 Elo+
Party 1
Team Averages
Level 84
1,522 SR
1,549 Elo+

VS

Team Averages
Level 46
1,536 SR
1,374 Elo+
Pele
Pele
DarkViperVII
Pele
Level 129
God Stats
5W - 3L
1,500 SR
Queue Stats
430W - 448L
1,392 Elo+
Party 2
Olorun
Olorun
Jiivai
Olorun
Level 19
God Stats
4W - 4L
1,774 SR
Queue Stats
4W - 8L
1,316 Elo+
Party 2
Horus
Horus
Lotus Dubbo
Horus
Level 22
God Stats
26W - 31L
1,444 SR
Queue Stats
28W - 41L
1,341 Elo+
Party 2
Izanami
Izanami
Riley Komen
Izanami
Level 17
God Stats
3W - 6L
1,467 SR
Queue Stats
9W - 17L
1,375 Elo+
Party 2
Mulan
Mulan
YOUboutTOlearn
Mulan
Level 45
God Stats
11W - 13L
1,495 SR
Queue Stats
44W - 49L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 1
6,542
654
5,100
7,088
6,328
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ganesha
KaptainTurk
Ganesha
9
0 / 0 / 6
5,715
572
3,028
7,356
4,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
L1dwin
Awilix
10
2 / 0 / 2
5,522
552
2,703
4,923
1,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
11
5 / 0 / 1
6,102
610
5,227
2,861
673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
VR Whitney
Zhong Kui
10
1 / 0 / 0
5,638
564
3,345
6,309
4,338
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,018
502
2,069
7,114
1,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Olorun
Jiivai
Olorun
10
0 / 0 / 0
5,302
530
2,731
3,969
1,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 2 / 0
4,971
497
1,167
6,363
2,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Riley Komen
Izanami
8
0 / 3 / 0
4,730
473
2,687
5,757
1,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 5 / 0
5,130
513
4,470
7,080
3,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
12
Kills
0
0
Deaths
12
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
L
0
2
0
0
L
Olorun
Jiivai
Olorun
0
0
0
0
W
Ganesha
KaptainTurk
Ganesha
0
0
6
3
W
Awilix
L1dwin
Awilix
2
0
2
3
L
0
2
0
0
L
Izanami
Riley Komen
Izanami
0
3
0
0
W
Chiron
5
0
1
5.5
W
Zhong Kui
VR Whitney
Zhong Kui
1
0
0
1
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,403
Damage
13,124
28,537
Taken
30,283
16,905
Mitigated
10,822
13,696
Healing
7,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,100
1,234
0
4,798
7,088
6,328
303
0
7,088
0
34,304
L
2,069
636
0
1,193
7,114
1,984
0
1,717
5,397
0
26,612
L
Olorun
Jiivai
Olorun
2,731
1,119
0
1,695
3,969
1,569
0
1,980
1,989
26,799
3,158
W
Ganesha
KaptainTurk
Ganesha
3,028
116
11
2,147
7,356
4,019
563
0
7,356
18,677
0
W
Awilix
L1dwin
Awilix
2,703
588
0
1,772
4,923
1,547
484
875
4,048
0
25,036
L
1,167
632
42
1,822
6,363
2,415
0
1,493
4,870
0
9,986
L
Izanami
Riley Komen
Izanami
2,687
2,251
0
1,849
5,757
1,287
0
1,183
4,574
0
26,772
W
Chiron
5,227
1,415
492
682
2,861
673
2,220
0
2,861
0
34,823
W
Zhong Kui
VR Whitney
Zhong Kui
3,345
456
0
3,794
6,309
4,338
0
1,447
4,862
34,319
0
L
4,470
1,678
0
1,179
7,080
3,567
0
0
7,080
0
24,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,519
Gold Earned
25,151
320
Minions Killed
243
0
Camps Cleared
0
1,040,995
Distance Traveled
879,391
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,542
654
70
7
0
204,579
0
L
Pele
5,018
502
49
5
0
191,574
4
L
Olorun
5,302
530
71
7
0
171,308
7
W
Ganesha
5,715
572
2
0
0
209,921
4
W
Awilix
5,522
552
70
7
0
255,187
4
L
Horus
4,971
497
16
2
0
178,935
2
L
Izanami
4,730
473
56
6
0
158,387
2
W
Chiron
6,102
610
100
10
0
195,784
2
W
Zhong Kui
5,638
564
78
8
0
175,524
3
L
Mulan
5,130
513
51
5
0
179,187
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role