Player Matchup

Shiva
Shiva
Platinum I
 
Shiva
Platinum I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum I
Cobioren
Ganesha
Platinum I
Level 126
God Stats
25W - 23L
1,659 SR
Queue Stats
162W - 156L
1,942 MMR
Solo
Nu Wa
Nu Wa
Platinum I
CxaF
Nu Wa
Platinum I
Level 160
God Stats
4W - 5L
1,624 SR
Queue Stats
89W - 79L
1,906 MMR
Solo
Danzaburou
Danzaburou
Platinum III
Mehaa
Danzaburou
Platinum III
Level 127
God Stats
16W - 18L
1,654 SR
Queue Stats
280W - 291L
1,817 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 113
1,588 SR
1,733 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 132
1,764 SR
1,882 MMR
Merlin
Merlin
Masters
BlargstarOne
Merlin
Masters
Level 160
God Stats
26W - 12L
1,774 SR
Queue Stats
128W - 113L
2,734 MMR
Solo
Ullr
Ullr
Platinum III
Cuchurrumy
Ullr
Platinum III
Level 157
God Stats
3W - 3L
1,671 SR
Queue Stats
71W - 79L
1,723 MMR
Solo
Horus
Horus
Gold II
SacredKnight20
Horus
Gold II
Level 157
God Stats
4W - 2L
1,605 SR
Queue Stats
30W - 21L
1,710 MMR
Solo
Ne Zha
Ne Zha
Gold II
Vegggie
Ne Zha
Gold II
Level 69
God Stats
3W - 0L
1,820 SR
Queue Stats
101W - 106L
1,533 MMR
Solo
Freya
Freya
Gold II
Vizzla
Freya
Gold II
Level 119
God Stats
2W - 0L
1,949 SR
Queue Stats
45W - 34L
1,709 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
6
0 / 0 / 0
3,524
705
2,161
4,373
1,542
Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bacchus
 
Bacchus
1
0 / 0 / 0
2,403
481
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Ganesha
Cobioren
Ganesha
5
0 / 1 / 0
3,301
660
421
3,157
1,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
CxaF
Nu Wa
7
0 / 0 / 0
3,657
731
517
1,233
258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Mehaa
Danzaburou
5
0 / 1 / 0
3,402
680
1,210
2,028
284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BastetPersephoneGilgameshCliodhna

VS

Bans
AthenaKing ArthurGebThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
6
0 / 0 / 1
3,469
694
165
1,047
237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

6
2 / 0 / 0
3,906
781
2,053
1,875
378
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 0 / 0
3,370
674
2,193
3,489
1,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Ne Zha
Vegggie
Ne Zha
4
0 / 0 / 2
3,291
658
962
1,863
483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Freya
Vizzla
Freya
5
0 / 0 / 0
3,258
652
0
1,738
397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
2
2
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
0
0
0
L
Bacchus
 
Bacchus
0
0
0
0
W
Merlin
0
0
1
0.5
L
Ganesha
Cobioren
Ganesha
0
1
0
0
W
2
0
0
2
L
Nu Wa
CxaF
Nu Wa
0
0
0
0
L
Danzaburou
Mehaa
Danzaburou
0
1
0
0
W
0
0
0
0
W
Ne Zha
Vegggie
Ne Zha
0
0
2
1
W
Freya
Vizzla
Freya
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,309
Damage
5,373
10,791
Taken
10,012
3,130
Mitigated
3,328
4,287
Healing
4,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
2,161
199
0
1,709
4,373
1,542
0
0
4,118
0
16,598
L
Bacchus
 
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
165
0
0
377
1,047
237
0
266
755
16,891
0
L
Ganesha
Cobioren
Ganesha
421
199
0
1,362
3,157
1,046
0
0
3,157
6,886
0
W
2,053
961
0
500
1,875
378
0
338
1,537
0
19,389
L
Nu Wa
CxaF
Nu Wa
517
231
0
500
1,233
258
0
165
1,068
16,132
0
L
Danzaburou
Mehaa
Danzaburou
1,210
865
0
716
2,028
284
0
0
2,028
0
14,023
W
2,193
1,161
38
2,027
3,489
1,833
0
0
3,489
0
12,605
W
Ne Zha
Vegggie
Ne Zha
962
286
0
1,047
1,863
483
0
206
1,649
0
5,999
W
Freya
Vizzla
Freya
0
0
0
458
1,738
397
0
94
1,644
14,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,287
Gold Earned
17,294
124
Minions Killed
150
0
Camps Cleared
0
395,307
Distance Traveled
521,831
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
3,524
705
32
6
0
114,419
3
L
Bacchus
2,403
481
0
0
0
73
0
W
Merlin
3,469
694
36
7
0
107,015
2
L
Ganesha
3,301
660
0
0
0
92,726
1
W
Ullr
3,906
781
41
8
0
95,315
1
L
Nu Wa
3,657
731
44
9
0
101,811
2
L
Danzaburou
3,402
680
48
10
0
86,278
1
W
Horus
3,370
674
25
5
0
108,770
2
W
Ne Zha
3,291
658
12
2
0
103,894
2
W
Freya
3,258
652
36
7
0
106,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role