Player Matchup

Ares
Ares
Hecklar
Ares
Level 42
God Stats
5W - 7L
1,452 SR
Queue Stats
133W - 153L
1,534 Elo+
Party 2
King Arthur
King Arthur
KentaTheGod
King Arthur
Level 100
God Stats
10W - 10L
1,538 SR
Queue Stats
228W - 249L
1,509 Elo+
Party 2
Yu Huang
Yu Huang
Lethal_-_Lotus
Yu Huang
Level 137
God Stats
20W - 20L
1,529 SR
Queue Stats
94W - 91L
1,563 Elo+
Party 2
Neith
Neith
RemnantValkyrie
Neith
Level 108
God Stats
40W - 33L
1,597 SR
Queue Stats
99W - 112L
1,511 Elo+
Party 2
Thor
Thor
Thunderoller
Thor
Level 107
God Stats
5W - 8L
1,500 SR
Queue Stats
241W - 284L
1,488 Elo+
Party 2
Team Averages
Level 99
1,523 SR
1,521 Elo+

VS

Team Averages
Level 90
1,561 SR
1,581 Elo+
Yu Huang
Yu Huang
Ch0nk
Yu Huang
Level 89
God Stats
5W - 2L
1,888 SR
Queue Stats
38W - 30L
1,531 Elo+
Party 1
Hercules
Hercules
Chaccus
Hercules
Level 147
God Stats
4W - 3L
1,391 SR
Queue Stats
214W - 192L
1,576 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PepperTeaa
Tsukuyomi
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 64L
1,589 Elo+
Party 1
Anubis
Anubis
SaulRN15
Anubis
Level 74
God Stats
3W - 4L
1,474 SR
Queue Stats
31W - 22L
1,459 Elo+
Solo
Anhur
Anhur
Ultimamaxis123
Anhur
Level 16
God Stats
6W - 2L
1,552 SR
Queue Stats
13W - 4L
1,751 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Hecklar
Ares
9
2 / 0 / 7
6,109
611
2,946
5,518
3,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
KentaTheGod
King Arthur
11
5 / 3 / 0
6,306
631
5,407
6,802
3,493
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Yu Huang
10
4 / 0 / 3
6,171
617
7,113
4,632
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 0 / 2
6,673
667
7,446
3,955
1,113
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
4 / 1 / 5
5,693
569
4,708
7,207
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Ch0nk
Yu Huang
8
1 / 6 / 0
5,043
504
2,856
7,143
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Chaccus
Hercules
7
1 / 4 / 2
4,932
493
2,115
10,453
4,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
PepperTeaa
Tsukuyomi
9
2 / 3 / 2
5,465
547
4,781
7,230
2,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
SaulRN15
Anubis
6
0 / 5 / 0
4,344
434
1,651
4,743
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
0 / 4 / 1
4,201
420
1,726
5,719
1,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
21
Kills
4
4
Deaths
22
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
Ch0nk
Yu Huang
1
6
0
0.17
L
Hercules
Chaccus
Hercules
1
4
2
0.5
W
Ares
Hecklar
Ares
2
0
7
5.5
W
King Arthur
KentaTheGod
King Arthur
5
3
0
1.67
W
Yu Huang
4
0
3
5.5
L
Tsukuyomi
PepperTeaa
Tsukuyomi
2
3
2
1
W
6
0
2
7
L
Anubis
SaulRN15
Anubis
0
5
0
0
W
4
1
5
6.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,620
Damage
13,129
28,114
Taken
35,288
11,970
Mitigated
11,597
8,373
Healing
5,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
Ch0nk
Yu Huang
2,856
235
0
250
7,143
2,087
165
3,739
3,404
21,475
0
L
Hercules
Chaccus
Hercules
2,115
536
0
2,178
10,453
4,721
0
3,438
7,015
0
8,527
W
Ares
Hecklar
Ares
2,946
91
0
2,077
5,518
3,932
0
591
4,927
9,239
0
W
King Arthur
KentaTheGod
King Arthur
5,407
991
0
500
6,802
3,493
162
1,306
5,285
0
31,029
W
Yu Huang
7,113
621
58
1,579
4,632
1,537
0
1,270
3,362
33,420
0
L
Tsukuyomi
PepperTeaa
Tsukuyomi
4,781
1,029
0
1,026
7,230
2,213
0
2,059
5,171
0
28,545
W
7,446
3,863
0
1,922
3,955
1,113
636
341
3,614
0
46,229
L
Anubis
SaulRN15
Anubis
1,651
79
0
840
4,743
1,533
0
0
4,743
12,340
0
W
4,708
990
0
2,237
7,207
1,895
0
702
6,419
0
17,259
L
1,726
853
0
947
5,719
1,043
0
823
4,896
0
13,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,952
Gold Earned
23,985
257
Minions Killed
160
0
Camps Cleared
0
995,793
Distance Traveled
921,985
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
5,043
504
44
4
0
174,579
0
L
Hercules
4,932
493
13
1
0
199,535
0
W
Ares
6,109
611
12
1
0
217,673
0
W
King Arthur
6,306
631
59
6
0
191,922
1
W
Yu Huang
6,171
617
62
6
0
188,477
3
L
Tsukuyomi
5,465
547
56
6
0
210,508
3
W
Neith
6,673
667
91
9
0
180,078
1
L
Anubis
4,344
434
24
2
0
155,241
3
W
Thor
5,693
569
33
3
0
217,643
2
L
Anhur
4,201
420
23
2
0
182,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role