Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
BonesAreMoney
Sol
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 2L
1,966 Elo+
Party 2
Geb
Geb
GiveEmDaBeans
Geb
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 1L
1,810 Elo+
Party 2
Poseidon
Poseidon
MommyBiscuits
Poseidon
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 1L
1,787 Elo+
Party 2
Fenrir
Fenrir
RockyBallbuster
Fenrir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 3L
1,928 Elo+
Party 2
Team Averages
Level 13
1,500 SR
1,798 Elo+

VS

Team Averages
Level 85
1,645 SR
1,564 Elo+
Sylvanus
Sylvanus
NinjaNatsu
Sylvanus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,565 Elo+
Party 1
Hou Yi
Hou Yi
TubeSockBandit
Hou Yi
Level 108
God Stats
1W - 1L
1,750 SR
Queue Stats
38W - 31L
1,587 Elo+
Party 1
Hel
Hel
ginnix
Hel
Level 142
God Stats
0W - 1L
1,742 SR
Queue Stats
91W - 89L
1,519 Elo+
Party 3
Jormungandr
Jormungandr
l The Bad Guy l
Jormungandr
Level 114
God Stats
0W - 1L
1,422 SR
Queue Stats
29W - 33L
1,459 Elo+
Party 3
Chaac
Chaac
wDragonw ez
Chaac
Level 15
God Stats
21W - 10L
1,813 SR
Queue Stats
21W - 10L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
20
8 / 6 / 15
13,933
820
24,017
17,217
7,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 3 / 9
14,107
830
23,360
16,417
5,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
2 / 0 / 23
13,687
805
18,517
18,072
20,892
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Poseidon
MommyBiscuits
Poseidon
20
4 / 2 / 14
14,872
875
29,311
15,435
7,298
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
9 / 4 / 12
13,876
816
15,427
18,406
14,925
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
NinjaNatsu
Sylvanus
18
0 / 5 / 8
11,811
695
5,807
25,824
31,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
7 / 8 / 3
12,110
712
16,633
20,507
7,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
ginnix
Hel
20
3 / 8 / 6
12,565
739
15,449
23,762
10,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr
l The Bad Guy l
Jormungandr
18
1 / 4 / 9
11,509
677
7,641
19,262
14,434
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
4 / 4 / 7
12,082
711
18,242
32,597
26,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
48
29
Kills
15
15
Deaths
29
73
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
6
15
2.58
W
6
3
9
3.5
W
2
0
23
13.5
W
Poseidon
MommyBiscuits
Poseidon
4
2
14
5.5
L
Sylvanus
NinjaNatsu
Sylvanus
0
5
8
0.8
W
9
4
12
3.75
L
7
8
3
1.06
L
Hel
ginnix
Hel
3
8
6
0.75
L
Jormungandr
l The Bad Guy l
Jormungandr
1
4
9
1.38
L
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,632
Damage
63,772
85,547
Taken
121,952
56,191
Mitigated
90,552
33,438
Healing
30,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
24,017
5,086
0
13,694
17,217
7,550
1,231
4,600
12,617
0
49,561
W
23,360
10,945
0
6,140
16,417
5,526
3,755
6,397
10,020
85,287
0
W
18,517
347
0
7,066
18,072
20,892
450
7,485
10,587
29,747
0
W
Poseidon
MommyBiscuits
Poseidon
29,311
4,364
0
3,248
15,435
7,298
2,788
3,887
11,548
113,615
0
L
Sylvanus
NinjaNatsu
Sylvanus
5,807
812
3,419
4,195
25,824
31,327
68
15,381
9,315
19,934
0
W
15,427
3,276
0
3,290
18,406
14,925
936
6,528
11,878
0
38,876
L
16,633
10,065
0
2,387
20,507
7,577
1,084
9,553
10,505
0
32,619
L
Hel
ginnix
Hel
15,449
967
5,873
6,937
23,762
10,243
0
13,204
10,038
64,299
0
L
Jormungandr
l The Bad Guy l
Jormungandr
7,641
1,427
0
926
19,262
14,434
342
10,946
7,769
44,366
0
L
18,242
3,229
225
6,618
32,597
26,971
62
18,896
12,861
0
42,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,475
Gold Earned
60,077
390
Minions Killed
296
0
Camps Cleared
0
1,993,254
Distance Traveled
1,580,400
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
13,933
820
60
4
0
386,485
1
W
Sol
14,107
830
113
7
0
350,564
1
W
Geb
13,687
805
17
1
0
398,137
0
W
Poseidon
14,872
875
160
9
0
425,405
2
L
Sylvanus
11,811
695
34
2
0
287,212
0
W
Fenrir
13,876
816
40
2
0
432,663
2
L
Hou Yi
12,110
712
39
2
0
297,248
2
L
Hel
12,565
739
121
7
0
321,656
1
L
Jormungandr
11,509
677
64
4
0
311,707
0
L
Chaac
12,082
711
38
2
0
362,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role