Player Matchup

Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
BriPowerHouse
Agni
Level 32
God Stats
3W - 0L
1,743 SR
Queue Stats
8W - 9L
1,408 Elo+
Solo
Fenrir
Fenrir
gordura_acustico
Fenrir
Level 50
God Stats
4W - 0L
1,624 SR
Queue Stats
171W - 211L
1,338 Elo+
Solo
Yemoja
Yemoja
guccipotato420
Yemoja
Level 29
God Stats
6W - 11L
1,434 SR
Queue Stats
11W - 25L
1,032 Elo+
Party 1
Medusa
Medusa
siluata
Medusa
Level 44
God Stats
2W - 6L
1,185 SR
Queue Stats
11W - 25L
1,032 Elo+
Party 1
Team Averages
Level 57
1,497 SR
1,262 Elo+

VS

Team Averages
Level 29
1,500 SR
1,084 Elo+
Horus
Horus
 
Horus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
AtreyoLoves69
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
979 Elo+
Party 2
Ra
Ra
Gym5ock
Ra
Level 10
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 10L
979 Elo+
Party 2
Neith
Neith
IkonPython29
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
979 Elo+
Party 2
Mercury
Mercury
ThineDoughnut
Mercury
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 14L
982 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
9 / 0 / 7
9,071
648
11,016
13,027
9,913
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
6 / 4 / 6
8,127
581
6,898
7,843
2,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 1 / 7
7,849
561
3,732
10,462
3,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
4 / 1 / 6
7,783
556
4,445
5,273
2,272
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
siluata
Medusa
12
3 / 2 / 10
7,260
519
6,281
8,437
2,371
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 4 / 0
5,440
389
1,417
6,152
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 6 / 3
5,719
409
2,702
11,720
6,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 7 / 1
7,448
532
7,419
8,423
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 4 / 3
5,376
384
2,033
5,137
1,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Mercury
12
4 / 4 / 3
7,565
540
6,544
11,015
3,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
25
Kills
8
8
Deaths
25
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
9
0
7
12.5
L
Horus
 
Horus
0
4
0
0
L
0
6
3
0.25
W
6
4
6
2.25
L
4
7
1
0.64
L
0
4
3
0.38
L
Mercury
4
4
3
1.38
W
3
1
7
6.5
W
4
1
6
7
W
Medusa
siluata
Medusa
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,372
Damage
20,115
45,042
Taken
42,447
20,483
Mitigated
16,706
14,558
Healing
4,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,016
2,804
344
5,587
13,027
9,913
1,184
437
12,590
0
45,020
L
Horus
 
Horus
1,417
842
0
1,127
6,152
2,514
0
0
6,152
0
11,294
L
2,702
357
0
593
11,720
6,317
0
3,496
8,224
9,698
0
W
6,898
605
0
1,591
7,843
2,273
444
2,561
5,282
38,721
0
L
7,419
1,721
109
1,047
8,423
2,698
287
2,527
5,896
33,899
0
L
2,033
1,394
0
218
5,137
1,644
0
968
4,169
0
12,539
L
Mercury
6,544
2,344
0
1,010
11,015
3,533
0
4,299
6,716
0
46,526
W
3,732
938
0
5,666
10,462
3,654
0
2,282
8,180
0
42,469
W
4,445
738
876
494
5,273
2,272
2,014
2,428
2,845
28,782
1,286
W
Medusa
siluata
Medusa
6,281
2,380
0
0
8,437
2,371
815
2,413
6,024
0
32,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,090
Gold Earned
31,548
340
Minions Killed
220
0
Camps Cleared
0
1,402,190
Distance Traveled
1,331,710
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,071
648
77
6
0
316,914
1
L
Horus
5,440
389
35
3
0
185,670
0
L
Ares
5,719
409
13
1
0
281,605
2
W
Agni
8,127
581
72
5
0
256,674
0
L
Ra
7,448
532
71
5
0
259,245
0
L
Neith
5,376
384
21
2
0
257,995
1
L
Mercury
7,565
540
80
6
0
347,195
3
W
Fenrir
7,849
561
85
6
0
299,609
1
W
Yemoja
7,783
556
59
4
0
241,417
0
W
Medusa
7,260
519
47
3
0
287,576
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role