Player Matchup

Cupid
Cupid
N3419P
Cupid
Level 122
God Stats
1W - 0L
1,312 SR
Queue Stats
10W - 10L
1,262 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
bestofemall
Morgan Le Fay
Level 123
God Stats
1W - 1L
1,810 SR
Queue Stats
10W - 8L
1,397 Elo+
Party 1
Hercules
Hercules
gloom333
Hercules
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,259 Elo+
Party 1
Team Averages
Level 100
1,540 SR
1,306 Elo+

VS

Team Averages
Level 45
1,236 SR
1,236 Elo+
Artemis
Artemis
CharlieRed
Artemis
Level 24
God Stats
0W - 4L
1,287 SR
Queue Stats
6W - 32L
1,282 Elo+
Party 2
Merlin
Merlin
juan24set
Merlin
Level 77
God Stats
1W - 9L
1,198 SR
Queue Stats
9W - 40L
1,322 Elo+
Party 2
Shiva
Shiva
namechanged188
Shiva
Level 33
God Stats
0W - 6L
1,223 SR
Queue Stats
5W - 30L
1,104 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
N3419P
Cupid
20
11 / 3 / 13
14,972
713
17,957
16,204
5,286
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
bestofemall
Morgan Le Fay
19
6 / 3 / 16
14,695
700
15,563
18,444
5,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
gloom333
Hercules
20
8 / 0 / 12
14,752
702
9,303
19,098
26,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CharlieRed
Artemis
16
0 / 8 / 4
11,963
570
10,822
14,627
5,111
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
juan24set
Merlin
20
5 / 6 / 1
14,357
684
19,895
13,909
4,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 11 / 2
10,723
511
10,428
20,612
11,443
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
12
25
Kills
5
6
Deaths
25
41
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
CharlieRed
Artemis
0
8
4
0.25
W
Cupid
N3419P
Cupid
11
3
13
5.83
W
Morgan Le Fay
bestofemall
Morgan Le Fay
6
3
16
4.67
W
Hercules
gloom333
Hercules
8
0
12
14
L
Merlin
juan24set
Merlin
5
6
1
0.92
L
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,823
Damage
41,145
53,746
Taken
49,148
37,427
Mitigated
21,409
15,473
Healing
5,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
CharlieRed
Artemis
10,822
3,790
0
3,034
14,627
5,111
0
3,746
10,424
0
46,153
W
Cupid
N3419P
Cupid
17,957
8,116
1,004
3,883
16,204
5,286
2,136
6,530
9,343
0
83,940
W
Morgan Le Fay
bestofemall
Morgan Le Fay
15,563
1,359
0
2,061
18,444
5,690
533
7,774
10,670
64,302
0
W
Hercules
gloom333
Hercules
9,303
1,076
997
7,528
19,098
26,451
365
6,813
12,285
0
30,099
L
Merlin
juan24set
Merlin
19,895
112
299
1,258
13,909
4,855
0
6,036
7,818
63,231
0
L
10,428
1,767
0
667
20,612
11,443
0
6,027
14,332
0
23,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,419
Gold Earned
37,043
228
Minions Killed
193
15
Camps Cleared
1
1,126,731
Distance Traveled
893,634
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,963
570
61
3
1
258,255
1
W
Cupid
14,972
713
111
5
5
360,778
5
W
Morgan Le Fay
14,695
700
85
4
8
360,611
5
W
Hercules
14,752
702
32
2
2
405,342
1
L
Merlin
14,357
684
106
5
0
331,058
4
L
Shiva
10,723
511
26
1
0
304,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role