Player Matchup

Skadi
Skadi
 
Skadi
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Artselom
King Arthur
Level 156
God Stats
0W - 1L
1,356 SR
Queue Stats
156W - 134L
1,595 Elo+
Party 1
Medusa
Medusa
SrPotacio
Medusa
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Ares
Ares
Vortick
Ares
Level 149
God Stats
9W - 5L
1,486 SR
Queue Stats
256W - 271L
1,628 Elo+
Party 1
Team Averages
Level 131
1,468 SR
1,545 Elo+

VS

Team Averages
Level 125
1,587 SR
1,600 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
GODLYENERGY
Thoth
Level 89
God Stats
1W - 0L
1,687 SR
Queue Stats
4W - 1L
1,742 Elo+
Solo
Medusa
Medusa
LordSaladz
Medusa
Level 145
God Stats
2W - 2L
1,822 SR
Queue Stats
121W - 95L
1,633 Elo+
Party 2
Chiron
Chiron
TurribleToby
Chiron
Level 125
God Stats
6W - 4L
1,426 SR
Queue Stats
281W - 290L
1,529 Elo+
Solo
Odin
Odin
chuck kneipp94
Odin
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 28L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
5 / 4 / 5
8,568
857
11,397
10,521
5,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
 
Da Ji
14
4 / 6 / 6
7,856
786
8,088
10,346
7,179
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
Artselom
King Arthur
13
0 / 6 / 9
7,137
714
8,938
17,163
11,518
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Medusa
SrPotacio
Medusa
14
2 / 6 / 7
7,349
735
9,387
11,550
4,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
Vortick
Ares
13
5 / 5 / 7
8,165
817
9,875
15,016
17,280
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
2 / 3 / 18
8,775
878
9,790
14,132
17,678
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
13 / 2 / 9
10,644
1,064
14,687
9,873
4,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
LordSaladz
Medusa
16
5 / 4 / 15
9,669
967
14,571
9,174
4,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
15
4 / 3 / 11
8,878
888
12,457
9,448
4,321
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 4 / 14
8,507
851
4,337
11,799
11,915
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
94
16
Kills
27
27
Deaths
16
34
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
5
4
5
1.88
L
Da Ji
 
Da Ji
4
6
6
1.17
W
Gilgamesh
 
Gilgamesh
2
3
18
3.67
L
King Arthur
Artselom
King Arthur
0
6
9
0.75
W
13
2
9
8.75
W
Medusa
LordSaladz
Medusa
5
4
15
3.13
L
Medusa
SrPotacio
Medusa
2
6
7
0.92
W
Chiron
4
3
11
3.17
L
Ares
Vortick
Ares
5
5
7
1.7
W
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,685
Damage
55,842
64,596
Taken
54,426
46,551
Mitigated
43,012
12,312
Healing
16,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
11,397
5,085
1,802
2,211
10,521
5,687
93
4,035
6,486
0
27,288
L
Da Ji
 
Da Ji
8,088
1,895
433
270
10,346
7,179
0
2,286
8,060
0
10,644
W
Gilgamesh
 
Gilgamesh
9,790
3,535
660
1,475
14,132
17,678
590
2,059
11,572
0
13,465
L
King Arthur
Artselom
King Arthur
8,938
1,209
0
3,562
17,163
11,518
32
3,488
13,675
0
18,174
W
14,687
645
1,449
3,339
9,873
4,479
1,828
1,753
7,851
37,452
0
W
Medusa
LordSaladz
Medusa
14,571
5,920
348
471
9,174
4,619
1,849
1,476
7,533
0
28,750
L
Medusa
SrPotacio
Medusa
9,387
4,458
0
1,523
11,550
4,887
360
1,613
9,937
0
14,737
W
Chiron
12,457
3,226
2,521
2,299
9,448
4,321
1,001
1,383
7,848
0
15,899
L
Ares
Vortick
Ares
9,875
509
519
1,992
15,016
17,280
0
3,265
11,751
11,805
0
W
4,337
877
1,024
2,811
11,799
11,915
322
3,204
8,266
0
6,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,075
Gold Earned
46,473
81
Minions Killed
106
0
Camps Cleared
0
853,961
Distance Traveled
945,249
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,568
857
46
5
0
162,034
0
L
Da Ji
7,856
786
7
1
0
168,283
1
W
Gilgamesh
8,775
878
11
1
0
200,738
2
L
King Arthur
7,137
714
13
1
0
189,570
2
W
Thoth
10,644
1,064
41
4
0
202,523
1
W
Medusa
9,669
967
35
4
0
149,724
0
L
Medusa
7,349
735
13
1
0
167,031
0
W
Chiron
8,878
888
14
1
0
193,958
0
L
Ares
8,165
817
2
0
0
167,043
0
W
Odin
8,507
851
5
1
0
198,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role