Player Matchup

Vamana
Vamana
 
Vamana
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Assassin75xPR
Anhur
Level 102
God Stats
7W - 7L
1,565 SR
Queue Stats
59W - 71L
1,349 Elo+
Solo
Sol
Sol
Spartacus1342
Sol
Level 124
God Stats
1W - 3L
1,300 SR
Queue Stats
58W - 88L
1,336 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TyTheAwsome
Ah Muzen Cab
Level 68
God Stats
84W - 101L
1,454 SR
Queue Stats
152W - 167L
1,417 Elo+
Solo
Cabrakan
Cabrakan
noodleknocku2
Cabrakan
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,223 Elo+
Party 2
Team Averages
Level 95
1,464 SR
1,365 Elo+

VS

Team Averages
Level 66
1,461 SR
1,380 Elo+
Athena
Athena
Cachunkcachunk
Athena
Level 32
God Stats
3W - 0L
1,550 SR
Queue Stats
29W - 38L
1,350 Elo+
Party 1
Heimdallr
Heimdallr
FlokiSourMash
Heimdallr
Level 79
God Stats
6W - 2L
1,513 SR
Queue Stats
18W - 18L
1,329 Elo+
Party 1
He Bo
He Bo
RetroStranger
He Bo
Level 97
God Stats
5W - 2L
1,229 SR
Queue Stats
138W - 108L
1,427 Elo+
Solo
Nemesis
Nemesis
TeeheeMary
Nemesis
Level 64
God Stats
10W - 6L
1,551 SR
Queue Stats
60W - 57L
1,415 Elo+
Solo
Cu Chulainn
Cu Chulainn
The Martydome
Cu Chulainn
Level 57
God Stats
21W - 25L
1,463 SR
Queue Stats
265W - 281L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
5 / 5 / 2
9,316
518
12,374
17,678
12,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 9 / 2
8,369
465
8,323
14,774
4,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 4 / 1
9,667
537
5,570
10,092
3,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
TyTheAwsome
Ah Muzen Cab
13
1 / 8 / 2
8,817
490
9,828
14,506
5,336
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
noodleknocku2
Cabrakan
9
1 / 8 / 1
7,059
392
5,891
16,916
17,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 20
9,627
535
7,807
21,703
17,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
FlokiSourMash
Heimdallr
16
14 / 3 / 7
10,646
591
22,759
14,516
5,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
6 / 2 / 3
10,140
563
5,819
6,841
2,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
TeeheeMary
Nemesis
14
3 / 3 / 8
8,856
492
9,397
12,929
6,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
The Martydome
Cu Chulainn
16
8 / 1 / 1
10,002
556
9,647
10,566
10,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
72
11
Kills
33
34
Deaths
11
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
5
5
2
1.2
L
2
9
2
0.33
W
2
2
20
6
W
Heimdallr
FlokiSourMash
Heimdallr
14
3
7
5.83
W
6
2
3
3.75
L
2
4
1
0.63
W
Nemesis
TeeheeMary
Nemesis
3
3
8
2.33
W
Cu Chulainn
The Martydome
Cu Chulainn
8
1
1
8.5
L
Ah Muzen Cab
TyTheAwsome
Ah Muzen Cab
1
8
2
0.25
L
Cabrakan
noodleknocku2
Cabrakan
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,986
Damage
55,429
73,966
Taken
66,555
43,471
Mitigated
43,934
15,459
Healing
23,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
12,374
7,887
161
3,446
17,678
12,695
343
3,029
14,504
0
52,733
L
8,323
4,014
0
2,482
14,774
4,826
846
897
13,877
0
47,856
W
7,807
2,100
752
5,438
21,703
17,959
375
5,137
15,388
32,347
0
W
Heimdallr
FlokiSourMash
Heimdallr
22,759
10,982
0
7,858
14,516
5,981
2,271
1,986
12,498
0
70,480
W
5,819
612
0
2,304
6,841
2,540
976
1,831
4,790
58,881
0
L
5,570
715
0
4,849
10,092
3,199
0
3,402
6,464
62,268
0
W
Nemesis
TeeheeMary
Nemesis
9,397
4,237
643
4,068
12,929
6,529
0
1,362
11,417
0
43,251
W
Cu Chulainn
The Martydome
Cu Chulainn
9,647
2,374
0
2,871
10,566
10,925
1,233
579
9,963
0
53,544
L
Ah Muzen Cab
TyTheAwsome
Ah Muzen Cab
9,828
5,509
0
3,145
14,506
5,336
74
1,807
12,699
0
49,444
L
Cabrakan
noodleknocku2
Cabrakan
5,891
1,242
76
1,300
16,916
17,415
190
4,078
12,796
16,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,228
Gold Earned
49,271
433
Minions Killed
475
0
Camps Cleared
0
1,726,827
Distance Traveled
1,812,794
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,316
518
79
4
0
401,934
0
L
Anhur
8,369
465
89
5
0
362,000
6
W
Athena
9,627
535
59
3
0
404,369
3
W
Heimdallr
10,646
591
94
5
0
337,382
0
W
He Bo
10,140
563
137
8
0
345,621
0
L
Sol
9,667
537
135
8
0
310,835
0
W
Nemesis
8,856
492
50
3
0
388,972
0
W
Cu Chulainn
10,002
556
135
8
0
336,450
0
L
Ah Muzen Cab
8,817
490
104
6
0
310,103
2
L
Cabrakan
7,059
392
26
1
0
341,955
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role