Player Matchup

Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AlonCR02022000
Ymir
Level 79
God Stats
13W - 15L
1,434 SR
Queue Stats
95W - 117L
1,441 Elo+
Party 1
Ratatoskr
Ratatoskr
GoMuRa121
Ratatoskr
Level 54
God Stats
2W - 2L
1,500 SR
Queue Stats
73W - 67L
1,450 Elo+
Solo
Thanatos
Thanatos
XaphanFahri
Thanatos
Level 69
God Stats
22W - 37L
1,582 SR
Queue Stats
190W - 207L
1,522 Elo+
Solo
Team Averages
Level 86
1,503 SR
1,483 Elo+

VS

Team Averages
Level 115
1,518 SR
1,423 Elo+
Osiris
Osiris
Bjeffer
Osiris
Level 147
God Stats
5W - 1L
1,753 SR
Queue Stats
95W - 97L
1,423 Elo+
Solo
Izanami
Izanami
Devo
Izanami
Level 127
God Stats
2W - 1L
1,549 SR
Queue Stats
281W - 306L
1,427 Elo+
Party 2
Hera
Hera
ValeriaVerão
Hera
Level 110
God Stats
3W - 6L
1,290 SR
Queue Stats
350W - 396L
1,447 Elo+
Solo
Neith
Neith
Vectorerector
Neith
Level 87
God Stats
5W - 4L
1,518 SR
Queue Stats
133W - 138L
1,349 Elo+
Party 2
Awilix
Awilix
darckcrit
Awilix
Level 106
God Stats
6W - 4L
1,480 SR
Queue Stats
254W - 249L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
6 / 4 / 1
10,138
534
8,064
11,811
3,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
 
Ah Muzen Cab
12
3 / 0 / 4
8,398
442
5,395
5,659
1,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 6
8,694
458
5,890
21,900
24,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ratatoskr
GoMuRa121
Ratatoskr
9
0 / 1 / 1
6,984
368
2,797
5,069
1,574
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Thanatos
XaphanFahri
Thanatos
14
9 / 8 / 5
9,902
521
11,742
16,660
6,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Bjeffer
Osiris
16
1 / 3 / 3
9,792
515
3,985
9,753
7,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Devo
Izanami
15
1 / 8 / 8
9,272
488
8,990
14,585
6,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
4 / 3 / 7
10,300
542
9,436
7,190
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
7 / 2 / 5
10,950
576
10,039
9,150
3,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
darckcrit
Awilix
17
4 / 4 / 5
10,104
532
9,008
12,681
4,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
45
20
Kills
17
17
Deaths
20
17
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
4
1
1.63
L
Ah Muzen Cab
 
Ah Muzen Cab
3
0
4
5
L
2
4
6
1.25
W
Osiris
Bjeffer
Osiris
1
3
3
0.83
W
Izanami
Devo
Izanami
1
8
8
0.63
L
Ratatoskr
GoMuRa121
Ratatoskr
0
1
1
0.5
W
4
3
7
2.5
W
7
2
5
4.75
L
Thanatos
XaphanFahri
Thanatos
9
8
5
1.44
W
Awilix
darckcrit
Awilix
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,888
Damage
41,458
61,099
Taken
53,359
37,915
Mitigated
23,199
20,227
Healing
10,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,064
1,643
0
3,976
11,811
3,810
3,071
1,561
10,250
71,959
0
L
Ah Muzen Cab
 
Ah Muzen Cab
5,395
1,516
0
2,544
5,659
1,869
384
1,216
4,443
0
48,950
L
5,890
1,358
0
4,478
21,900
24,455
48
4,351
17,549
27,325
2,338
W
Osiris
Bjeffer
Osiris
3,985
1,345
0
4,008
9,753
7,836
1,302
831
8,922
0
57,408
W
Izanami
Devo
Izanami
8,990
4,946
0
740
14,585
6,255
2,009
5,257
9,328
0
46,602
L
Ratatoskr
GoMuRa121
Ratatoskr
2,797
738
0
1,737
5,069
1,574
0
0
5,069
0
23,463
W
9,436
2,971
100
866
7,190
1,924
98
2,550
4,640
61,680
0
W
10,039
4,481
0
3,984
9,150
3,103
2,984
2,514
6,636
0
59,115
L
Thanatos
XaphanFahri
Thanatos
11,742
2,642
0
7,492
16,660
6,207
0
2,308
14,352
0
32,451
W
Awilix
darckcrit
Awilix
9,008
3,900
0
1,270
12,681
4,081
0
2,466
10,215
0
69,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,116
Gold Earned
50,418
381
Minions Killed
535
0
Camps Cleared
0
1,386,097
Distance Traveled
1,738,240
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,138
534
127
7
0
322,138
2
L
Ah Muzen Cab
8,398
442
108
6
0
231,005
1
L
Ymir
8,694
458
38
2
0
337,166
7
W
Osiris
9,792
515
125
7
0
270,911
1
W
Izanami
9,272
488
86
5
0
325,844
2
L
Ratatoskr
6,984
368
64
3
0
156,714
2
W
Hera
10,300
542
126
7
0
381,318
7
W
Neith
10,950
576
100
5
0
329,459
9
L
Thanatos
9,902
521
44
2
0
339,074
0
W
Awilix
10,104
532
98
5
0
430,708
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role