Player Matchup

Yemoja
Yemoja
AzulStarGaming
Yemoja
Level 99
God Stats
21W - 17L
1,541 SR
Queue Stats
386W - 343L
1,450 Elo+
Party 1
Athena
Athena
DarienMirrow
Athena
Level 107
God Stats
5W - 3L
1,747 SR
Queue Stats
258W - 266L
1,510 Elo+
Solo
Janus
Janus
Hoob_Plz
Janus
Level 116
God Stats
0W - 7L
1,305 SR
Queue Stats
493W - 463L
1,483 Elo+
Party 1
Chaac
Chaac
Rineerdt56
Chaac
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 149L
1,391 Elo+
Party 2
Hou Yi
Hou Yi
lucasmartter
Hou Yi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 134L
1,445 Elo+
Party 2
Team Averages
Level 113
1,519 SR
1,456 Elo+

VS

Team Averages
Level 109
1,467 SR
1,503 Elo+
Olorun
Olorun
Chrisguitar9
Olorun
Level 124
God Stats
12W - 12L
1,519 SR
Queue Stats
449W - 434L
1,467 Elo+
Solo
Horus
Horus
Devils_Lettuce-5
Horus
Level 89
God Stats
3W - 0L
1,292 SR
Queue Stats
23W - 11L
1,547 Elo+
Party 4
Awilix
Awilix
Yongbokkie
Awilix
Level 88
God Stats
15W - 6L
1,269 SR
Queue Stats
158W - 150L
1,452 Elo+
Party 3
Hel
Hel
areumae
Hel
Level 123
God Stats
2W - 4L
1,416 SR
Queue Stats
274W - 252L
1,528 Elo+
Party 3
Merlin
Merlin
nelsonk15
Merlin
Level 123
God Stats
2W - 0L
1,841 SR
Queue Stats
75W - 58L
1,519 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
5,945
457
2,690
9,022
5,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Athena
10
2 / 1 / 0
6,105
470
4,309
7,511
2,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
Hoob_Plz
Janus
9
0 / 3 / 1
5,588
430
3,778
5,762
1,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
12
0 / 2 / 0
6,084
468
4,384
8,863
6,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
12
1 / 0 / 2
6,688
514
4,363
6,678
1,636
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
2 / 0 / 0
8,674
667
3,461
8,362
3,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 3
6,220
478
3,549
9,550
5,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Awilix
Yongbokkie
Awilix
11
1 / 0 / 3
6,914
532
4,239
9,478
2,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hel
12
3 / 2 / 0
7,148
550
4,455
7,942
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Merlin
nelsonk15
Merlin
11
1 / 1 / 2
6,839
526
7,938
4,126
1,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
3
Kills
7
7
Deaths
3
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
Olorun
2
0
0
2
L
Athena
2
1
0
2
W
0
0
3
1.5
L
Janus
Hoob_Plz
Janus
0
3
1
0.17
L
Chaac
0
2
0
0
W
Awilix
Yongbokkie
Awilix
1
0
3
2.5
W
Hel
3
2
0
1.5
L
Hou Yi
1
0
2
2
W
Merlin
nelsonk15
Merlin
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,524
Damage
23,642
37,836
Taken
39,458
17,086
Mitigated
16,154
10,908
Healing
18,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,690
1,115
1,316
2,088
9,022
5,721
0
4,366
4,460
12,191
0
W
Olorun
3,461
1,475
0
4,524
8,362
3,833
0
617
7,319
59,124
7,595
L
Athena
4,309
974
0
2,137
7,511
2,499
0
1,722
5,653
27,751
0
W
3,549
1,488
562
3,427
9,550
5,497
95
3,375
6,139
0
13,259
L
Janus
Hoob_Plz
Janus
3,778
348
0
750
5,762
1,217
0
2,915
2,763
38,443
0
L
Chaac
4,384
535
0
3,878
8,863
6,013
0
2,702
6,161
0
37,029
W
Awilix
Yongbokkie
Awilix
4,239
1,925
0
5,076
9,478
2,903
0
2,952
6,526
0
35,530
W
Hel
4,455
511
740
4,072
7,942
2,902
379
3,377
4,565
38,776
0
L
Hou Yi
4,363
1,601
0
739
6,678
1,636
0
3,097
3,581
0
40,132
W
Merlin
nelsonk15
Merlin
7,938
629
0
0
4,126
1,019
509
456
3,670
44,617
602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,410
Gold Earned
35,795
312
Minions Killed
382
0
Camps Cleared
0
1,193,349
Distance Traveled
1,316,908
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,945
457
19
1
0
216,496
1
W
Olorun
8,674
667
130
10
0
247,696
0
L
Athena
6,105
470
67
5
0
250,675
1
W
Horus
6,220
478
18
1
0
282,493
0
L
Janus
5,588
430
66
5
0
249,154
4
L
Chaac
6,084
468
79
6
0
229,497
4
W
Awilix
6,914
532
71
5
0
290,732
0
W
Hel
7,148
550
79
6
0
253,258
6
L
Hou Yi
6,688
514
81
6
0
247,527
3
W
Merlin
6,839
526
84
6
0
242,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role