Player Matchup

Ymir
Ymir
Fanesi
Ymir
Level 127
God Stats
87W - 88L
1,603 SR
Queue Stats
102W - 99L
1,515 Elo+
Party 2
Amaterasu
Amaterasu
RnA Cordae
Amaterasu
Level 146
God Stats
2W - 0L
1,775 SR
Queue Stats
10W - 15L
1,446 Elo+
Party 2
Serqet
Serqet
Romezuii
Serqet
Level 104
God Stats
13W - 15L
1,513 SR
Queue Stats
317W - 355L
1,490 Elo+
Party 2
Tiamat
Tiamat
Tiriel
Tiamat
Level 123
God Stats
48W - 61L
1,476 SR
Queue Stats
503W - 471L
1,480 Elo+
Solo
Medusa
Medusa
aeolist27
Medusa
Level 112
God Stats
1W - 0L
1,490 SR
Queue Stats
19W - 28L
1,260 Elo+
Party 2
Team Averages
Level 122
1,572 SR
1,438 Elo+

VS

Team Averages
Level 120
1,467 SR
1,508 Elo+
Janus
Janus
Skiilz_xo
Janus
Level 93
God Stats
6W - 9L
1,419 SR
Queue Stats
193W - 203L
1,532 Elo+
Solo
Achilles
Achilles
TimmyTwoShots07
Achilles
Level 147
God Stats
1W - 2L
1,586 SR
Queue Stats
208W - 183L
1,520 Elo+
Solo
Chiron
Chiron
au70fr34k
Chiron
Level 109
God Stats
23W - 20L
1,521 SR
Queue Stats
247W - 261L
1,487 Elo+
Party 1
Kuzenbo
Kuzenbo
claudio1313
Kuzenbo
Level 107
God Stats
4W - 4L
1,499 SR
Queue Stats
6W - 7L
1,507 Elo+
Party 1
Da Ji
Da Ji
yankeefan97531
Da Ji
Level 142
God Stats
18W - 26L
1,308 SR
Queue Stats
436W - 438L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Fanesi
Ymir
20
3 / 2 / 18
12,894
496
18,248
19,920
20,874
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Amaterasu
RnA Cordae
Amaterasu
20
7 / 8 / 9
13,846
533
15,761
30,157
29,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
Romezuii
Serqet
20
8 / 7 / 6
13,165
506
17,313
23,207
9,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
Tiriel
Tiamat
20
8 / 3 / 13
14,284
549
26,135
20,565
19,008
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
aeolist27
Medusa
20
5 / 7 / 3
13,432
517
11,727
21,737
7,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Skiilz_xo
Janus
18
2 / 11 / 7
12,408
477
13,381
20,729
6,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
19
10 / 5 / 6
13,629
524
20,122
33,771
33,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chiron
au70fr34k
Chiron
20
4 / 4 / 8
13,184
507
19,672
22,314
8,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
claudio1313
Kuzenbo
16
2 / 3 / 9
11,599
446
10,078
24,691
34,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

20
8 / 8 / 9
13,582
522
15,937
23,594
10,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
65
31
Kills
26
27
Deaths
31
49
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ymir
Fanesi
Ymir
3
2
18
6
W
Amaterasu
RnA Cordae
Amaterasu
7
8
9
1.44
W
Serqet
Romezuii
Serqet
8
7
6
1.57
L
Janus
Skiilz_xo
Janus
2
11
7
0.5
L
Achilles
10
5
6
2.6
W
Tiamat
Tiriel
Tiamat
8
3
13
4.83
W
Medusa
aeolist27
Medusa
5
7
3
0.93
L
Chiron
au70fr34k
Chiron
4
4
8
2
L
Kuzenbo
claudio1313
Kuzenbo
2
3
9
2.17
L
8
8
9
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,184
Damage
79,190
115,586
Taken
125,099
86,712
Mitigated
93,610
32,136
Healing
29,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Fanesi
Ymir
18,248
3,112
1,126
2,099
19,920
20,874
99
7,061
12,489
64,217
4,569
W
Amaterasu
RnA Cordae
Amaterasu
15,761
5,994
0
11,634
30,157
29,510
1,016
3,295
26,158
0
84,418
W
Serqet
Romezuii
Serqet
17,313
3,721
0
5,510
23,207
9,632
0
4,569
18,366
0
103,914
L
Janus
Skiilz_xo
Janus
13,381
755
0
2,863
20,729
6,860
154
7,592
12,103
95,502
0
L
Achilles
20,122
4,137
0
3,260
33,771
33,663
25
8,772
23,828
8,624
64,418
W
Tiamat
Tiriel
Tiamat
26,135
2,432
0
4,164
20,565
19,008
231
7,269
13,164
99,581
0
W
Medusa
aeolist27
Medusa
11,727
6,003
0
7,603
21,737
7,688
1,140
4,354
17,240
0
85,970
L
Chiron
au70fr34k
Chiron
19,672
10,669
1,622
9,029
22,314
8,088
2,613
6,220
15,971
0
112,764
L
Kuzenbo
claudio1313
Kuzenbo
10,078
3,326
541
5,067
24,691
34,777
90
11,684
12,335
36,966
0
L
15,937
3,257
0
7,023
23,594
10,222
0
8,138
15,132
0
75,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,621
Gold Earned
64,402
641
Minions Killed
620
0
Camps Cleared
0
2,594,905
Distance Traveled
2,459,957
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,894
496
86
3
0
542,966
5
W
Amaterasu
13,846
533
143
6
0
524,168
6
W
Serqet
13,165
506
124
5
0
529,163
1
L
Janus
12,408
477
183
7
0
455,659
5
L
Achilles
13,629
524
125
5
0
507,085
2
W
Tiamat
14,284
549
152
6
0
536,260
4
W
Medusa
13,432
517
136
5
0
462,348
4
L
Chiron
13,184
507
160
6
0
473,872
5
L
Kuzenbo
11,599
446
51
2
0
510,397
4
L
Da Ji
13,582
522
101
4
0
512,944
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role